4874 cards found
Night Market Lookout

Night Market Lookout {B}

Creature - Human Rogue
Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.
The Consulate rarely cracks the coded announcement of a night market's location before dawn, and enforcers are taken care of if they wander too close.
1/1
Nighthaze

Nighthaze {B}

Sorcery
Target creature gains swampwalk until end of turn.
Draw a card.
"To evade the brood lineages, one must be made dark to all the senses."
—Traga, Zulaport runner
  • Rise of the Eldrazi
Nightmare's Thirst

Nightmare's Thirst {B}

Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
That feeling of something on your chest is usually sleep paralysis. Occasionally, it's something else.
  • Core Set 2019
Nightscape Apprentice

Nightscape Apprentice {B}

Creature - Zombie Wizard
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Target creature gains first strike until end of turn.
1/1
  • Invasion
Nightshade Stinger

Nightshade Stinger {B}

Creature - Faerie Rogue
Flying
Nightshade Stinger can't block.
"Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious."
—Gaddock Teeg
1/1
Nihil Spellbomb

Nihil Spellbomb {1}

Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
Nim Mongoose

Nim Mongoose {B}

Creature - Zombie Mongoose
Shroud (This creature can't be the target of spells or abilities.)
Nim Mongoose enters the battlefield tapped.
Threshold — Nim Mongoose gets +1/+0 for each artifact you control as long as seven or more cards are in your graveyard.
2/1
  • Unknown Event
Nimble Mongoose

Nimble Mongoose {G}

Creature - Mongoose
Shroud
Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
One thread connected all the travelers' stories: the ferocity of the mongoose.
1/1
Nimbus Maze

Nimbus Maze

Land
{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
To find its center is to find one's own.
Ninja

Ninja

Creature - Ninja
(Color indicator: Ninja is black)
You may activate Ninja's augment ability any time you could cast an instant.
Whenever this creature deals combat damage to a player,
Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)
+1/+0
  • Unstable
Ninja's Kunai

Ninja's Kunai {1}

Artifact - Equipment
Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."
Equip {1}
A point to pierce flesh and spirit alike.
  • Kamigawa: Neon Dynasty
Nip Gwyllion

Nip Gwyllion {W/B}

Creature - Hag
Lifelink
Once your life and all your worldly possessions have been surrendered to her, a gwyllion can be surprisingly civilized.
1/1
  • Eventide
Niveous Wisps

Niveous Wisps {W}

Instant
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
In a world devoid of sun, illumination comes from cheerless fires or the wandering spirits of the dead.
  • Shadowmoor
Nivix, Aerie of the Firemind

Nivix, Aerie of the Firemind

Land
{T}: Add {C}.
{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.
Nivmagus Elemental

Nivmagus Elemental {U/R}

Creature - Elemental
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental.
When it escaped, the experimenters hesitated. It would cause untold havoc, yet they wished to see it in action.
1/2
  • Return to Ravnica
Nix

Nix {U}

Instant
Counter target spell if no mana was spent to cast it.
"There is no shortcut to work done true and well. The Creators learned this to their sorrow, the first time they made the world."
—Githri the Prisoner
  • Future Sight
No One Will Hear Your Cries

No One Will Hear Your Cries

Scheme
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
"Your companions were lucky to have died first."
  • Archenemy: Nicol Bolas Schemes
No Secret Is Hidden from Me

No Secret Is Hidden from Me

Scheme
When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process once.
"I will sink my teeth into the depths of your mind and devour all that is precious to you."
  • Duskmourn: House of Horror Commander
Noble Hierarch

Noble Hierarch {G}

Creature - Human Druid
Exalted
{T}: Add {G}, {W}, or {U}.
She protects the sacred groves from blight, drought, and the Unbeholden.
0/1
Nomad Outpost

Nomad Outpost

Land
Nomad Outpost enters tapped.
{T}: Add {R}, {W}, or {B}.
Nomad Stadium

Nomad Stadium

Land
{T}: Add {W}. Nomad Stadium deals 1 damage to you.
Threshold{W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.
  • Odyssey
Nomads en-Kor

Nomads en-Kor {W}

Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.
1/1
Norin the Wary

Norin the Wary {R}

Legendary Creature - Human Warrior
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
"I have a bad feeling about this."
2/1
Norin, Swift Survivalist

Norin, Swift Survivalist {R}

Legendary Creature - Human Coward
Norin, Swift Survivalist can't block.
Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
"I don't know what it was! Why would I stick around to find out?"
2/1
  • Duskmourn: House of Horror 145 297
Norn's Disassembly

Norn's Disassembly {W}

Enchantment
{1}{W}, Sacrifice a historic permanent: Seek a historic card.
  • Alchemy: The Brothers' War