34859 cards found
Felhide Minotaur

Felhide Minotaur {2}{B}

Creature - Minotaur
With spear held high, the Champion came to meet Thyrogog of the Ashlands, who wore the old king's skin as a cloak and fed on the flesh of innocents. The foul minotaur raised the great axe called Goremaster and charged.
—The Theriad
2/3
  • Theros
Temur Monument

Temur Monument {2}

Artifact
When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle.
{3}{G}{U}{R}, {T}, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery.
  • Tarkir: Dragonstorm
Gix's Caress

Gix's Caress {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Create a tapped Powerstone token.
"Show me all the delicious misery you've sown."
  • The Brothers' War
Shauku's Minion

Shauku's Minion {1}{B}{R}

Creature - Human Minion
{B}{R}, {T}: This creature deals 2 damage to target white creature.
"My minions serve me in the light; I serve no one."
—Shauku, Endbringer
2/2
  • Mirage
Allosaurus Shepherd

Allosaurus Shepherd {G}

Creature - Elf Shaman
This spell can't be countered.
Green spells you control can't be countered.
{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
1/1
Banon, the Returners' Leader

Banon, the Returners' Leader {R}{W}

Legendary Creature - Human Cleric Rebel
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay {1} and discard a card. If you do, draw a card.
"You are this world's last ray of light... our final hope."
1/3
  • Final Fantasy Commander 78 165
Sentinel of the Pearl Trident

Sentinel of the Pearl Trident {4}{U}

Creature - Merfolk Soldier
Flash
When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
3/3
Stampeding Rhino

Stampeding Rhino {4}{G}

Creature - Rhino
Trample
The quickest way to get through the jungle is to agitate a rhino and run in its wake.
4/4
Conspiracy Theorist

Conspiracy Theorist {1}{R}

Creature - Human Shaman
Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
2/2
Mole Worms

Mole Worms {2}{B}

Creature - Worm
You may choose not to untap this creature during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/1
Stolen Vitality

Stolen Vitality {1}{R}

Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
"There's nothing like a good meal to really lift the spirit."
Part the Veil

Part the Veil {3}{U}

Instant - Arcane
Return all creatures you control to their owner's hand.
At the waterfall, the border between the humanoid and the spirit worlds was weakest. The kami moved across it with ease and at will.
  • Champions of Kamigawa
Bayou Groff

Bayou Groff {1}{G}

Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
"Groffs are great for tracking pests through the muck, but securing the pests before the groff devours them is a dicey endeavor."
—Lisette, Witherbloom dean
5/4
  • Strixhaven: School of Mages
Bitterbloom Bearer

Bitterbloom Bearer {B}{B}

Creature - Faerie Rogue
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
Petals burst in evening hours with flitting things so fickle and sour.
1/1
Johann, Apprentice Sorcerer

Johann, Apprentice Sorcerer {2}{U}{R}

Legendary Creature - Human Wizard Sorcerer
You may look at the top card of your library any time.
Once each turn, you may cast an instant or sorcery spell from the top of your library.
"Okay. First I'll calm the elementals. Then I'll put out the fire. Then I'll unflood the basement. Then I'll do the chores myself."
2/5
  • Wilds of Eldraine
The Spike Cactus

The Spike Cactus {1}{G}{G}

Legendary Creature - Spike
The Spike Cactus enters the battlefield with +1/+1 counters on it equal to the amount of mana spent to cast it.
{2}, Remove a +1/+1 counter from The Spike Cactus: Put a +1/+1 counter on target creature.
TARGET
0/0
  • Unknown Event
Fog Elemental

Fog Elemental {2}{U}

Creature - Elemental
Flying
When this creature attacks or blocks, sacrifice it at end of combat.
"It's the perfect sentry. Those who should pass can go right through it."
—Teferi
4/4
Punish Ignorance

Punish Ignorance {W}{U}{U}{B}

Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
"Amateurish. Nearsighted. A waste of my time and everyone else's."
—Indra, nullmage of Vectis
  • Shards of Alara
Courier Hawk

Courier Hawk {1}{W}

Creature - Bird
Flying, vigilance
The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.
1/2
Faerie Squadron

Faerie Squadron {U}

Creature - Faerie
Kicker {3}{U}
If this creature was kicked, it enters with two +1/+1 counters on it and with flying.
1/1
  • Invasion
Kin-Tree Nurturer

Kin-Tree Nurturer {2}{B}

Creature - Human Druid
Lifelink
When this creature enters, it endures 1.
"Thank the ancestors. A few more weeks, and we would have discovered nothing but dead wood and lost kin."
2/1
  • Tarkir: Dragonstorm
Earthbind

Earthbind {R}

Enchantment - Aura
Enchant creature
When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."
Proper Laboratory Attire

Proper Laboratory Attire {1}

Artifact - Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip {2}
  • Unstable
Memory Worm

Memory Worm {1}{R}

Creature - Alien Worm
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on this creature.
1/1
  • Doctor Who 90 695
Throat Slitter

Throat Slitter {4}{B}

Creature - Rat Ninja
Ninjutsu {2}{B}
Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.
2/2