33454 cards found
Park Map

Park Map {1}

Artifact
{1}, Sacrifice this artifact: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
It's always up-to-date, so visitors know what rides are open, how long the lines are, and which areas are closed due to gremlins.
  • Unfinity 190 476
Goblin Cannon

Goblin Cannon {4}

Artifact
{2}: This artifact deals 1 damage to any target. Sacrifice this artifact.
Goblin cannon crews are known not for their aim but for their ability to dive for cover.
  • Fifth Dawn
Decree of Annihilation

Decree of Annihilation {8}{R}{R}

Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5}{R}{R}
When you cycle this card, destroy all lands.
Duchess, Wayward Tavernkeep

Duchess, Wayward Tavernkeep {3}{R}

Legendary Creature - Human Citizen
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.
{1}, Remove a quest counter from a permanent you control: Create a Junk token.
4/3
Memory Erosion

Memory Erosion {1}{U}{U}

Enchantment
Whenever an opponent casts a spell, that player mills two cards.
"The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail."
—Lodus of the Ethersworn
Aven Soulgazer

Aven Soulgazer {3}{W}{W}

Creature - Bird Cleric
Flying
{2}{W}: Look at target face-down creature.
"Every question has a proper answer. Every soul has a proper place."
3/3
  • Onslaught
Pillage

Pillage {1}{R}{R}

Sorcery
Destroy target artifact or land. It can't be regenerated.
"The embers of our homes still smolder, and already the villages of Kjeldor burn in retaliation. What they have started, we will finish."
—Lovisa Coldeyes
Waterfall Aerialist

Waterfall Aerialist {3}{U}

Creature - Djinn Wizard
Flying
Ward {2}
Form and function in perfect unity.
3/1
  • Strixhaven: School of Mages
Sacred Prey

Sacred Prey {G}

Creature - Horse
Whenever this creature becomes blocked, you gain 1 life.
To see one is a good omen to the Cho-Arrim.
1/1
  • Mercadian Masques
Rona, Herald of Invasion
Rona, Tolarian Obliterator

Rona, Herald of Invasion {1}{U}

Legendary Creature - Human Wizard
Whenever you cast a legendary spell, untap Rona.
{T}: Draw a card, then discard a card.
{5}{B/P}: Transform Rona. Activate only as a sorcery.
1/3
Card has other part: Rona, Tolarian Obliterator
The Council of Four

The Council of Four {3}{W}{U}

Legendary Creature - Human Noble
Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
Ambition has a price in Baldur's Gate, and it is paid to the Council.
0/8
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 271 419 530
Viridian Lorebearers

Viridian Lorebearers {3}{G}

Creature - Elf Shaman
{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
A small band of elves pledged many years ago to avoid the Edges of Forgetting. They have remained hidden until now.
3/3
  • Fifth Dawn
Iron Lance

Iron Lance {2}

Artifact
{3}, {T}: Target creature gains first strike until end of turn.
"The only way to get Mercadians to fight on the front lines is to give them really long weapons."
—Gerrard
  • Mercadian Masques
Wrenn and Realmbreaker

Wrenn and Realmbreaker {1}{G}{G}

Legendary Planeswalker - Wrenn
Lands you control have "{T}: Add one mana of any color."
[+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
[–2]: Mill three cards. You may put a permanent card from among the milled cards into your hand.
[–7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Loyalty:
4
  • March of the Machine Promos 217p 217s
  • March of the Machine 217 322
Festival of the Guildpact

Festival of the Guildpact {X}{W}

Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.
  • Ravnica: City of Guilds
Mirror Entity Avatar

Mirror Entity Avatar

Vanguard
{X}: Choose a creature type. Until end of turn, creatures you control of the chosen type have base power and toughness X/X and gain all creature types.
Hand size bonus: +1
Life bonus: -2
  • Magic Online Avatars
Feral Contest

Feral Contest {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
The instinct for survival makes enemies of all.
  • Worldwake
Withering Torment

Withering Torment {2}{B}

Instant
Destroy target creature or enchantment. You lose 2 life.
Each spindrell is the lingering consciousness of a survivor consumed by cellarspawn—a ragged, drifting remnant pulsing with constant psychic agony.
  • Duskmourn: House of Horror 124 313
Dragon's Rage Channeler (Alchemy)

Dragon's Rage Channeler (Alchemy) {R}

Creature - Human Shaman
Whenever you cast a noncreature spell, surveil 1.
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able.
1/1
Related card: Dragon's Rage Channeler
  • Modern Horizons 2
Satyr's Cunning

Satyr's Cunning {R}

Sorcery
Create a 1/1 red Satyr creature token with "This token can't block."
Escape — {2}{R}, Exile two other cards from your graveyard.
It's hard to keep a satyr down, even in the Underworld.
  • Theros Beyond Death
Price of Glory

Price of Glory {2}{R}

Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
"True strength lies in action. Let the weak react to me."
—Kamahl, pit fighter
Invasion of Moag
Bloomwielder Dryads

Invasion of Moag {2}{G}{W}

Battle - Siege
When this Siege enters, put a +1/+1 counter on each creature you control.
Defense: 5
Card has other part: Bloomwielder Dryads
  • March of the Machine
Demonmail Hauberk

Demonmail Hauberk {4}

Artifact - Equipment
Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
It comes off as easily as your own skin.
Magnigoth Treefolk

Magnigoth Treefolk {4}{G}

Creature - Treefolk
Domain — For each basic land type among lands you control, this creature has landwalk of that type.
2/6
Roughshod Duo

Roughshod Duo {2}{R}

Creature - Mouse Raccoon
Trample
Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn.
"En garde, inadequate excuse for a foe!" challenged the mouse. "Raaahrgh grrrr raaaargh!" agreed the raccoon.
3/2
  • Bloomburrow