28553 cards found
Wolfcaller's Howl

Wolfcaller's Howl {3}{G}

Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
"Knowledge is a stain that only instinct and ferocity can cleanse."
—Drarg, wolfcaller
Wolfhunter's Quiver

Wolfhunter's Quiver {1}

Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target" and "{T}: This creature deals 3 damage to target Werewolf creature."
Equip {5}
"Steel in the heart, silver in the bow."
—Wolfhunter's creed
  • Dark Ascension
Wolfir Avenger

Wolfir Avenger {1}{G}{G}

Creature - Wolf Warrior
Flash
{1}{G}: Regenerate Wolfir Avenger.
Released from a dark curse and bound to a higher calling.
3/3
  • Avacyn Restored
Wolfir Silverheart

Wolfir Silverheart {3}{G}{G}

Creature - Wolf Warrior
Soulbond
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
4/4
Wolfkin Bond

Wolfkin Bond {4}{G}

Enchantment - Aura
Enchant creature
When Wolfkin Bond enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
Wolfrider's Saddle

Wolfrider's Saddle {3}{G}

Artifact - Equipment
When Wolfrider's Saddle enters, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it.
Equipped creature gets +1/+1 and can't be blocked by more than one creature.
Equip {3}
  • Core Set 2020
Wolfwillow Haven

Wolfwillow Haven {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
Wolverine Pack

Wolverine Pack {2}{G}{G}

Creature - Wolverine
Rampage 2
"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils."
—William Shakespeare, King Henry V
2/4
Wolverine Riders

Wolverine Riders {4}{G}{G}

Creature - Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf you control enters, you gain life equal to its toughness.
"We'll break their lines. The rest of you, follow!"
4/4
Wonder

Wonder {3}{U}

Creature - Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
"It fell silently from the sky and broke the surface without a ripple. Was it even here at all?"
—Fisherman's journal
2/2
Related card: Bind to Secrecy
Wonderscape Sage

Wonderscape Sage {1}{U}

Creature - Moonfolk Wizard
Flying
{T}, Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type.
"I do not need to walk the land to find my way."
1/3
  • Modern Horizons 3 Commander 49 101
Wondrous Crucible

Wondrous Crucible {7}

Artifact
Permanents you control have ward {2}.
At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost.
Wood Elemental

Wood Elemental {3}{G}

Creature - Elemental
As Wood Elemental enters, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.
*/*
Wood Elves

Wood Elves {2}{G}

Creature - Elf Scout
When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
1/1
Wood Sage

Wood Sage {G}{U}

Creature - Human Druid
{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
1/1
Woodborn Behemoth

Woodborn Behemoth {3}{G}{G}

Creature - Elemental
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.
4/4
Woodcloaker

Woodcloaker {5}{G}

Creature - Elf
Morph {2}{G}{G}
When Woodcloaker is turned face up, target creature gains trample until end of turn.
3/3
  • Scourge
Woodcutter's Grit

Woodcutter's Grit {2}{G}

Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn.
The magic used by Kessigers is known for its practical applications.
  • Eldritch Moon
Wooded Bastion

Wooded Bastion

Land
{T}: Add {C}.
{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls.
Wooded Foothills

Wooded Foothills

Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Home and hunting ground for Kaldheim's fearsome trolls.
Wooded Ridgeline

Wooded Ridgeline

Land - Mountain Forest
({T}: Add {R} or {G}.)
Wooded Ridgeline enters tapped.
The power of long-forgotten empires still pulses in the earth of Dominaria, giving rise to strange, mana-rich pockets of growth.
Wooden Sphere

Wooden Sphere {1}

Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Strengthened by a thousand limbs.
Wooden Stake

Wooden Stake {2}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip {1}
Woodfall Primus

Woodfall Primus {5}{G}{G}{G}

Creature - Treefolk Shaman
Trample
When Woodfall Primus enters, destroy target noncreature permanent.
Persist
6/6
Woodland Bellower

Woodland Bellower {4}{G}{G}

Creature - Beast
When Woodland Bellower enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
6/5
  • Magic Origins