4058 cards found
Scavenger Hunt (b)

Scavenger Hunt (b)

Artifact - Attraction
Visit — Choose "an elf or goblin," "a tail," or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 4, 6
  • Unfinity
Scavenger Hunt (c)

Scavenger Hunt (c)

Artifact - Attraction
Visit — Choose "a creature wearing a hat," "a book or scroll," or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 5, 6
  • Unfinity
Scavenger Hunt (d)

Scavenger Hunt (d)

Artifact - Attraction
Visit — Choose "a weapon," "five or more creatures," or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 3, 4, 6
  • Unfinity
Scavenger Hunt (e)

Scavenger Hunt (e)

Artifact - Attraction
Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion," or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 3, 5, 6
  • Unfinity
Scavenger Hunt (f)

Scavenger Hunt (f)

Artifact - Attraction
Visit — Choose "a four-legged creature," "a liquid other than water," or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 4, 5, 6
  • Unfinity
Scholar of Combustion

Scholar of Combustion {3}{R}

Creature - Human Wizard
When Scholar of Combustion enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn.
"If the fire is silent, I'm technically not breaking the library rules!"
3/2
  • Foundations Jumpstart
School of the Unseen

School of the Unseen

Land
{T}: Add {C}.
{2}, {T}: Add one mana of any color.
After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world.
  • Alliances
Scion of Halaster

Scion of Halaster {1}{B}

Legendary Enchantment - Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
Most see the Mad Mage as a deranged menace, but you recognize the genius behind his paranoia.
  • Commander Legends: Battle for Baldur's Gate 145 498
Scion of Shiv

Scion of Shiv {2}{R}{R}

Creature - Dragon
Flying
{2}{R}: Scion of Shiv perpetually gets +1/+0.
3/3
  • Jumpstart: Historic Horizons
Scissors Lizard

Scissors Lizard {4}

Artifact Creature - Lizard
Creatures named Paper Tiger can't attack or block.
Nothing beats the lizard's shear power.
4/3
Related cards: Paper Tiger Rock Lobster
Scooch

Scooch {1}{B}

Instant
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.
Draw a card.
"What? No, that's ridiculous! Of course the rat doesn't work for the park. I've never seen it before in my life!"
—Monoxa, midway manager
  • Unfinity 91 377
Scorching Spear

Scorching Spear {R}

Sorcery
Scorching Spear deals 1 damage to any target.
Lift your spear as you might lift your glass, and toast your enemy.
Scorching Winds

Scorching Winds {R}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.
  • Portal
Scour the Scene

Scour the Scene {W}{U}

Enchantment
When Scour the Scene enters, create a 2/2 white and blue Detective creature token.
Whenever you sacrifice an artifact, choose a creature card in your hand or a creature you control. It perpetually gets +1/+0.
  • Alchemy: Murders at Karlov Manor
Scourge of the Undercity

Scourge of the Undercity {1}{B}

Creature - Gorgon Vampire
Lifelink
When Scourge of the Undercity enters, another target creature you control gains lifelink until end of turn.
Her hunger for blood is matched only by her hunger for vengeance.
2/1
  • Foundations Jumpstart
Scout the Wilderness (Alchemy)

Scout the Wilderness (Alchemy) {2}{G}

Sorcery
Kicker {W}
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Related card: Scout the Wilderness
  • Dominaria United
Scrutiny of the Guildpact

Scrutiny of the Guildpact {1}{W}

Enchantment
When Scrutiny of the Guildpact enters, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token."
Multicolored creatures you control get +1/+1.
  • Alchemy: Murders at Karlov Manor
Sculpted Sunburst

Sculpted Sunburst {3}{W}{W}

Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
A searing light that spares only the chosen.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 42 557
Scythecat Cub

Scythecat Cub {1}{G}

Creature - Cat
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.
2/2
  • Foundations Jumpstart
Sea Kings' Blessing

Sea Kings' Blessing {U}

Instant
One or more target creatures become blue until end of turn.
  • Legends
Sea Troll

Sea Troll {2}{U}

Creature - Troll
{U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.
"I've seen those Trolls devour a drowning sailor faster than his lungs could fill with water."
—Zeki, Reef Pirate
2/1
Related card: Apocalypse Chime
  • Homelands
Sea of Sand

Sea of Sand

Plane - Rabiah
Players reveal each card they draw.
Whenever a player draws a land card, that player gains 3 life.
Whenever a player draws a nonland card, that player loses 3 life.
Whenever chaos ensues, put target permanent on top of its owner's library.
Seafarer's Quay

Seafarer's Quay

Land
Blue legendary creatures you control have "bands with other legendary creatures."
  • Legends
Search Elemental

Search Elemental {U}

Creature - Elemental
Whenever you search your library, scry 1.
Scryfall — Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.
1/1
  • Mystery Booster 2
Season of the Witch

Season of the Witch {B}{B}{B}

Enchantment
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
  • The Dark