6948 cards found
Icatian Javelineers

Icatian Javelineers {W}

Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1/1
Icatian Lieutenant

Icatian Lieutenant {W}{W}

Creature - Human Soldier
{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
To become an officer, an Icatian soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.
1/2
Icatian Phalanx

Icatian Phalanx {4}{W}

Creature - Human Soldier
Banding
Even after the wall was breached in half a dozen places, the phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.
2/4
Icatian Scout

Icatian Scout {W}

Creature - Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
"Because the orc hordes attacked along the entire border, Scouts were essential to Icatia's defense."
—Sarpadian Empires, vol. VI
1/1
Icatian Town

Icatian Town {5}{W}

Sorcery
Create four 1/1 white Citizen creature tokens.
Icatia's once peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
Ice

Ice {1}{U}

Instant
Tap target permanent.
Draw a card.
Card has other part: Fire
Ice Cauldron

Ice Cauldron {4}

Artifact
{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron.
{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
Ice Floe

Ice Floe

Land
You may choose not to untap Ice Floe during your untap step.
{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
Ice Over

Ice Over {1}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Ice Storm

Ice Storm {2}{G}

Sorcery
Destroy target land.
Ice-Fang Coatl

Ice-Fang Coatl {G}{U}

Snow Creature - Snake
Flash
Flying
When Ice-Fang Coatl enters the battlefield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
1/1
Iceberg

Iceberg {X}{U}{U}

Enchantment
Iceberg enters the battlefield with X ice counters on it.
{3}: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add {C}.
Iceberg Cancrix

Iceberg Cancrix {1}{U}

Snow Creature - Crab
Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards.
0/4
Icebreaker Kraken

Icebreaker Kraken {10}{U}{U}

Snow Creature - Kraken
This spell costs {1} less to cast for each snow land you control.
When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand.
8/8
Icequake

Icequake {1}{B}{B}

Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
"When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again."
—Lim-Dûl, the Necromancer
Icewind Stalwart

Icewind Stalwart {3}{W}

Creature - Tiefling Warrior
Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
3/3
Ich-Tekik, Salvage Splicer

Ich-Tekik, Salvage Splicer {4}{G}

Legendary Creature - Phyrexian Human Artificer
When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control.
Partner
1/1
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Ichiga, Who Topples Oaks

Ichiga, Who Topples Oaks

Legendary Creature - Spirit
(Ichiga, Who Topples Oaks keeps color and mana cost of Budoka Pupil when flipped)
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
4/3
Card has other part: Budoka Pupil
Ichor Aberration

Ichor Aberration {1}{U}{B}

Creature - Phyrexian Horror
Flying, Defender
As long as Ichor Aberration's power is 7 or greater, it can attack as though it didn't have defender.
Whenever you proliferate, if Ichor Aberration is in your graveyard or on the battlefield, Ichor Aberration perpetually gets +1/+1. You may cast it from your graveyard this turn.
3/3
  • Alchemy: Phyrexia
Ichor Wellspring

Ichor Wellspring {2}

Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Ichorid

Ichorid {3}{B}

Creature - Horror
Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
3/1
Icingdeath, Frost Tyrant

Icingdeath, Frost Tyrant {2}{W}{W}

Legendary Creature - Dragon
Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.
4/3
Icy Manipulator

Icy Manipulator {4}

Artifact
{1}, {T}: Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
Icy Prison

Icy Prison {U}{U}

Enchantment
When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.
When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Identity Thief

Identity Thief {2}{U}{U}

Creature - Shapeshifter
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
0/3