29693 cards found
Déjà Vu

Déjà Vu {2}{U}

Sorcery
Return target sorcery card from your graveyard to your hand.
History is the study of repetition.
Festival of Trokin

Festival of Trokin {W}

Sorcery
You gain 2 life for each creature you control.
Everyone loves a good sale.
  • Portal Second Age
Goblin War Cry

Goblin War Cry {2}{R}

Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
"Goblins cry, soldiers fly.
Stones fly, soldiers die!"
  • Portal Second Age
Golden Bear

Golden Bear {3}{G}

Creature - Bear
The elvish scout was scrupulous about the truth. She told the traders that gold lay nearby.
4/3
  • Portal Second Age
Kiss of Death

Kiss of Death {4}{B}{B}

Sorcery
Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.
"I'd sooner lock lips with a viper. At least I might walk away from that."
—Elvish scout
  • Portal Second Age
Lurking Nightstalker

Lurking Nightstalker {B}{B}

Creature - Nightstalker
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
The shadows know.
1/1
  • Portal Second Age
Moaning Spirit

Moaning Spirit {2}{B}

Creature - Spirit
Flying
The dead sing their own lullabies.
2/1
  • Portal Second Age
Nightstalker Engine

Nightstalker Engine {4}{B}

Creature - Nightstalker
Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
Part metal, part bone, and all death.
*/3
  • Portal Second Age
Norwood Riders

Norwood Riders {3}{G}

Creature - Elf
Norwood Riders can't be blocked by more than one creature.
"Trade my moose? Sure—when I find a horse that can spear ten goblins at a time!"
3/3
  • Portal Second Age
Norwood Warrior

Norwood Warrior {2}{G}

Creature - Elf Warrior
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
"The woods hold peace for those who desire it, but those who seek battle will find me."
2/2
  • Portal Second Age
Obsidian Giant

Obsidian Giant {4}{R}

Creature - Giant
After a while, ships stopped sailing within his reach.
4/4
  • Portal Second Age
Ogre Berserker

Ogre Berserker {4}{R}

Creature - Ogre Berserker
Haste
The machine does the growling, so the ogre's free to smile.
4/2
  • Portal Second Age
Plated Wurm

Plated Wurm {4}{G}

Creature - Wurm
"I'd hate to see the bird that could get this wurm!"
—Alaborn soldier
4/5
  • Portal Second Age
Raiding Nightstalker

Raiding Nightstalker {2}{B}

Creature - Nightstalker
Swampwalk
"Our steeds need food, water, stabling. Theirs just need prey."
—Restela, Alaborn marshal
2/2
  • Portal Second Age
Razorclaw Bear

Razorclaw Bear {2}{G}{G}

Creature - Bear
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
One razorclaw is three bears too many.
—Elvish saying
3/3
  • Portal Second Age
Remove

Remove {U}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
  • Portal Second Age
Return of the Nightstalkers

Return of the Nightstalkers {5}{B}{B}

Sorcery
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
  • Portal Second Age
Steam Frigate

Steam Frigate {2}{U}

Creature - Human Pirate
Steam Frigate can't attack unless defending player controls an Island.
"Is it merchants or is it pirates?"
"It's Talas—there's no difference."
3/3
  • Portal Second Age
Talas Air Ship

Talas Air Ship {3}{U}

Creature - Human Pirate
Flying
"Their ships pollute our air as they themselves pollute our forest."
—Arathel, elvish queen
3/2
  • Portal Second Age
Talas Explorer

Talas Explorer {1}{U}

Creature - Human Pirate Scout
Flying
When Talas Explorer enters the battlefield, look at target opponent's hand.
1/1
  • Portal Second Age
Talas Merchant

Talas Merchant {1}{U}

Creature - Human Pirate
The trader let loose a laugh that made all around him check their purses.
1/3
  • Portal Second Age
Talas Scout

Talas Scout {1}{U}

Creature - Human Pirate Scout
Flying
"Scouting a battle before you fight it is just good business."
—Jefan, Talas ship captain
1/2
  • Portal Second Age
Talas Warrior

Talas Warrior {1}{U}{U}

Creature - Human Pirate Warrior
Talas Warrior can't be blocked.
The sea is in their blood. Literally.
2/2
  • Portal Second Age
Temple Elder

Temple Elder {2}{W}

Creature - Human Cleric
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"Give us breath. Give us life. Prepare us for the day we make."
—The Alaborn "Rite of Battle"
1/2
  • Portal Second Age
Town Sentry

Town Sentry {2}{W}

Creature - Human Soldier
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
"So he gots a sword. Big deal."
"Yeah, it's a big deal—it's a big sword!"
—Two goblins outside the gates of Trokin
2/2
  • Portal Second Age