33330 cards found
Roving Keep

Roving Keep {7}

Artifact Creature - Wall
Defender
{7}: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
"It wandered slowly across the landscape, calling out in its lonely voice, but no other castles answered its cries."
—Beyond the Great Henge
5/7
Runic Repetition

Runic Repetition {2}{U}

Sorcery
Return target exiled card with flashback you own to your hand.
"What some call obsession, I call the quest for perfection."
Ruthless Invasion

Ruthless Invasion {3}{R/P}

Sorcery
Nonartifact creatures can't block this turn.
"For the survival of our people, every conflict must now end in retreat."
—Pythor, Mirran resistance
Sacred Fire

Sacred Fire {R}{W}

Instant
Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback {4}{R}{W}
"Do not confuse justice with mercy."
—Odric, Order of Saint Traft
Sage's Row Denizen

Sage's Row Denizen {2}{U}

Creature - Vedalken Wizard
Whenever another blue creature you control enters, target player mills two cards.
"Forget what you have learned from other teachers. I bring you the truth."
2/3
Savai Thundermane

Savai Thundermane {R}{W}

Creature - Elemental Cat
Whenever you cycle a card, you may pay {2}. When you do, this creature deals 2 damage to target creature and you gain 2 life.
A crackling roar is the last sound many hunters hear.
3/2
  • Ikoria: Lair of Behemoths
Scalesoul Gnome

Scalesoul Gnome {3}{R}{W}

Artifact Creature - Gnome
Trample, Haste
Whenever Scalesoul Gnome deals combat damage to a player, discover X, where X is that damage.
Whenever you play a card from exile, conjure a duplicate of it into your hand.
3/5
  • Alchemy: Ixalan
Scrapyard Mongrel

Scrapyard Mongrel {3}{R}

Creature - Dog
As long as you control an artifact, this creature gets +2/+0 and has trample.
Trespassers are welcome to try.
3/3
  • Magic 2015
Selvala's Stampede

Selvala's Stampede {4}{G}{G}

Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Shipwreck Sifters

Shipwreck Sifters {1}{U}

Creature - Spirit
When this creature enters, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.
A loyal crew sticks together, even after death.
1/2
Related cards: Ominous Traveler Shipwreck Sifters (Alchemy)
Shipwreck Sifters (Alchemy)

Shipwreck Sifters (Alchemy) {1}{U}

Creature - Spirit
When Shipwreck Sifters enters, draw a card, then discard a card.
Whenever a Spirit card or a card with disturb is put into your graveyard from anywhere, put a +1/+1 counter on Shipwreck Sifters.
1/2
Related card: Shipwreck Sifters
  • Innistrad: Midnight Hunt
Sightless Ghoul

Sightless Ghoul {3}{B}

Creature - Zombie Soldier
This creature can't block.
Undying
It blindly marches on Thraben's gates, guided by its master's direful will.
2/2
  • Dark Ascension
Sinner's Judgment
Faithbound Judge

Sinner's Judgment

Enchantment - Aura Curse
(Color indicator: Sinner's Judgment is white)
Enchant player
At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Card has other part: Faithbound Judge
Sinuous Striker

Sinuous Striker {2}{U}

Creature - Snake Warrior
{U}: This creature gets +1/-1 until end of turn.
Eternalize—{3}{U}{U}, Discard a card.
2/2
  • Hour of Devastation
Skarrgan Hellkite

Skarrgan Hellkite {3}{R}{R}

Creature - Dragon
Riot
Flying
{3}{R}: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.
4/4
Related card: Darigaaz, Shivan Champion
Skeletal Swarming

Skeletal Swarming {3}{B}{G}

Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Skophos Warleader

Skophos Warleader {4}{R}

Creature - Minotaur Warrior
{R}, Sacrifice another creature or an enchantment: This creature gets +1/+0 and gains menace until end of turn.
The minotaur polis of Skophos boasts grand temples to the god of slaughter.
4/5
  • Theros Beyond Death
Skullknocker Ogre

Skullknocker Ogre {3}{R}

Creature - Ogre
Whenever this creature deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
The ogre crashed through the massive door. The winged folios scattered like frightened birds.
4/3
  • Throne of Eldraine
Slash the Ranks

Slash the Ranks {3}{W}{W}

Sorcery
Destroy all creatures and planeswalkers except for commanders.
The generals each surveyed their devastated forces. Then, slowly, they turned to each other and raised their swords.
Sludge Monster

Sludge Monster {3}{U}{U}

Creature - Horror
Whenever this creature enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Tracking it isn't the hard part.
5/5
Sokenzan Smelter

Sokenzan Smelter {1}{R}

Creature - Goblin Artificer
At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Among the artisans of Sokenzan City, reusing every scrap of metal is a point of pride.
2/2
Sparkshaper Visionary

Sparkshaper Visionary {2}{U}

Creature - Human Wizard
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1."
0/5
  • Commander Masters 726 758
Specter's Shriek

Specter's Shriek {B}

Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
"Imagine having your skeleton extracted through your ear, one bone at a time."
—Corliss the Wanderer
  • Throne of Eldraine
Spellheart Chimera

Spellheart Chimera {1}{U}{R}

Creature - Chimera
Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
Thaumaturges remain silent around chimeras, lest their words conjure even stranger beasts.
*/3
Spellpyre Phoenix

Spellpyre Phoenix {3}{R}{R}

Creature - Phoenix
Flying
When this creature enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return this card from your graveyard to your hand.
4/2
  • Commander 2020