Choose one — • After this phase, there is an additional untap step. • After this phase, there is an additional upkeep step. • After this phase, there is an additional draw step. Entwine {3}(Choose all of them if you pay the entwine cost.)
Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
Vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel. When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.
At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.
Disguise {1}{W} When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
"It slips through the smallest cracks in the mountain, emerging whole and unfettered. There is nowhere it cannot go, for what can hold back the air itself?" —Chanyi, Ojutai monk