33162 cards found
Roofstalker Wight

Roofstalker Wight {1}{B}

Creature - Zombie
{1}{U}: This creature gains flying until end of turn.
No heartbeat to hear, no greed to bribe, no fear of death.
2/1
Tempt with Glory

Tempt with Glory {5}{W}

Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Heaven's Gate

Heaven's Gate {W}

Instant
One or more target creatures become white until end of turn.
  • Legends
The Dalek Emperor

The Dalek Emperor {5}{B}{R}

Legendary Artifact Creature - Dalek
Affinity for Daleks
Other Daleks you control have haste.
At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.
6/6
Kodama of the South Tree

Kodama of the South Tree {2}{G}{G}

Legendary Creature - Spirit
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
"The monks of the South Tree had always reveled beneath their kodama's friendly gaze. During the Kami War, this gaze became fierce and full of hate."
—"Poem of the Five Trees"
4/4
  • Champions of Kamigawa
Urban Evolution

Urban Evolution {3}{G}{U}

Sorcery
Draw three cards. You may play an additional land this turn.
As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.
Kangee, Aerie Keeper

Kangee, Aerie Keeper {2}{W}{U}

Legendary Creature - Bird Wizard
Kicker {X}{2}
Flying
When Kangee enters, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee.
2/2
Sword Dancer

Sword Dancer {1}{W}

Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
1/2
Strongbox Raider

Strongbox Raider {2}{R}{R}

Creature - Orc Pirate
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
"Tonight, we feast!"
5/2
  • Foundations
Goro-Goro, Disciple of Ryusei

Goro-Goro, Disciple of Ryusei {1}{R}

Legendary Creature - Goblin Samurai
{R}: Creatures you control gain haste until end of turn.
{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature.
2/2
Centaur's Herald

Centaur's Herald {G}

Creature - Elf Scout
{2}{G}, Sacrifice this creature: Create a 3/3 green Centaur creature token.
The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them.
0/1
  • Return to Ravnica
Dominus of Fealty

Dominus of Fealty {U/R}{U/R}{U/R}{U/R}{U/R}

Creature - Spirit Avatar
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
"Nothing is truly your own. It is his, whether you know it or not."
—The Seer's Parables
4/4
Thieving Otter

Thieving Otter {2}{U}

Creature - Otter
Whenever this creature deals damage to an opponent, draw a card.
"You're telling me we spent a year securing the sanctuary against pterosaurs, rambeasts, and nightfangs . . . and we were robbed by what?"
—Endris, Drannith magistrate
2/2
Hardened Escort

Hardened Escort {2}{W}

Creature - Human Soldier
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn.
"It's not magic. I read the writing on the House's walls. I listen to its sighs. I smell the changes in its air. It tells me where danger lies."
2/4
  • Duskmourn: House of Horror
Kami of the Painted Road

Kami of the Painted Road {4}{W}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, this creature gains protection from the color of your choice until end of turn.
In ancient times, precepts of kami law were inscribed onto bridges as a gesture of respect. During the war, humans regarded them as warnings of where not to travel.
3/3
  • Champions of Kamigawa
Flowstone Wyvern

Flowstone Wyvern {3}{R}{R}

Creature - Drake
Flying
{R}: This creature gets +2/-2 until end of turn.
"Where I come from, stone stays on the ground."
—Tahngarth of the Weatherlight
3/3
Containment Construct

Containment Construct {2}

Artifact Creature - Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Automated units are deployed to stabilize merge sites deemed too dangerous even for trained intercessors.
2/1
Revitalizing Repast
Old-Growth Grove

Revitalizing Repast {B/G}

Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
"Today, we feast! Tomorrow, we fight! Then, we feast again!"
—Harald, king of Skemfar
Card has other part: Old-Growth Grove
  • Modern Horizons 3
Chicken à la King

Chicken à la King {1}{U}{U}

Creature - Bird Noble
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)
Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
During the Chicken Revolution, the king managed to keep his head while the others—well, just ran around.
2/2
Zephyr Spirit

Zephyr Spirit {5}{U}

Creature - Spirit
When this creature blocks, return it to its owner's hand.
A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it.
0/6
  • Ravnica: City of Guilds
Arm-Mounted Anchor

Arm-Mounted Anchor {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
  • The Lost Caverns of Ixalan Commander 67 99
Beloved Princess

Beloved Princess {W}

Creature - Human Noble
Lifelink
This creature can't be blocked by creatures with power 3 or greater.
Sometimes a gentle slipper can travel where an armored boot's been denied.
1/1
Whirlpool Whelm

Whirlpool Whelm {1}{U}

Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead.
Dance of the Tumbleweeds

Dance of the Tumbleweeds {1}{G}

Sorcery
Spree
+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
  • Outlaws of Thunder Junction
Princess Snowfall

Princess Snowfall {4}{W}{R}

Legendary Snow Creature - Human Noble
When Princess Snowfall enters the battlefield and at the beginning of your upkeep, create a token that's a copy of Seven Dwarves. When you do, each Dwarf you control deals 1 damage to any target.
4/4
  • Unknown Event