5736 cards found
Magma Giant

Magma Giant {5}{R}{R}

Creature - Giant
When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
Its open mouth is a furnace blast that blisters the skin. Its smoking fists are meteors that split the earth.
5/5
Magmaquake

Magmaquake {X}{R}{R}

Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
"Where will you run when I punish you with the very ground you flee on?"
—Nicol Bolas
Magmatic Force

Magmatic Force {5}{R}{R}{R}

Creature - Elemental
At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.
It's the pinnacle of utter destructiveness.
7/7
Magmatic Insight

Magmatic Insight {R}

Sorcery
As an additional cost to cast this spell, discard a land card.
Draw two cards.
Chief among the tenets of Purphoros is that one must destroy in order to create.
Magnifying Glass

Magnifying Glass {3}

Artifact
{T}: Add {C}.
{4}, {T}: Investigate.
Knight-Inquisitors of Saint Raban delve deep into mysteries best left unexplored.
Related card: Agency Outfitter
Magnus the Red

Magnus the Red {3}{U}{R}

Legendary Creature - Demon Primarch
Flying
Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
4/5
  • Warhammer 40,000 Commander 131 131★
Magus Lucea Kane

Magus Lucea Kane {1}{G}{U}{R}

Legendary Creature - Human Tyranid Wizard
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Psychic Stimulus{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy.
1/1
  • Warhammer 40,000 Commander 7 174
Magus of the Abyss

Magus of the Abyss {3}{B}

Creature - Human Wizard
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
He climbs a staircase of falling souls, fighting the continuous pull of the void.
4/3
Magus of the Arena

Magus of the Arena {4}{R}{R}

Creature - Human Wizard
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
The magus still hears the roar of the crowds. They're gone, but the will to compete remains.
5/5
Magus of the Balance

Magus of the Balance {1}{W}

Creature - Human Wizard
{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
2/2
Magus of the Coffers

Magus of the Coffers {4}{B}

Creature - Human Wizard
{2}, {T}: Add {B} for each Swamp you control.
All that remains of the Cabal are the echoes in its deepest vault. Yet those who hear the echoes feel a power undiminished by the dust of ages.
4/4
Magus of the Disk

Magus of the Disk {2}{W}{W}

Creature - Human Wizard
Magus of the Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.
2/4
Magus of the Mind

Magus of the Mind {4}{U}{U}

Creature - Human Wizard
{U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.
"I'll show you what you truly desire."
4/5
Magus of the Order

Magus of the Order {2}{G}{G}

Creature - Human Wizard
{G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
"Life for life. The cost is always the same."
3/3
Magus of the Vineyard

Magus of the Vineyard {G}

Creature - Human Wizard
At the beginning of each player's precombat main phase, that player adds {G}{G}.
Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.
1/1
Magus of the Wheel

Magus of the Wheel {2}{R}

Creature - Human Wizard
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
"Fate is not as fixed as you might think."
3/3
Magus of the Will

Magus of the Will {2}{B}

Creature - Human Wizard
{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
"These eyes have shown me the flaws of flesh."
3/3
Mahadi, Emporium Master

Mahadi, Emporium Master {1}{B}{R}

Legendary Creature - Devil
At the beginning of your end step, create a Treasure token for each creature that died this turn.
"Welcome to the Wandering Emporium. Feel free to browse the bazaar. We have everything a lost soul could want, need, or afford."
3/3
  • Commander Legends: Battle for Baldur's Gate 282 429 540
Mairsil, the Pretender

Mairsil, the Pretender {1}{U}{B}{R}

Legendary Creature - Human Wizard
When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
4/4
  • Commander 2017
Maja, Bretagard Protector

Maja, Bretagard Protector {2}{G}{W}{W}

Legendary Creature - Human Warrior
Other creatures you control get +1/+1.
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
"Our enemies have breached our realm. To survive, the clans must fight as one!"
2/3
Majestic Genesis

Majestic Genesis {6}{G}{G}

Sorcery
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Majestic Heliopterus

Majestic Heliopterus {3}{W}

Creature - Dinosaur
Flying
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
"Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a frightful ending."
—Huatli
2/2
Majestic Myriarch

Majestic Myriarch {4}{G}

Creature - Chimera
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
*/*
Make a Stand

Make a Stand {2}{W}

Instant
Creatures you control get +1/+0 and gain indestructible until end of turn.
For a moment they stood tall, all fear forgotten.
Make an Example

Make an Example {3}{B}

Sorcery
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile.
As the Adversary's influence grew, the conflicts between families escalated.