33069 cards found
Brushland

Brushland

Land
{T}: Add {C}.
{T}: Add {G} or {W}. This land deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
Buried in the Garden

Buried in the Garden {2}{G}{W}

Enchantment - Aura
Enchant land
When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Burnished Dunestomper
Tarkir Duneshaper

Burnished Dunestomper

Creature - Phyrexian Dog Warrior
(Color indicator: Burnished Dunestomper is white and green)
Trample
"Your precious dragonlords repressed your instincts, cur. You were born a hunter. Evolve, and hunt again."
—Benzir, archdruid of Temple Might
4/3
Card has other part: Tarkir Duneshaper
  • March of the Machine
Burrowguard Mentor

Burrowguard Mentor {G}{W}

Creature - Rabbit Soldier
Trample
Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
"On your paws! I've been fighting in these fields for more seasons than you've had hot dinners!"
*/*
  • Bloomburrow
Butterbur, Bree Innkeeper

Butterbur, Bree Innkeeper {2}{G}{W}

Legendary Creature - Human Peasant
At the beginning of your end step, if you don't control a Food, create a Food token.
"I hope you'll be comfortable. You'll be wanting supper, I don't doubt. As soon as may be. This way now!"
3/3
  • The Lord of the Rings: Tales of Middle-earth 197 648
Buxton, Decorated Host

Buxton, Decorated Host {3}{G}{G}{W}

Legendary Creature - Rabbit Noble
Convoke
At the beginning of your end step, if you control a tapped creature, seek a nonland permanent card with mana value X or less, where X is the number of tapped creatures you control. Put that card onto the battlefield.
4/4
  • Alchemy: Bloomburrow
Byrke, Long Ear of the Law

Byrke, Long Ear of the Law {4}{G}{W}

Legendary Creature - Rabbit Soldier
Vigilance
When Byrke enters, put a +1/+1 counter on each of up to two target creatures.
Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
4/4
  • Bloomburrow
Cadira, Caller of the Small

Cadira, Caller of the Small {1}{G}{W}

Legendary Creature - Orc Ranger
Trample
Whenever Cadira deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
She roams the border between wilderness and civilization, protecting those who need it most.
3/3
  • Commander Legends: Battle for Baldur's Gate 269 417 528
Calix, Destiny's Hand

Calix, Destiny's Hand {2}{G}{W}

Legendary Planeswalker - Calix
[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
[–7]: Return all enchantment cards from your graveyard to the battlefield.
Loyalty:
4
Calix, Guided by Fate

Calix, Guided by Fate {1}{G}{W}

Legendary Enchantment Creature - Human Druid
Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
2/2
Call of the Conclave

Call of the Conclave {G}{W}

Sorcery
Create a 3/3 green Centaur creature token.
Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.
Camaraderie

Camaraderie {4}{G}{W}

Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
"Within the song of Mat'Selesnya, one becomes all."
—Heruj, Selesnya hierophant
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
Captain Sisay

Captain Sisay {2}{G}{W}

Legendary Creature - Human Soldier
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Sisay leads and the world follows.
2/2
Captured Sunlight

Captured Sunlight {2}{G}{W}

Sorcery
Cascade
You gain 4 life.
  • Alara Reborn
Captured by Lagacs

Captured by Lagacs {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When this Aura enters, support 2.
Caradora, Heart of Alacria

Caradora, Heart of Alacria {2}{G}{W}

Legendary Creature - Human Knight
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
4/2
Catti-brie of Mithral Hall

Catti-brie of Mithral Hall {G}{W}

Legendary Creature - Human Archer
First strike, reach
Whenever Catti-brie attacks, put a +1/+1 counter on it for each Equipment attached to it.
{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
2/2
Centaur Healer

Centaur Healer {1}{G}{W}

Creature - Centaur Cleric
When this creature enters, you gain 3 life.
Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.
3/3
Centaur Peacemaker

Centaur Peacemaker {1}{G}{W}

Creature - Centaur Cleric
When this creature enters, each player gains 4 life.
"Please accept this offering. I sincerely hope to leave my mace at my side."
3/3
  • Guilds of Ravnica
Centaur Safeguard

Centaur Safeguard {2}{G/W}

Creature - Centaur Warrior
When this creature dies, you may gain 3 life.
Swift, strong, and selfless, the centaurs are the shields of the Conclave.
3/1
  • Ravnica: City of Guilds
Ceremonial Groundbreaker

Ceremonial Groundbreaker {1}{G}{W}

Artifact - Equipment
Equipped creature gets +2/+1 and has trample.
Equip Citizen {1}
Equip {3}
Construction in New Capenna is imbued with tradition and ritual.
  • Streets of New Capenna
Charging Troll

Charging Troll {2}{G}{W}

Creature - Troll
Vigilance
{G}: Regenerate this creature.
They stop for nothing, not even the end of a battle.
3/3
  • Duel Decks: Phyrexia vs. the Coalition
  • Invasion
Chatzuk, Mighty Guitarist

Chatzuk, Mighty Guitarist {1}{G}{W}

Legendary Creature - Human Bard
Banding (Just ask around until you find someone who knows.)
Creature spells you cast with banding cost {2} less to cast.
Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.
2/2
  • Mystery Booster 2
Chorus of the Conclave

Chorus of the Conclave {4}{G}{G}{W}{W}

Legendary Creature - Dryad
Forestwalk
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.
"We are many, yet one. We are separate in body, yet speak with a single voice. Join us in our chorus."
3/8