3012 cards found
Urza's Fun House

Urza's Fun House

Land - Urza's
{T}: Add {C}.
{T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.
{7}, {T}: Head to AskUrza.com and click Urza's Fun House.
  • Unfinity 199 485
Urza's Hot Dog Stand

Urza's Hot Dog Stand

Artifact Land - Urza's Vehicle
Hexproof from red
{T}: Add {C}.
{7}, {T}: Create two Food tokens named Hot Dog.
Whenever you sacrifice a Hot Dog, create a Treasure token.
Food Crew 2 (Tap two Foods you control: This Vehicle becomes an artifact creature until end of turn.)
"Hold the ketchup!"
3/3
  • Unknown Event
Urza, Powerstone Prodigy (Alchemy)

Urza, Powerstone Prodigy (Alchemy) {1}{U}

Legendary Creature - Human Artificer
{1}, {T}: Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn.
1/3
Related card: Urza, Powerstone Prodigy
  • The Brothers' War
Uthgardt Fury

Uthgardt Fury {1}{R}{R}

Enchantment
When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.
Damage isn't removed from creatures your opponents control during cleanup steps.
  • Alchemy Horizons: Baldur's Gate
Uurg, Spawn of Turg (Alchemy)

Uurg, Spawn of Turg (Alchemy) {B}{B}{G}

Legendary Creature - Frog Beast
Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, surveil 2.
{1}, Sacrifice a land: You gain 2 life.
*/5
Related card: Uurg, Spawn of Turg
  • Dominaria United
Valgavoth, Terror Eater

Valgavoth, Terror Eater {6}{B}{B}{B}

Legendary Creature - Elder Demon
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
9/9
  • Duskmourn: House of Horror Promos 120p 120s
  • Duskmourn: House of Horror 120 352 407
Valiant Batrider

Valiant Batrider {2}{W}

Creature - Human Knight
Flying
Whenever Valiant Batrider deals combat damage to a player, that player gets a one-time boon with "When you cast a noncreature spell, you may pay {1}. If you don't, each opponent draws a card."
3/3
  • Alchemy: Ixalan
Valiant Emberkin

Valiant Emberkin {1}{R}{W}

Enchantment Creature - Mouse Glimmer
Haste
Whenever Valiant Emberkin enters or attacks, target creature you control perpetually gets +1/+0.
If a creature you control becoming the target of a spell or ability causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1/1
  • Alchemy: Duskmourn
Valiant Farewell

Valiant Farewell {1}{W}

Instant
Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."
Draw a card.
  • Alchemy Horizons: Baldur's Gate
Valko Indorian, Researcher

Valko Indorian, Researcher {W}{U}

Legendary Creature - Human Wizard
Rulebreaker — If Valko Indorian, Researcher is your Commander, you may include all artifacts and enchantments in your deck regardless of color identity.
Artifacts and enchantments you own everywhere become both types. (This applies to your library, hand, battlefield, and so on.)
Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Valko Indorian.
2/2
  • Unknown Event
Valor's Flagship

Valor's Flagship {4}{W}{W}{W}

Legendary Artifact - Vehicle
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W}
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
7/7
Valor's Reach

Valor's Reach

Plane - Kylem
Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.
Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
  • March of the Machine Commander
Value Town

Value Town

Land - Town
Value Town enters the battlefield tapped.
{T}: Add {U} or {R}.
Card has other part: Take a Trip to...
  • Mystery Booster 2
Vampire Champion Fury

Vampire Champion Fury

Stickers
{TK}{TK} — Hellbent — This creature gets +3/+3 as long as you have no cards in hand.
{TK}{TK}{TK}{TK}{2}, Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power.
{TK}{TK} — 1/5
{TK}{TK}{TK} — 6/3
  • Unfinity Sticker Sheets
Vampire Nocturnus Avatar

Vampire Nocturnus Avatar

Vanguard
Play with the top card of your library revealed.
As long as the top card of your library is black, black creatures you control get +2/+1.
Hand size bonus: -1
Life bonus: -2
  • Magic Online Avatars
Vampire Scrivener (Alchemy)

Vampire Scrivener (Alchemy) {3}{B}

Creature - Vampire Warlock
Flying
Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.
Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
No one remains on her list for long.
2/2
Related card: Vampire Scrivener
  • Streets of New Capenna
Vault 11: Voter's Dilemma

Vault 11: Voter's Dilemma {2}{W}{B}

Enchantment - Saga
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
  • Fallout 121 649
Vault 13: Dweller's Journey

Vault 13: Dweller's Journey {3}{W}

Enchantment - Saga
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
  • Fallout 26 554
Vazal, the Compleat

Vazal, the Compleat {3}{G}{G}{G}

Legendary Artifact Creature - Phyrexian
Megalegendary (Your deck can have only one copy of this card.)
Vigilance, trample
Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.
7/7
Vedalken Squirrel-Whacker

Vedalken Squirrel-Whacker {3}{U}

Creature - Vedalken Guest
As Vedalken Squirrel-Whacker enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.
*/*
  • Unfinity 63 349
Vega, the Watcher (Alchemy)

Vega, the Watcher (Alchemy) {1}{W}{U}

Legendary Creature - Bird Spirit
Flying
Ward {2}
Whenever you cast a spell from anywhere other than your hand, draw a card.
One eye sees the past, one the present, and one the future—and none can be deceived.
2/2
Related card: Vega, the Watcher
  • Kaldheim
Veiled Ascension

Veiled Ascension {3}{W}

Enchantment
When Veiled Ascension enters, put a flying counter on each face-down creature you control.
Face-down creatures you control enter with a flying counter on them.
At the beginning of your upkeep, you may cloak the top card of your library.
  • Murders at Karlov Manor Commander 18 329
Veko, Death's Doorkeeper

Veko, Death's Doorkeeper {W}{B}

Legendary Creature - Spirit Cleric
Extort
{T}, Sacrifice a non-Spirit creature: Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay {W/B} rather than pay this spell's mana cost." Activate only as a sorcery.
1/3
  • Alchemy: Murders at Karlov Manor
Velis Vel

Velis Vel

Plane - Lorwyn
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
Whenever chaos ensues, target creature gains all creature types until end of turn.
Verdant Dread

Verdant Dread {1}{G}

Enchantment
Whenever Verdant Dread or another permanent you control named Verdant Dread enters, manifest dread.
{3}{G}{G}: Conjure a card named Verdant Dread onto the battlefield. Activate only as a sorcery.
  • Alchemy: Duskmourn