29661 cards found
Crackling Doom

Crackling Doom {R}{W}{B}

Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Do not fear the lightning. Fear the one it obeys.
Dihada, Binder of Wills

Dihada, Binder of Wills {1}{R}{W}{B}

Legendary Planeswalker - Dihada
[+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
[–3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
[–11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Loyalty:
5
  • Dominaria United Commander 1 49
Evil Boros Charm

Evil Boros Charm {B/R}{W/B}

Instant
Choose one —
• Evil Boros Charm deals 2 damage to any target and you gain 2 life.
• Unblocked attacking creatures get +1/+0 until end of turn.
• Create a 1/1 colorless Spirit creature token with lifelink and haste.
Fervent Charge

Fervent Charge {1}{R}{W}{B}

Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat.
Mardu Ascendancy

Mardu Ascendancy {R}{W}{B}

Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
Mardu Charm

Mardu Charm {R}{W}{B}

Instant
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
  • Khans of Tarkir
Offspring's Revenge

Offspring's Revenge {2}{R}{W}{B}

Enchantment
At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
All they found in the hunter's camp were tiny paw prints and a lot of blood.
Ruinous Ultimatum

Ruinous Ultimatum {R}{R}{W}{W}{W}{B}{B}

Sorcery
Destroy all nonland permanents your opponents control.
"Strike those abominations down. Let their names rot with their remains."
—General Kudro
Genesis Ultimatum

Genesis Ultimatum {G}{G}{U}{U}{U}{R}{R}

Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
No human eyes have ever witnessed the birth of an apex monster.
Guided Passage

Guided Passage {G}{U}{R}

Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Sarkhan Unbroken

Sarkhan Unbroken {2}{G}{U}{R}

Legendary Planeswalker - Sarkhan
[+1]: Draw a card, then add one mana of any color.
[–2]: Create a 4/4 red Dragon creature token with flying.
[–8]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Loyalty:
4
Seek Thrills

Seek Thrills {2}{G}{U}{R}

Instant - Adventure
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Card has other part: Beluna Grandsquall
Song of Creation

Song of Creation {1}{G}{U}{R}

Enchantment
You may play an additional land on each of your turns.
Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.
She wept, not from perfect understanding, but from serene gratitude.
Temur Ascendancy

Temur Ascendancy {G}{U}{R}

Enchantment
Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Temur Charm

Temur Charm {G}{U}{R}

Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays {3}.
• Creatures with power 3 or less can't block this turn.
The First Tyrannic War

The First Tyrannic War {2}{G}{U}{R}

Enchantment - Saga
I — You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.
II, III — Double the number of each kind of counter on target creature you control.
  • Warhammer 40,000 Commander 121 121★
Trap Essence

Trap Essence {G}{U}{R}

Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
"Meat sustains the body. The spirit requires different sustenance."
—Arel the Whisperer
Awaken the Maelstrom
Invasion of Alara

Awaken the Maelstrom

Sorcery
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
Card has other part: Invasion of Alara
Begin the Invasion

Begin the Invasion {X}{W}{U}{B}{R}{G}

Sorcery
Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
Across many worlds, millions of eyes
witnessed the same impossible horror.
  • March of the Machine Commander 79 87
Coalition Victory

Coalition Victory {3}{W}{U}{B}{R}{G}

Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
"You can build a perfect machine out of imperfect parts."
—Urza
Conflux

Conflux {3}{W}{U}{B}{R}{G}

Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
After years of world-bending machinations, Bolas's triumph is at hand.
Ersta, Friend to All

Ersta, Friend to All {W}{U}{B}{R}{G}

Legendary Planeswalker - Ersta
[+1]: Create a 1/1 Human Wizard creature token that's all colors.
[–3]: Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldly Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost.
[–8]: You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game."
Ersta, Friend to All can be your commander.
Loyalty:
5
  • 2021 Heroes of the Realm
Genju of the Realm

Genju of the Realm {W}{U}{B}{R}{G}

Legendary Enchantment - Aura
Enchant land
{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
  • Betrayers of Kamigawa
Invasion of Alara
Awaken the Maelstrom

Invasion of Alara {W}{U}{B}{R}{G}

Battle - Siege
When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Defense: 7
Card has other part: Awaken the Maelstrom
Iridian Maelstrom

Iridian Maelstrom {W}{U}{B}{R}{G}

Sorcery
Destroy each creature that isn't all colors.
A thousand years ago, Phyrexia poisoned Serra's Realm and engineered its collapse. On shimmering waves generations in the making, the angels finally took their revenge.
  • Dominaria United Commander 12 88