33549 cards found
Grumgully, the Generous

Grumgully, the Generous {1}{R}{G}

Legendary Creature - Goblin Shaman
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
"Does it matter what it is? Take it and be grateful!"
3/3
Gruul Charm

Gruul Charm {R}{G}

Instant
Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
"Not Gruul? Then die!"
—Borborygmos
Gruul Cluestone

Gruul Cluestone {3}

Artifact
{T}: Add {R} or {G}.
{R}{G}, {T}, Sacrifice this artifact: Draw a card.
Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.
  • Dragon's Maze
Gruul Guildgate

Gruul Guildgate

Land - Gate
This land enters tapped.
{T}: Add {R} or {G}.
Enter and leave the shackles of society behind.
Gruul Guildmage

Gruul Guildmage {R/G}{R/G}

Creature - Human Shaman
{3}{R}, Sacrifice a land: This creature deals 2 damage to target player or planeswalker.
{3}{G}: Target creature gets +2/+2 until end of turn.
2/2
Gruul Keyrune

Gruul Keyrune {3}

Artifact
{T}: Add {R} or {G}.
{R}{G}: This artifact becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
As perilous and unpredictable as the wilds themselves.
  • Gatecrash
Gruul Locket

Gruul Locket {3}

Artifact
{T}: Add {R} or {G}.
{R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice this artifact: Draw two cards.
"In life, it was a cunning survivor, fearless and quick. May its power pass to you as you wear its skull."
—Gna, Gruul shaman
  • Ravnica Allegiance
Gruul Nodorog

Gruul Nodorog {4}{G}{G}

Creature - Beast
{R}: This creature gains menace until end of turn.
Petting the nodorog
—Gruul expression meaning "making a really big mistake"
4/4
Gruul Ragebeast

Gruul Ragebeast {5}{R}{G}

Creature - Beast
Whenever this creature or another creature you control enters, that creature fights target creature an opponent controls.
"If the other guilds want a war, they should know we've been ready the whole time."
—Ruric Thar, Ghor-Clan chieftain
6/6
  • Gatecrash
Gruul Scrapper

Gruul Scrapper {3}{G}

Creature - Human Berserker
When this creature enters, if {R} was spent to cast it, it gains haste until end of turn.
The Gruul aren't satisfied with just smashing things. They continue smashing other things with the things they just smashed.
3/2
Gruul Signet

Gruul Signet {2}

Artifact
{1}, {T}: Add {R}{G}.
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
Related card: Relics of the Rubblebelt
Gruul Spellbreaker

Gruul Spellbreaker {1}{R}{G}

Creature - Ogre Warrior
Riot
Trample
During your turn, you and this creature have hexproof.
She displays her scars with pride.
3/3
  • Ravnica Allegiance
  • Ravnica Allegiance Promos 179p 179s
Gruul Turf

Gruul Turf

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Gruul War Chant

Gruul War Chant {2}{R}{G}

Enchantment
Attacking creatures you control get +1/+0 and have menace.
"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
—Kroshkar, Gruul shaman
Gruul War Plow

Gruul War Plow {4}

Artifact
Creatures you control have trample.
{1}{R}{G}: This artifact becomes a 4/4 Juggernaut artifact creature until end of turn.
"Steering apparatus?! What for? Rip it out, sharpen it, and lash it to the front!"
—Ktank, Gruul plowmaster
  • Guildpact
Gut, Bestial Fanatic

Gut, Bestial Fanatic {4}{R}{R}{G}

Legendary Creature - Goblin Shaman
When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step.
5/4
Related cards: Gut, Brutal Fanatic Gut, Devious Fanatic Gut, Fanatical Priestess Gut, Furious Fanatic Gut, Zealous Fanatic
  • Alchemy Horizons: Baldur's Gate
Guttural Response

Guttural Response {R/G}

Instant
Counter target blue instant spell.
Wort had a raiding-bellow that could shatter steel, melt auras, and slice countermagic in half.
Hadran, Naya Sunseeder

Hadran, Naya Sunseeder {1}{R}{G}

Legendary Creature - Cat Warrior
Rulebreaker — If Hadran, Naya Sunseeder is your Commander, you may include creature cards of power 4 or greater of any color in your deck regardless of color identity.
{T}: Add one mana of any color.
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
2/2
  • Unknown Event
Hajar, Loyal Bodyguard

Hajar, Loyal Bodyguard {R}{G}

Legendary Creature - Human Soldier
Sacrifice Hajar: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
"I've stood by Mishra's side from the beginning. I will not abandon him now."
3/3
Halana and Alena, Partners

Halana and Alena, Partners {2}{R}{G}

Legendary Creature - Human Ranger
First strike
Reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2/3
Hallar, the Firefletcher

Hallar, the Firefletcher {1}{R}{G}

Legendary Creature - Elf Archer
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
3/3
Hans Eriksson

Hans Eriksson {2}{R}{G}

Legendary Creature - Human Scout
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
"Nothing could ruin such a fine day, Saffi."
1/4
Hansk, Slayer Zealot

Hansk, Slayer Zealot {2}{R}{G}

Legendary Creature - Human Archer
At the beginning of your upkeep, target opponent creates three Walker tokens.
{T}: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
4/4
Harbinger of the Hunt

Harbinger of the Hunt {3}{R}{G}

Creature - Dragon
Flying
{2}{R}: This creature deals 1 damage to each creature without flying.
{2}{G}: This creature deals 1 damage to each other creature with flying.
An Atarka dragon's exhale cooks what its inhale consumes.
5/3
Harried Dash

Harried Dash {R}

Sorcery - Adventure
Create a 1/1 white Rabbit creature token. It gains haste until end of turn.
Card has other part: Steady Tortoise
  • Alchemy: Wilds of Eldraine