29693 cards found
Prismatic Wardrobe

Prismatic Wardrobe {W}

Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
"Spring in Dominaria means pastels!"
—Excerpt from Mage's Home Journal
  • Unglued
Psychic Network

Psychic Network {U}

Enchantment
Each player plays with the top card of their library held against their forehead, revealed to each other player.
  • Unglued
Ricochet

Ricochet {R}

Enchantment
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
  • Unglued
Sex Appeal

Sex Appeal {W}

Instant
Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.
  • Unglued
Sorry

Sorry {U}{U}

Enchantment
Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.
Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.
  • Unglued
Spark Fiend

Spark Fiend {4}{R}

Creature - Beast
When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.
5/6
  • Unglued
Spatula of the Ages

Spatula of the Ages {4}

Artifact
{4}, {T}, Sacrifice Spatula of the Ages: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
At last Urza's powers were focused through the incredible artifact.
"Who wants pancakes?" he asked.
  • Unglued
Team Spirit

Team Spirit {2}{G}

Instant
Creatures target player's team controls get +1/+1 until end of turn.
Due to some late-night partying, the chicken missed the group photo.
  • Unglued
Temp of the Damned

Temp of the Damned {2}{B}

Creature - Zombie
As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result.
At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.
"Not the graveyard shift again!"
3/3
  • Unglued
The Cheese Stands Alone

The Cheese Stands Alone {4}{W}{W}

Enchantment
When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.
The meat, on the other hand, has frequent visitors.
  • Unglued
The Ultimate Nightmare of Wizards of the Coast® Customer Service

The Ultimate Nightmare of Wizards of the Coast® Customer Service {X}{Y}{Z}{R}{R}

Sorcery
The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.
The number printed on the card is no longer in service. For help, go to wizards.custhelp.com or find us on Twitter @Wizards_Help.
  • Unglued
Urza's Contact Lenses

Urza's Contact Lenses {0}

Artifact
Urza's Contact Lenses enters the battlefield tapped.
Urza's Contact Lenses doesn't untap during your untap step.
As long as Urza's Contact Lenses is untapped, all players play with their hands revealed.
Clap your hands twice: You may tap or untap Urza's Contact Lenses.
  • Unglued
Urza's Science Fair Project

Urza's Science Fair Project {6}

Artifact Creature - Construct
{2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.
1 — It gets -2/-2 until end of turn.
2 — Prevent all combat damage it would deal this turn.
3 — It gains vigilance until end of turn.
4 — It gains first strike until end of turn.
5 — It gains flying until end of turn.
6 — It gets +2/+2 until end of turn.
4/4
  • Unglued
Volrath's Motion Sensor

Volrath's Motion Sensor {B}

Enchantment - Aura
Enchant player
As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand.
When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.
  • Unglued
Abyssal Nightstalker

Abyssal Nightstalker {3}{B}

Creature - Nightstalker
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
2/2
  • Portal Second Age
Alaborn Grenadier

Alaborn Grenadier {W}{W}

Creature - Human Soldier
Vigilance
"Ever proud, ever vigilant."
—Grenadier motto
2/2
  • Portal Second Age
Alaborn Veteran

Alaborn Veteran {2}{W}

Creature - Human Knight
{T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
2/2
  • Portal Second Age
Alaborn Zealot

Alaborn Zealot {W}

Creature - Human Soldier
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
1/1
  • Portal Second Age
Apprentice Sorcerer

Apprentice Sorcerer {2}{U}

Creature - Human Wizard
{T}: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
  • Portal Second Age
Armored Galleon

Armored Galleon {4}{U}

Creature - Human Pirate
Armored Galleon can't attack unless defending player controls an Island.
"Information equals profits. Our merchants sell it, or our pirates use it."
—Jefan, Talas ship captain
5/4
  • Portal Second Age
Bloodcurdling Scream

Bloodcurdling Scream {X}{B}

Sorcery
Target creature gets +X/+0 until end of turn.
"I have all the weapons my enemies have—and far deeper rage."
—Tojira, swamp queen
  • Portal Second Age
Brutal Nightstalker

Brutal Nightstalker {3}{B}{B}

Creature - Nightstalker
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
3/2
  • Portal Second Age
Coastal Wizard

Coastal Wizard {2}{U}{U}

Creature - Human Wizard
{T}: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
1/1
  • Portal Second Age
Cunning Giant

Cunning Giant {5}{R}

Creature - Giant
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
4/4
  • Portal Second Age
Dakmor Bat

Dakmor Bat {1}{B}

Creature - Bat
Flying
The bat thrives on what underestimates it.
1/1
  • Portal Second Age