28553 cards found
Zendikar Incarnate

Zendikar Incarnate {2}{R}{G}

Creature - Elemental
Zendikar Incarnate's power is equal to the number of lands you control.
"Her people angered Zendikar, and they faced the land's wrath. That is why Nissa is the last of the animists."
—Numa, Joraga chieftain
*/4
Zendikar Resurgent

Zendikar Resurgent {5}{G}{G}

Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever you cast a creature spell, draw a card.
Zendikar's Roil

Zendikar's Roil {3}{G}{G}

Enchantment
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain."
—Nissa Revane
Zenith Chronicler

Zenith Chronicler {2}

Artifact Creature - Phyrexian Construct
Whenever a player casts their first multicolored spell each turn, each other player draws a card.
It watches through the never-ending day, motionless save for the unsettling, twitching dance it performs as each sun reaches its apex.
3/1
Related card: March Toward Perfection
  • Phyrexia: All Will Be One Promos 246p 246s
  • Phyrexia: All Will Be One 246 399
Zenith Flare

Zenith Flare {2}{R}{W}

Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
"I defy this world to try our defenses now. Send pterons and skycats. Send Vadrok!"
—Janae, Coppercoat architect
  • Ikoria: Lair of Behemoths
Zenith Seeker

Zenith Seeker {3}{U}

Creature - Bird Wizard
Flying
Whenever you cycle or discard a card, target creature gains flying until end of turn.
Only from the sky can one fully understand the horrors of the wastes and the wonder of the Hekma's protection.
2/2
  • Amonkhet
Zephid

Zephid {4}{U}{U}

Creature - Illusion
Flying
Shroud
Once you've seen one, you'll understand why spells won't go near them.
3/4
  • Urza's Saga
Zephid's Embrace

Zephid's Embrace {2}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud.
Spells will shun you, as will everyone else.
Zephyr Boots

Zephyr Boots {1}

Artifact - Equipment
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
Related card: Big Spender
  • Strixhaven: School of Mages
Zephyr Charge

Zephyr Charge {1}{U}

Enchantment
{1}{U}: Target creature gains flying until end of turn.
"The knights charged forward on wings of wind, and the necromancer's horde roared in helpless rage."
—Krinnea, Siege of the Bone Spire
Zephyr Falcon

Zephyr Falcon {1}{U}

Creature - Bird
Flying, vigilance
Although greatly prized among falconers, the zephyr falcon is capricious and not easily tamed.
1/1
Zephyr Gull

Zephyr Gull {U}

Creature - Bird
Flying
1/1
Zephyr Net

Zephyr Net {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has defender and flying.
Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last.
  • Lorwyn
Zephyr Scribe

Zephyr Scribe {2}{U}

Creature - Human Monk
{U}, {T}: Draw a card, then discard a card.
Whenever you cast a noncreature spell, untap Zephyr Scribe.
"Ojutai's rule has allowed Tarkir's monks to learn from the truly enlightened."
—Sarkhan Vol
2/1
  • Dragons of Tarkir
Zephyr Sentinel

Zephyr Sentinel {1}{U}

Creature - Human Soldier
Flash
Flying
When Zephyr Sentinel enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.
2/1
  • The Brothers' War
Zephyr Singer

Zephyr Singer {2}{U}{U}

Creature - Siren Pirate
Convoke
Flying, vigilance
When Zephyr Singer enters, put a flying counter on each creature that convoked it.
3/4
  • March of the Machine Promos 86p 86s
  • March of the Machine 86 355
Zephyr Spirit

Zephyr Spirit {5}{U}

Creature - Spirit
When Zephyr Spirit blocks, return it to its owner's hand.
A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it.
0/6
  • Ravnica: City of Guilds
Zephyr Sprite

Zephyr Sprite {U}

Creature - Faerie
Flying
"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."
1/1
  • Magic 2010
Zephyr Winder

Zephyr Winder {1}{U}

Creature - Elemental
Flying
Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.
It twines through the roiling cloudscape feeding on the energies of nascent storms.
2/1
  • March of the Machine
Zephyrim

Zephyrim {3}{W}

Creature - Human Warrior
Squad {2}
Flying, vigilance
Miracle {1}{W}
3/3
  • Warhammer 40,000 Commander 20 20★
Zerapa Minotaur

Zerapa Minotaur {2}{R}{R}

Creature - Minotaur
First strike
{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
There's no difference between bone and crystal when it's piercing your throat.
3/3
  • Prophecy
Zeriam, Golden Wind

Zeriam, Golden Wind {3}{W}

Legendary Creature - Griffin
Flying
Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
"For their courage, the griffins were granted domain over all the desert skies."
—Afari, Tales
3/4
  • Dominaria United Commander 5 81
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn {6}{W}{W}

Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
4/8
Zethi, Arcane Blademaster

Zethi, Arcane Blademaster {1}{W}{U}

Legendary Creature - Human Soldier
Multikicker {W/U}
When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
3/3
Zevlor, Elturel Exile

Zevlor, Elturel Exile {1}{U}{B}{R}

Legendary Creature - Tiefling Warrior
Haste
{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
4/2
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 296 441 552