29693 cards found
Showdown of the Skalds

Showdown of the Skalds {2}{R}{W}

Enchantment - Saga
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Solar Blaze

Solar Blaze {2}{R}{W}

Sorcery
Each creature deals damage to itself equal to its power.
"The primary weapon is nothing more than light. It shows them what they are, and they burn of their own accord."
—Aurelia
  • War of the Spark
  • War of the Spark Promos 216p 216s
Spirit Summoning

Spirit Summoning {1}{R/W}{R/W}

Sorcery - Lesson
Create a 3/2 red and white Spirit creature token.
"Books are fantastic, but if you're really curious about the distant past, why not ask someone who was there?"
—Augusta, Lorehold dean
  • Strixhaven: School of Mages
Squee's Embrace

Squee's Embrace {R}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
  • Apocalypse
Suleiman's Legacy

Suleiman's Legacy {R}{W}

Enchantment
When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility.
  • Visions
Take the Bait

Take the Bait {2}{R}{W}

Instant
Cast this spell only during an opponent's turn and only during combat.
Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
  • Murders at Karlov Manor Commander 43 353
Taunt from the Rampart

Taunt from the Rampart {3}{R}{W}

Sorcery
Goad all creatures your opponents control. Until your next turn, those creatures can't block.
"Is it not said that no foe has ever taken the Hornburg, if men defended it?"
—Aragorn
  • Tales of Middle-earth Commander 71 151 481
The Day of the Doctor

The Day of the Doctor {3}{R}{W}

Enchantment - Saga
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
  • Doctor Who 121 726
Thrilling Discovery

Thrilling Discovery {R}{W}

Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
"This must be the lost city of Zantafar, where my people lived before becoming nomads. Think of the history we'll learn here!"
—Quintorius, Lorehold mage-student
Topdeck the Halls

Topdeck the Halls {3}{R}{W}

Enchantment
Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.)
At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game.
  • Happy Holidays
Valor's Reach Tag Team
Invasion of Kylem

Valor's Reach Tag Team

Sorcery
(Color indicator: Valor's Reach Tag Team is white and red)
Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."
"Let's give these creeps the old one-two!"
Card has other part: Invasion of Kylem
  • March of the Machine
Wake the Past

Wake the Past {5}{R}{W}

Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant.
War Flare

War Flare {2}{R}{W}

Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
"No sun or fire can warm my blood quite like a war flare."
—Urut Barzeel, Mardu hordechief
  • Fate Reforged
Warleader's Call

Warleader's Call {1}{R}{W}

Enchantment
Creatures you control get +1/+1.
Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.
While Aurelia mustered the Boros Legion, Kaya and Kellan raced against the clock, desperate to stave off a war the guilds might not survive.
  • Murders at Karlov Manor Promos 242p 242s
  • Murders at Karlov Manor 242 315
Warleader's Helix

Warleader's Helix {2}{R}{W}

Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
"There is no time to remedy our enemies' ignorance. Blast it out of them."
—Aurelia
Waves of Aggression

Waves of Aggression {3}{R/W}{R/W}

Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace
  • Eventide
Zenith Flare

Zenith Flare {2}{R}{W}

Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
"I defy this world to try our defenses now. Send pterons and skycats. Send Vadrok!"
—Janae, Coppercoat architect
  • Ikoria: Lair of Behemoths
Aether Helix

Aether Helix {3}{G}{U}

Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Some Quandrix mages prefer to study at twilight, watching their experimental equations trace glowing trails against the encroaching darkness.
  • Strixhaven: School of Mages
Aether Mutation

Aether Mutation {3}{G}{U}

Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Agent's Toolkit

Agent's Toolkit {1}{G}{U}

Artifact - Clue
Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it.
Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature.
{2}, Sacrifice Agent's Toolkit: Draw a card.
Applied Biomancy

Applied Biomancy {G}{U}

Instant
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.
  • Ravnica Allegiance
Beck

Beck {G}{U}

Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse
Card has other part: Call
Biomantic Mastery

Biomantic Mastery {4}{G/U}{G/U}{G/U}

Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
"Look beyond, to the vascular awareness that all life is a map to greater knowledge."
—Momir Vig, Biomancy, vol. I
Biomass Mutation

Biomass Mutation {X}{G/U}{G/U}

Instant
Creatures you control have base power and toughness X/X until end of turn.
"A regression to ancient forms? A glimpse of future evolutions? Or a fleeting alteration of the present?"
—Vorel of the Hull Clade
Bioshift

Bioshift {G/U}

Instant
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
"It's all right if you change your mind. There's always a chance we can rearrange parts later."
—Zija, Simic mutationist
  • Gatecrash