30686 cards found
Weaponized Scrap

Weaponized Scrap {4}

Artifact Creature - Construct
Upgrade (This creature enters covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)
6/6
Weapons Trainer

Weapons Trainer {R}{W}

Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
"When I'm done training you, anything will be a deadly weapon."
3/2
Wear

Wear {1}{R}

Instant
Destroy target artifact.
Fuse
Card has other part: Tear
Wear Away

Wear Away {G}{G}

Instant - Arcane
Destroy target artifact or enchantment.
Splice onto Arcane {3}{G}
  • Champions of Kamigawa
Wear Down

Wear Down {1}{G}

Sorcery
Gift a card
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
The birdfolk guards flitted angrily. "Seriously, Timbles? Again?!"
  • Bloomburrow 203 384
Weary Prisoner
Wrathful Jailbreaker

Weary Prisoner {3}{R}

Creature - Human Werewolf
Defender
Daybound
"Your guard attacked me. He got what was coming to him."
2/6
Card has other part: Wrathful Jailbreaker
Weaselback Redcap

Weaselback Redcap {R}

Creature - Goblin Knight
{1}{R}: Weaselback Redcap gets +2/+0 until end of turn.
"I would rather cast myself into the abyss than let my blood stain the cap of those monsters."
—Syr Alin, the Lion's Claw
1/1
Weather the Storm

Weather the Storm {1}{G}

Instant
You gain 3 life.
Storm
"Quell your ego and anywhere can be as calm as a hurricane's eye."
Weathered Bodyguards

Weathered Bodyguards {5}{W}

Creature - Human Soldier
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph {3}{W}
2/5
  • Time Spiral
Weathered Runestone

Weathered Runestone {2}

Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
  • Kaldheim
Weathered Sentinels

Weathered Sentinels {3}

Artifact Creature - Wall
Defender, vigilance, reach, trample
Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender.
Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.
2/5
Weathered Wayfarer

Weathered Wayfarer {W}

Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1/1
Weatherlight

Weatherlight {4}

Legendary Artifact - Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Crew 3
4/5
Weatherlight Compleated

Weatherlight Compleated {2}

Legendary Artifact - Vehicle
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
5/5
  • Dominaria United Promos 242p 242s
  • Dominaria United
Weatherseed Elf

Weatherseed Elf {G}

Creature - Elf
{T}: Target creature gains forestwalk until end of turn.
"My grandmother once told me the future of our world was inside the Weatherseed. When I touched it, I knew she was right."
1/1
  • Urza's Legacy
Weatherseed Faeries

Weatherseed Faeries {2}{U}

Creature - Faerie
Flying, protection from red
Two days after the forge was completed, the faeries were immune to its flames.
2/1
Weatherseed Totem

Weatherseed Totem {3}

Artifact
{T}: Add {G}.
{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
  • Time Spiral
Weatherseed Treefolk

Weatherseed Treefolk {2}{G}{G}{G}

Creature - Treefolk
Trample
When Weatherseed Treefolk dies, return it to its owner's hand.
5/3
Weave Fate

Weave Fate {3}{U}

Instant
Draw two cards.
Destiny is a flickering path among tangled possibilities.
Weave the Nightmare

Weave the Nightmare {1}{U}{B}

Instant
Choose one. If you control a nonland permanent you don't own as you cast this spell, you may choose two instead.
• Heist target opponent's library.
• Target creature gets -5/-5 until end of turn.
• Counter target noncreature spell.
  • Alchemy: Outlaws of Thunder Junction
Weaver of Blossoms
Blossom-Clad Werewolf

Weaver of Blossoms {2}{G}

Creature - Human Werewolf
{T}: Add one mana of any color.
Daybound
Living in harmony with nature . . .
2/3
Card has other part: Blossom-Clad Werewolf
Weaver of Currents

Weaver of Currents {1}{G}{U}

Creature - Snake Druid
{T}: Add {C}{C}.
"Your waters sustain the living and carry the dead. Mighty Luxa, let your power flow through me!"
2/2
  • Amonkhet
Weaver of Harmony

Weaver of Harmony {1}{G}

Enchantment Creature - Snake Druid
Other enchantment creatures you control get +1/+1.
{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy.
2/2
Weaver of Lies

Weaver of Lies {5}{U}{U}

Creature - Beast
Morph {4}{U}
When Weaver of Lies is turned face up, turn any number of target creatures with morph abilities other than Weaver of Lies face down.
4/4
  • Legions
Weaver of Lightning

Weaver of Lightning {2}{R}

Creature - Human Shaman
Reach
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
"Lightning in a bottle? That's not where I need it."
1/4