4942 cards found
Nantuko Tracer

Nantuko Tracer {1}{G}

Creature - Insect Druid
When Nantuko Tracer enters, you may put target card from a graveyard on the bottom of its owner's library.
Your past is a map to where you will go.
—Nantuko teaching
2/1
  • Judgment
Narcissism

Narcissism {2}{G}

Enchantment
{G}, Discard a card: Target creature gets +2/+2 until end of turn.
{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
  • Torment
Natural Affinity

Natural Affinity {2}{G}

Instant
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
Natural Balance

Natural Balance {2}{G}{G}

Sorcery
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
  • Oversized League Prizes 71 72
  • Mirage
Natural Emergence

Natural Emergence {2}{R}{G}

Enchantment
When Natural Emergence enters, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
  • Planeshift
Nature's Chosen

Nature's Chosen {G}

Enchantment - Aura
Enchant creature you control
{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
  • Alliances
Nature's Cloak

Nature's Cloak {2}{G}

Sorcery
Green creatures you control gain forestwalk until end of turn.
Nature's Kiss

Nature's Kiss {1}{G}

Enchantment - Aura
Enchant creature
{1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
I cradle my rage even as the earth cradles my dead kin.
—Mirri of the Weatherlight
  • Weatherlight
Nature's Resurgence

Nature's Resurgence {2}{G}{G}

Sorcery
Each player draws a card for each creature card in their graveyard.
"The dead whisper to the living. If you listen, you will learn."
—Maro
Nature's Revolt

Nature's Revolt {3}{G}{G}

Enchantment
All lands are 2/2 creatures that are still lands.
The land rises up to defend against those who would spoil its beauty.
Necra Disciple

Necra Disciple {B}

Creature - Human Wizard
{G}, {T}: Add one mana of any color.
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
"The darkness merely hides the light."
1/1
  • Apocalypse
Necra Sanctuary

Necra Sanctuary {2}{B}

Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
  • Apocalypse
Necratog

Necratog {1}{B}{B}

Creature - Atog
Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.
The necratog can always dig up a meal.
1/2
Necro-Impotence

Necro-Impotence {B}{B}{B}

Enchantment
Skip your untap step.
At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.
  • Unhinged
Necrogen Spellbomb

Necrogen Spellbomb {1}

Artifact
{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.
{1}, Sacrifice Necrogen Spellbomb: Draw a card.
"Forget that which was never known."
—Spellbomb inscription
  • Mirrodin
Necromancer's Magemark

Necromancer's Magemark {2}{B}

Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.
  • Guildpact
Necropolis

Necropolis {5}

Artifact Creature - Wall
Defender
Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.
0/1
  • The Dark
Necropolis of Azar

Necropolis of Azar {2}{B}{B}

Enchantment
Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar.
{5}, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk.
  • Astral Cards
Necropotence Avatar

Necropotence Avatar

Vanguard
Skip your draw step.
At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar.
Hand size bonus: +0
Life bonus: +4
  • Magic Online Avatars
Need for Speed

Need for Speed {R}

Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
His feet buckled the ground, his hands cut the wind to ribbons, and he was gone.
  • Odyssey
Needlebug

Needlebug {4}

Artifact Creature - Insect
Flash
Protection from artifacts
Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs.
2/2
  • Mirrodin
Needleshot Gourna

Needleshot Gourna {4}{G}{G}

Creature - Beast
Reach
The first aven scout squad returned from Krosa with disturbing stories. The second returned with disturbing casualties.
3/6
  • Legions
Nefarious Lich

Nefarious Lich {B}{B}{B}{B}

Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.
  • Odyssey
Neko-Te

Neko-Te {3}

Artifact - Equipment
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip {2}
  • Betrayers of Kamigawa
Nekrataal Avatar

Nekrataal Avatar

Vanguard
Creature spells you cast cost {B} less to cast. This effect reduces only the amount of colored mana you pay.
Hand size bonus: -1
Life bonus: -4
  • Magic Online Avatars