mtg.wtf
29693 cards found
Déjà Vu
{2}
{U}
Sorcery
Return target sorcery card from your graveyard to your hand.
History is the study of repetition.
Portal Second Age
Portal
Festival of Trokin
{W}
Sorcery
You gain 2 life for each creature you control.
Everyone loves a good sale.
Portal Second Age
Goblin War Cry
{2}
{R}
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
"Goblins cry, soldiers fly.
Stones fly, soldiers die!"
Portal Second Age
Golden Bear
{3}
{G}
Creature - Bear
The elvish scout was scrupulous about the truth. She told the traders that gold lay nearby.
4/3
Portal Second Age
Kiss of Death
{4}
{B}
{B}
Sorcery
Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.
"I'd sooner lock lips with a viper. At least I might walk away from that."
—Elvish scout
Portal Second Age
Lurking Nightstalker
{B}
{B}
Creature - Nightstalker
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
The shadows know.
1/1
Portal Second Age
Moaning Spirit
{2}
{B}
Creature - Spirit
Flying
The dead sing their own lullabies.
2/1
Portal Second Age
Nightstalker Engine
{4}
{B}
Creature - Nightstalker
Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
Part metal, part bone, and all death.
*/3
Portal Second Age
Norwood Riders
{3}
{G}
Creature - Elf
Norwood Riders can't be blocked by more than one creature.
"Trade my moose? Sure—when I find a horse that can spear ten goblins at a time!"
3/3
Portal Second Age
Norwood Warrior
{2}
{G}
Creature - Elf Warrior
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
"The woods hold peace for those who desire it, but those who seek battle will find me."
2/2
Portal Second Age
Obsidian Giant
{4}
{R}
Creature - Giant
After a while, ships stopped sailing within his reach.
4/4
Portal Second Age
Ogre Berserker
{4}
{R}
Creature - Ogre Berserker
Haste
The machine does the growling, so the ogre's free to smile.
4/2
Portal Second Age
Plated Wurm
{4}
{G}
Creature - Wurm
"I'd hate to see the bird that could get this wurm!"
—Alaborn soldier
4/5
Portal Second Age
Raiding Nightstalker
{2}
{B}
Creature - Nightstalker
Swampwalk
"Our steeds need food, water, stabling. Theirs just need prey."
—Restela, Alaborn marshal
2/2
Portal Second Age
Razorclaw Bear
{2}
{G}
{G}
Creature - Bear
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
One razorclaw is three bears too many.
—Elvish saying
3/3
Portal Second Age
Remove
{U}
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
Portal Second Age
Return of the Nightstalkers
{5}
{B}
{B}
Sorcery
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
Portal Second Age
Steam Frigate
{2}
{U}
Creature - Human Pirate
Steam Frigate can't attack unless defending player controls an Island.
"Is it merchants or is it pirates?"
"It's Talas—there's no difference."
3/3
Portal Second Age
Talas Air Ship
{3}
{U}
Creature - Human Pirate
Flying
"Their ships pollute our air as they themselves pollute our forest."
—Arathel, elvish queen
3/2
Portal Second Age
Talas Explorer
{1}
{U}
Creature - Human Pirate Scout
Flying
When Talas Explorer enters the battlefield, look at target opponent's hand.
1/1
Portal Second Age
Talas Merchant
{1}
{U}
Creature - Human Pirate
The trader let loose a laugh that made all around him check their purses.
1/3
Portal Second Age
Talas Scout
{1}
{U}
Creature - Human Pirate Scout
Flying
"Scouting a battle before you fight it is just good business."
—Jefan, Talas ship captain
1/2
Portal Second Age
Talas Warrior
{1}
{U}
{U}
Creature - Human Pirate Warrior
Talas Warrior can't be blocked.
The sea is in their blood. Literally.
2/2
Portal Second Age
Temple Elder
{2}
{W}
Creature - Human Cleric
{T}
: You gain 1 life. Activate only during your turn, before attackers are declared.
"Give us breath. Give us life. Prepare us for the day we make."
—The Alaborn "Rite of Battle"
1/2
Portal Second Age
Town Sentry
{2}
{W}
Creature - Human Soldier
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
"So he gots a sword. Big deal."
"Yeah, it's a big deal—it's a big sword!"
—Two goblins outside the gates of Trokin
2/2
Portal Second Age
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