4956 cards found
Necropolis

Necropolis {5}

Artifact Creature - Wall
Defender
Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.
0/1
  • The Dark
Necropolis of Azar

Necropolis of Azar {2}{B}{B}

Enchantment
Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar.
{5}, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk.
  • Astral Cards
Necropotence Avatar

Necropotence Avatar

Vanguard
Skip your draw step.
At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar.
Hand size bonus: +0
Life bonus: +4
  • Magic Online Avatars
Need for Speed

Need for Speed {R}

Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
His feet buckled the ground, his hands cut the wind to ribbons, and he was gone.
  • Odyssey
Needlebug

Needlebug {4}

Artifact Creature - Insect
Flash
Protection from artifacts
Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs.
2/2
  • Mirrodin
Needleshot Gourna

Needleshot Gourna {4}{G}{G}

Creature - Beast
Reach
The first aven scout squad returned from Krosa with disturbing stories. The second returned with disturbing casualties.
3/6
  • Legions
Nefarious Lich

Nefarious Lich {B}{B}{B}{B}

Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.
  • Odyssey
Neko-Te

Neko-Te {3}

Artifact - Equipment
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip {2}
  • Betrayers of Kamigawa
Nekrataal Avatar

Nekrataal Avatar

Vanguard
Creature spells you cast cost {B} less to cast. This effect reduces only the amount of colored mana you pay.
Hand size bonus: -1
Life bonus: -4
  • Magic Online Avatars
Nemesis Mask

Nemesis Mask {3}

Artifact - Equipment
All creatures able to block equipped creature do so.
Equip {3}
  • Darksteel
Nesting Wurm

Nesting Wurm {4}{G}{G}

Creature - Wurm
Trample
When Nesting Wurm enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
4/3
  • Nemesis
Netter en-Dal

Netter en-Dal {W}

Creature - Human Spellshaper
{W}, {T}, Discard a card: Target creature can't attack this turn.
The wizard's vocabulary of mogg profanities increased with every net she cast.
1/1
  • Nemesis
Nettletooth Djinn

Nettletooth Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
"The few of us who survived were denied entry to our camp for two days—so like the pox were the marks we bore."
—Travelogue of Najat
4/4
  • Mirage
Nettling Curse

Nettling Curse {2}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{R}: Enchanted creature attacks this turn if able.
"I call them 'Poke' and 'Prod.'"
—Chagrach, Rakdos cursemage
  • Dissension
Neurok Familiar

Neurok Familiar {1}{U}

Creature - Bird
Flying
When Neurok Familiar enters, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1/1
  • Mirrodin
Neurok Hoversail

Neurok Hoversail {1}

Artifact - Equipment
Equipped creature has flying.
Equip {2}
  • Mirrodin
Neurok Prodigy

Neurok Prodigy {2}{U}

Creature - Human Wizard
Flying
Discard an artifact card: Return Neurok Prodigy to its owner's hand.
"Why should I be bound by rules when I can see so far beyond them?"
2/1
  • Darksteel
Neurok Spy

Neurok Spy {2}{U}

Creature - Human Rogue
Neurok Spy can't be blocked as long as defending player controls an artifact.
From the murk of Mephidross to the heart of Kuldotha, the vedalken send their servants forth to gather knowledge from every inch of Mirrodin.
2/2
  • Mirrodin
Neurok Transmuter

Neurok Transmuter {2}{U}

Creature - Human Wizard
{U}: Target creature becomes an artifact in addition to its other types until end of turn.
{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
2/2
  • Darksteel
Neverending Torment

Neverending Torment {4}{B}{B}

Sorcery
Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles.
Epic
  • Saviors of Kamigawa
New Frontiers

New Frontiers {X}{G}

Sorcery
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
Spreading a blanket of growth to warm a weary world.
  • Odyssey
Nezumi Ronin

Nezumi Ronin {2}{B}

Creature - Rat Samurai
Bushido 1
"Some nezumi became as skilled in the samurai arts as the humans and kitsune. Yet no lord would have them, so they sold their swords to the highest bidder."
—The History of Kamigawa
3/1
  • Champions of Kamigawa
Nezumi Shadow-Watcher

Nezumi Shadow-Watcher {B}

Creature - Rat Warrior
Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
"The Okiba Gang! Night-cursed thieves and assassins! I've had enough of their meddling! Triple the guard!"
—Marrow-Gnawer
1/1
  • Betrayers of Kamigawa
Niall Silvain

Niall Silvain {G}{G}{G}

Creature - Ouphe
{G}{G}{G}{G}, {T}: Regenerate target creature.
This is his domain, and while you remain here you must value all life as you value your own.
2/2
  • The Dark
Night Dealings

Night Dealings {2}{B}{B}

Enchantment
Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
{2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with mana value X, reveal it, put it into your hand, then shuffle.
  • Champions of Kamigawa