4036 cards found
Rolling Thunder

Rolling Thunder {X}{R}{R}

Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."
Rootbound Crag

Rootbound Crag

Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Rootbreaker Wurm

Rootbreaker Wurm {5}{G}{G}

Creature - Wurm
Trample
6/6
Rootwalla

Rootwalla {2}{G}

Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
2/2
Rope

Rope {G}

Artifact - Clue Equipment
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.
{2}, Sacrifice Rope: Draw a card.
Equip {3}
Rose Noble

Rose Noble {3}{U}

Legendary Creature - Human
Ward {2}
Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card.
Doctor's companion
The daughter of a time traveler, ready for adventures of her own.
2/3
  • Secret Lair Drop
Rose Tyler

Rose Tyler {1}{W}

Legendary Creature - Human
Rose Tyler gets +1/+1 for each time counter on it.
Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
Doctor's companion
2/2
Rosie Cotton of South Lane

Rosie Cotton of South Lane {2}{W}

Legendary Creature - Halfling Peasant
When Rosie Cotton of South Lane enters the battlefield, create a Food token.
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
1/1
  • The Lord of the Rings: Tales of Middle-earth 27 440 478
Rowan, Scholar of Sparks
Will, Scholar of Frost

Rowan, Scholar of Sparks {2}{R}

Legendary Planeswalker - Rowan
Instant and sorcery spells you cast cost {1} less to cast.
[+1]: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.
[–4]: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy."
Loyalty:
2
Card has other part: Will, Scholar of Frost
Related card: Rowan, Scholar of Sparks (Alchemy)
Rowan, Scion of War

Rowan, Scion of War {1}{B}{R}

Legendary Creature - Human Wizard
Menace
{T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
4/2
  • Wilds of Eldraine 211 300
  • Wilds of Eldraine Promos 211p 211s
Rowen

Rowen {2}{G}{G}

Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Those who understand the forest are free to harvest its bounty.
Royal Assassin

Royal Assassin {1}{B}{B}

Creature - Human Assassin
{T}: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
Royal Falcon

Royal Falcon {1}{W}

Creature - Bird
Flying
Hunter by instinct, weapon by training.
1/1
Royal Trooper

Royal Trooper {2}{W}

Creature - Human Soldier
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
"Fortune does not side with the faint-hearted."
—Sophocles, Phaedra
2/2
Rubinia Soulsinger

Rubinia Soulsinger {2}{G}{W}{U}

Legendary Creature - Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.
{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
2/3
Rude Awakening

Rude Awakening {4}{G}

Sorcery
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G}
Ruhan of the Fomori

Ruhan of the Fomori {1}{U}{R}{W}
(Sheldon, the Commander)

Legendary Creature - Giant Warrior
At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
"I'm not great at everything, but I am great at one thing: surrounding myself with excellent people. And that tends to take care of the rest."
7/7
Ruins of Trokair

Ruins of Trokair

Land
Ruins of Trokair enters the battlefield tapped.
{T}: Add {W}.
{T}, Sacrifice Ruins of Trokair: Add {W}{W}.
Rukh Egg

Rukh Egg {3}{R}

Creature - Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.
0/3
Related card: City in a Bottle
Rules Lawyer

Rules Lawyer {3}{W}{W}

Artifact Creature - Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
1/1
Runesword

Runesword {6}

Artifact
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Rushing River

Rushing River {2}{U}

Instant
Kicker—Sacrifice a land.
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Rushwood Dryad

Rushwood Dryad {1}{G}

Creature - Dryad
Forestwalk
To a dryad, every tree in the forest is both a doorway and a window.
2/1
S.N.E.A.K. Dispatcher

S.N.E.A.K. Dispatcher {1}{U}

Creature - Human Spy
{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.
2/1
  • Unstable
S.N.O.T.

S.N.O.T. {G}

Creature - Ooze
You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
*²/*²
  • Unhinged