[+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." [–6]: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. ∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
"Every device in the rig is evidence of Thran enlightenment. All mana was the same to them, whether from rock or water, growth or decay. Can you imagine such unity of vision?" —Urza, journal
Counter target spell, activated ability, or triggered ability.
"It is technically an ooze, but its lifespan measures only seconds. In that short time, its appetite for magic is extraordinary." —Simic research notes
You may pay {0} rather than pay the cycling cost of the first card you cycle each turn. Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on this creature.
{3}, {T}: Tap target creature, then return this artifact to its owner's hand.
The spoiled, gluttonous halls of the Orzhov teem with gaudy, needless wealth. Even their security measures are made for beauty first, efficiency second.
Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value.
"Never tell goblins to 'fire at will.'" —Urut Barzeel, Mardu hordechief
Choose one — • Target creature you control fights target creature you don't control. • Counter target noncreature spell unless its controller pays {3}.
Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. II, III, IV — Tap up to one target creature and put a stun counter on it. Flying