4058 cards found
Shroofus Sproutsire

Shroofus Sproutsire {2}{G}

Legendary Creature - Saproling
Trample
Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
His laughter—and everything else about him—was infectious.
1/1
  • Foundations Jumpstart
Shu Defender

Shu Defender {2}{W}

Creature - Human Soldier
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Confronting Cao Cao's army at Steepslope Bridge, Zhang Fei bellowed, "I am Zhang Fei of Yan! Who dares fight me to the death?" Cao Cao's army cowered and fled.
2/2
  • Portal Three Kingdoms
Shu Elite Infantry

Shu Elite Infantry {3}{W}

Creature - Human Soldier
Kongming's first campaign against the Wei kingdom was a rousing success until an arrogant Shu general, Ma Su, foolishly lost the city of Jieting.
3/3
  • Portal Three Kingdoms
Shu Farmer

Shu Farmer {1}{W}

Creature - Human
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"The common folk are ceaselessly active. The fields are fertile and the soil productive, and neither flood nor drought plagues us."
—A Shu diplomat
1/1
  • Portal Three Kingdoms
Shu Foot Soldiers

Shu Foot Soldiers {2}{W}

Creature - Human Soldier
Liu Bei lost many men at the battle of Runan because of his lack of strategy. It wasn't until he met Kongming that he began to truly succeed as a leader.
2/3
  • Portal Three Kingdoms
Shu Grain Caravan

Shu Grain Caravan {2}{W}

Creature - Human Soldier
When Shu Grain Caravan enters, you gain 2 life.
Keeping a million-man army fed was no easy task. Grain and rice caravans were the lifeblood of the empire.
2/2
  • Portal Three Kingdoms
Shy Town

Shy Town

Plane - Chicago
Whenever you planeswalk here and whenever chaos ensues, for each opponent, put a shy counter on up to one target creature they control. That creature becomes a Coward in addition to its other types.
At the beginning of your upkeep, create a 2/2 red Warrior creature token with haste and "Cowards can't block Warriors."
  • Unknown Event
Sibylline Soothsayer

Sibylline Soothsayer {2}{R}

Creature - Human Warlock
Temporal Foresight — When Sibylline Soothsayer enters, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
3/2
  • Doctor Who 95 700
Sidar Kondo

Sidar Kondo

Vanguard
{3}: Target creature gets +3/+3 until end of turn.
Kondo served as guardian to the infant Gerrard and raised him alongside his own son, Vuel. He taught both boys to be strong and to lead, but whereas Gerrard became a champion of honor, Vuel's bitterness led him to become an equally devastating force of malice.
Hand size bonus: -1
Life bonus: +12
  • Vanguard Series
Side Quest

Side Quest {W}

Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
  • Unstable
Side to Side

Side to Side {2}{G}

Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
His friends at the gym never knew Garanth's secret shame. For years he had tried to walk away from professional arm wrestling, but hey—free monkeys.
  • Unhinged
Siege Elemental

Siege Elemental {4}{R}{R}

Creature - Elemental
Trample
Untapped creatures can't block.
Tapped creatures can block.
6/6
Sigarda's Vanguard

Sigarda's Vanguard {4}{W}

Creature - Angel
Flash
Flying
Whenever Sigarda's Vanguard enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
3/3
  • Midnight Hunt Commander 8 46
Sigardian Evangel

Sigardian Evangel {1}{W}

Creature - Human Cleric
When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.
When Sigardian Evangel enters the battlefield, tap target permanent you don't control.
3/1
Sigardian Paladin (Alchemy)

Sigardian Paladin (Alchemy) {1}{G}{W}

Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/3
Related card: Sigardian Paladin
  • Innistrad: Crimson Vow
Sigardian Zealot

Sigardian Zealot {4}{G}

Creature - Human Cleric
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
"We fight together! In Sigarda's name, ready your weapons!"
3/3
  • Midnight Hunt Commander 29 67
Sigil of Myrkul

Sigil of Myrkul {2}{B}

Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
Related card: Sigil of Myrkul (Alchemy)
Sigil of Myrkul (Alchemy)

Sigil of Myrkul (Alchemy) {1}{B}

Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
Related card: Sigil of Myrkul
  • Alchemy Horizons: Baldur's Gate
Signature Spells

Signature Spells {4}{U}{U}

Enchantment
When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.
At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
  • Alchemy Horizons: Baldur's Gate
Silent Extraction

Silent Extraction {G}{U}

Instant
Choose target spell. Counter that spell unless its controller pays {2}.
Threshold — If seven or more cards are in your graveyard, seek a creature card with the same mana value as the chosen spell.
  • Alchemy: Outlaws of Thunder Junction
Silhouette

Silhouette {1}{U}

Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
  • Legends
Silver Erne

Silver Erne {3}{U}

Creature - Bird
Flying, trample
"I've seen a larger Erne knock a Giant to the ground and stay airborne. They move not with the wind, but as the wind."
—Arna Kennerüd, Skyknight
2/2
  • Ice Age
Silver-Fur Master (Alchemy)

Silver-Fur Master (Alchemy) {U}{B}

Creature - Rat Ninja
Ninjutsu {U/B}
Ninjutsu abilities you activate cost {1} less to activate.
Other Ninja and Rogue creatures you control get +1/+1.
2/2
Related card: Silver-Fur Master
  • Kamigawa: Neon Dynasty
Simic Slaw

Simic Slaw {2}

Artifact - Food Clue
Whenever one or more creatures die, put a charge counter on Simic Slaw.
{2}, Sacrifice Simic Slaw: Draw X cards and gain X life, where X is the number of charge counters on Simic Slaw.
  • Unknown Event
Simic, Value Engine

Simic, Value Engine {1}{U}{G}

Legendary Creature - Vedalken Octopus Raccoon
At the beginning of your end step, if more lands entered the battlefield under your control this turn than an opponent had enter during their last turn, draw a card. Then, not counting that draw, if you drew more cards this turn than an opponent drew on their last turn, you may put a land card from your hand onto the battlefield.
3/2
  • Unknown Event