29038 cards found
Woodcaller Automaton

Woodcaller Automaton {10}

Artifact Creature - Construct
Prototype {2}{G}{G} — 3/3
When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.
8/8
Woodcloaker

Woodcloaker {5}{G}

Creature - Elf
Morph {2}{G}{G}
When Woodcloaker is turned face up, target creature gains trample until end of turn.
3/3
  • Scourge
Woodcutter's Grit

Woodcutter's Grit {2}{G}

Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn.
The magic used by Kessigers is known for its practical applications.
  • Eldritch Moon
Wooded Bastion

Wooded Bastion

Land
{T}: Add {C}.
{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls.
Wooded Foothills

Wooded Foothills

Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Where dragons' breath once burned, their bones now freeze.
Wooded Ridgeline

Wooded Ridgeline

Land - Mountain Forest
({T}: Add {R} or {G}.)
Wooded Ridgeline enters the battlefield tapped.
The power of long-forgotten empires still pulses in the earth of Dominaria, giving rise to strange, mana-rich pockets of growth.
  • Dominaria United
Wooden Sphere

Wooden Sphere {1}

Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Strengthened by a thousand limbs.
Wooden Stake

Wooden Stake {2}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip {1}
Woodfall Primus

Woodfall Primus {5}{G}{G}{G}

Creature - Treefolk Shaman
Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist
6/6
Woodland Acolyte

Woodland Acolyte {2}{W}

Creature - Human Cleric
When Woodland Acolyte enters the battlefield, draw a card.
He left knighthood behind to heal the scars of the invasion.
2/2
Card has other part: Mend the Wilds
  • Wilds of Eldraine
Woodland Bellower

Woodland Bellower {4}{G}{G}

Creature - Beast
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
6/5
  • Magic Origins
Woodland Cemetery

Woodland Cemetery

Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
"They never found the body of young Josu, or that of his murderous sister."
—"The Fall of the House of Vess"
Woodland Champion

Woodland Champion {1}{G}

Creature - Elf Scout
Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.
"Every footfall on the forest floor is a heartbeat sending strength into my veins."
2/2
Woodland Changeling

Woodland Changeling {1}{G}

Creature - Shapeshifter
Changeling
Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests.
2/2
  • Lorwyn
Woodland Chasm

Woodland Chasm

Snow Land - Swamp Forest
({T}: Add {B} or {G}.)
Woodland Chasm enters the battlefield tapped.
"Is this the grave of a god? A tunnel carved by the Cosmos Serpent? It matters not. It is no place for us."
—Iskene, Kannah storyteller
Woodland Druid

Woodland Druid {G}

Creature - Human Druid
What is a tree? Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both.
1/2
  • Odyssey
Woodland Guidance

Woodland Guidance {3}{G}

Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control.
Exile Woodland Guidance.
  • Lorwyn
Woodland Investigation

Woodland Investigation {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. It perpetually becomes a Clue artifact in addition to its other types and gains "{2}, Sacrifice this permanent: Draw a card."
  • Alchemy: Murders at Karlov Manor
Woodland Mystic

Woodland Mystic {1}{G}

Creature - Elf Druid
{T}: Add {G}.
"I sing to the branches, and they reach to the sky. I sing to the leaves, and they open to the sun. I sing to the roots, and they dig their fingers deep. I sing the song that creation sung."
1/1
Woodland Patrol

Woodland Patrol {2}{G}

Creature - Human Scout
Vigilance
Each had seen friends and family taken by the corruption, so each carried an axe at the other's request.
3/2
  • Eldritch Moon
Woodland Sleuth

Woodland Sleuth {3}{G}

Creature - Human Scout
Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
"Whatever did this is near. Death reversion has not yet occurred. Be alert!"
2/3
  • Innistrad
Woodland Stream

Woodland Stream

Land
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U}.
Waterways carve their routes through the land to reflect the paths the aether streams cut through the clouds.
Woodland Wanderer

Woodland Wanderer {3}{G}

Creature - Elemental
Vigilance, trample
Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
"The elements understand better than anyone that actions speak louder than words."
—Gideon Jura
2/2
Woodlot Crawler

Woodlot Crawler {U}{B}

Creature - Insect
Forestwalk
Protection from green
"We learned something from the Simic. Unfortunately for them."
—Nefara, Dimir agent
2/1
  • Dragon's Maze
Woodlurker Mimic

Woodlurker Mimic {1}{B/G}

Creature - Shapeshifter
Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn.
A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles.
2/1
  • Eventide