10988 cards found
Erhnam Djinn Avatar

Erhnam Djinn Avatar

Vanguard
Whenever you cast a creature spell, create a 1/1 green Saproling creature token.
Hand size bonus: +0
Life bonus: +3
  • Magic Online Avatars 27 28
Eriette, the Beguiler

Eriette, the Beguiler {1}{W}{U}{B}

Legendary Creature - Human Warlock
Lifelink
Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
"Your dreams and mine will soon align."
4/4
  • Outlaws of Thunder Junction Promos 202p 202s
  • Outlaws of Thunder Junction 202 293
Erithizon

Erithizon {2}{G}{G}

Creature - Beast
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
Unlike scorpions, the erithizon isn't immune to its own weaponry.
4/4
  • Mercadian Masques
Errant and Giada

Errant and Giada {1}{W}{U}

Legendary Creature - Human Angel
Flash
Flying
You may look at the top card of your library any time.
You may cast spells with flash or flying from the top of your library.
2/3
  • March of the Machine Promos 224p 224s
  • March of the Machine 224 306
Errant, Street Artist

Errant, Street Artist {U}

Legendary Creature - Human Rogue
Flash
Defender, haste
{1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Few know her face, but everyone knows her work.
0/3
  • Streets of New Capenna 41 344 444
  • Streets of New Capenna Promos 41p 41s
Erratic Cyclops

Erratic Cyclops {3}{R}

Creature - Cyclops Shaman
Trample
Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value.
"The League accepts no responsibility for former members and the damage they may cause."
—Maree, Izzet chamberlain
0/8
Erratic Portal

Erratic Portal {4}

Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Ertai

Ertai

Vanguard
Creatures you control have hexproof.
After serving his apprenticeship under Barrin of Tolaria, Ertai graced the Weatherlight crew with his presence as the ship's "resident" wizard. He realizes that few recognize his greatness—but then how could they, when they lack his insight and wisdom?
Hand size bonus: -1
Life bonus: +4
  • Vanguard Series
Ertai Resurrected

Ertai Resurrected {2}{U}{B}

Legendary Creature - Phyrexian Human Wizard
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
3/2
Ertai's Familiar

Ertai's Familiar {1}{U}

Creature - Illusion
Phasing
When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
{U}: Until your next upkeep, Ertai's Familiar can't phase out.
2/2
  • Weatherlight
Ertai's Meddling

Ertai's Meddling {X}{U}

Instant
X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
Ertai, Wizard Adept

Ertai, Wizard Adept {2}{U}

Legendary Creature - Human Wizard
{2}{U}{U}, {T}: Counter target spell.
"Was that it?"
—Ertai, wizard adept
1/1
  • Exodus
Ertai, the Corrupted

Ertai, the Corrupted {2}{W}{U}{B}

Legendary Creature - Phyrexian Human Wizard
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
3/4
Eruth, Tormented Prophet

Eruth, Tormented Prophet {1}{U}{R}

Legendary Creature - Human Wizard
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
She is cursed with visions of monsters and suffering . . . and all her visions come true.
2/4
Escape to the Wilds

Escape to the Wilds {3}{R}{G}

Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone.
Escaped Shapeshifter

Escaped Shapeshifter {3}{U}{U}

Creature - Shapeshifter
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
3/4
  • Tempest
Escarpment Fortress

Escarpment Fortress {4}{W}

Creature - Wall
Defender
Reach
Other creatures you control get +1/+0.
Whenever you attack with two or more creatures, draw a card.
3/5
  • Assassin's Creed
Esika's Chariot

Esika's Chariot {3}{G}

Legendary Artifact - Vehicle
When Esika's Chariot enters, create two 2/2 green Cat creature tokens.
Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
4/4
Esper Sentinel

Esper Sentinel {W}

Artifact Creature - Human Soldier
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
The more Esper changes, the more he refuses to.
1/1
Essence Channeler

Essence Channeler {1}{W}

Creature - Bat Cleric
As long as you've lost life this turn, Essence Channeler has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on Essence Channeler.
When Essence Channeler dies, put its counters on target creature you control.
2/1
Essence Pulse

Essence Pulse {3}{B}

Sorcery
You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
"There is nothing so invigorating and stubbornly belligerent as the pure energy of life."
—Valentin, Witherbloom dean
Essence Sliver

Essence Sliver {3}{W}

Creature - Sliver
Whenever a Sliver deals damage, its controller gains that much life.
The slivers would survive, even at the expense of every other creature on Otaria.
3/3
Essence Warden

Essence Warden {G}

Creature - Elf Shaman
Whenever another creature enters, you gain 1 life.
"Life begets life."
1/1
Related card: Soul Warden
Essence of Orthodoxy

Essence of Orthodoxy {3}{W}{W}

Creature - Phyrexian
Flying
Whenever Essence of Orthodoxy or another Phyrexian you control enters, incubate 2.
3/3
  • March of the Machine 323 376
Estrid's Invocation

Estrid's Invocation {2}{U}

Enchantment
You may have Estrid's Invocation enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchanters add layer upon layer of complexity to the world around them.