29693 cards found
Farrelite Priest

Farrelite Priest {1}{W}{W}

Creature - Human Cleric
{1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue.
1/3
  • Fallen Empires
Goblin Flotilla

Goblin Flotilla {2}{R}

Creature - Goblin
Islandwalk
At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.
2/2
  • Fallen Empires
Goblin Kites

Goblin Kites {1}{R}

Enchantment
{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
  • Fallen Empires
Heroism

Heroism {2}{W}

Enchantment
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
  • Fallen Empires
Homarid

Homarid {2}{U}

Creature - Homarid
Homarid enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
2/2
Homarid Shaman

Homarid Shaman {2}{U}{U}

Creature - Homarid Shaman
{U}: Tap target green creature.
"The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher."
—Kyliki of Havenwood, "Havenwood Remembered"
2/1
  • Fallen Empires
Icatian Infantry

Icatian Infantry {W}

Creature - Human Soldier
{1}: Icatian Infantry gains first strike until end of turn.
{1}: Icatian Infantry gains banding until end of turn.
The Icatian army easily repelled early surprise attacks by the Orcs on border towns like Montford.
1/1
Icatian Moneychanger

Icatian Moneychanger {W}

Creature - Human
Icatian Moneychanger enters the battlefield with three credit counters on it.
When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.
0/2
Icatian Skirmishers

Icatian Skirmishers {3}{W}

Creature - Human Soldier
First strike; banding
Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers.
1/1
  • Fallen Empires
Implements of Sacrifice

Implements of Sacrifice {2}

Artifact
{1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color.
Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals.
  • Fallen Empires
Merseine

Merseine {2}{U}{U}

Enchantment - Aura
Enchant creature
Merseine enters the battlefield with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
Raiding Party

Raiding Party {2}{R}

Enchantment
Raiding Party can't be the target of white spells or abilities from white sources.
Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
  • Fallen Empires
Spirit Shield

Spirit Shield {3}

Artifact
You may choose not to untap Spirit Shield during your untap step.
{2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
At times, survival must outweigh all other considerations.
  • Fallen Empires
Svyelunite Priest

Svyelunite Priest {1}{U}

Creature - Merfolk Cleric
{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep.
"Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure."
—Sarpadian Empires, vol. V
1/1
  • Fallen Empires
Thelon's Chant

Thelon's Chant {1}{G}{G}

Enchantment
At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.
Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.
  • Fallen Empires
Thelon's Curse

Thelon's Curse {G}{G}

Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.
  • Fallen Empires
Thelonite Monk

Thelonite Monk {2}{G}{G}

Creature - Insect Monk Cleric
{T}, Sacrifice a green creature: Target land becomes a Forest.
"As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing."
—Sarpadian Empires, vol. III
1/2
  • Fallen Empires
Thrull Wizard

Thrull Wizard {2}{B}

Creature - Thrull Wizard
{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
"In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion."
—Sarpadian Empires, vol. II
1/1
  • Fallen Empires
Tidal Flats

Tidal Flats {U}

Enchantment
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Tidal Influence

Tidal Influence {2}{U}

Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield.
Tidal Influence enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Tidal Influence.
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.
Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.
  • Fallen Empires
Tourach's Chant

Tourach's Chant {1}{B}{B}

Enchantment
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.
Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
  • Fallen Empires
Tourach's Gate

Tourach's Gate {1}{B}{B}

Enchantment - Aura
Enchant land you control
Sacrifice a Thrull: Put three time counters on Tourach's Gate.
At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
  • Fallen Empires
Vodalian Mage

Vodalian Mage {2}{U}

Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
"Vodalian Mages are remarkable. Their merchants bring them arcane lore and devices from across the seas."
—Lydia Wynforth, Mayor of Trokair
1/1
Vodalian War Machine

Vodalian War Machine {1}{U}{U}

Creature - Wall
Defender
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
0/4
  • Fallen Empires
Zelyon Sword

Zelyon Sword {3}

Artifact
You may choose not to untap Zelyon Sword during your untap step.
{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.
No sheath shall hold what finds its home in flesh.
  • Fallen Empires