28641 cards found
Wilfred Mott

Wilfred Mott {3}{W}

Legendary Creature - Human Soldier
Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2/4
Wilhelt, the Rotcleaver

Wilhelt, the Rotcleaver {2}{U}{B}

Legendary Creature - Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed.
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
3/3
Will Kenrith

Will Kenrith {4}{U}{U}

Legendary Planeswalker - Will
[+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
[–2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.
[–8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
Loyalty:
4
Related card: Rowan Kenrith
Will of the All-Hunter

Will of the All-Hunter {1}{W}

Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling {2}
"It's Snapdax. You'd have a better chance of breaching a wall with a slice of bread."
—Krek, daysquad captain
  • Ikoria: Lair of Behemoths
Will of the Naga

Will of the Naga {4}{U}{U}

Instant
Delve
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
The charm of a naga is undeniable.
  • Fate Reforged
Will, Scholar of Frost
Rowan, Scholar of Sparks

Will, Scholar of Frost {4}{U}

Legendary Planeswalker - Will
Instant and sorcery spells you cast cost {1} less to cast.
[+1]: Up to one target creature has base power and toughness 0/2 until your next turn.
[–3]: Draw two cards.
[–7]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
Loyalty:
4
Card has other part: Rowan, Scholar of Sparks
Related card: Will, Scholar of Frost (Alchemy)
Will, Scion of Peace

Will, Scion of Peace {1}{W}{U}

Legendary Creature - Human Wizard
Vigilance
{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
"It's easy to cry 'For glory!' and charge those who disagree with you. But it takes finesse to turn enemies into allies rather than corpses."
2/4
  • Wilds of Eldraine 218 302
  • Wilds of Eldraine Promos 218p 218s
Will-Forged Golem

Will-Forged Golem {6}

Artifact Creature - Golem
Convoke
The modular nature of the automaton's design makes assembly perfectly intuitive.
4/4
  • Magic 2015
Will-o'-the-Wisp

Will-o'-the-Wisp {B}

Creature - Spirit
Flying
{B}: Regenerate Will-o'-the-Wisp.
0/1
Willbender

Willbender {1}{U}

Creature - Human Wizard
Morph {1}{U}
When Willbender is turned face up, change the target of target spell or ability with a single target.
1/2
Willbreaker

Willbreaker {3}{U}{U}

Creature - Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
"Master your mind, or I shall master it for you."
2/3
Willing

Willing {1}{W}{B}

Instant
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse
Card has other part: Ready
  • Dragon's Maze
Willow Dryad

Willow Dryad {G}

Creature - Dryad
Forestwalk
Some think that dryads are the dreams of trees.
1/1
Willow Elf

Willow Elf {G}

Creature - Elf
The forest lives in the elf as the elf lives in the forest.
1/1
Willow Faerie

Willow Faerie {1}{G}

Creature - Faerie
Flying
"The Autumn Willow cannot be everywhere at once—that's what her grandchildren are for."
—Gulsen, Abbey Matron
1/2
Related card: Apocalypse Chime
  • Homelands 99a 99b
Willow Geist

Willow Geist {G}

Creature - Treefolk Spirit
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.
Die beneath a tree, wake up a part of it.
1/1
Willow Priestess

Willow Priestess {2}{G}{G}

Creature - Faerie Druid
{T}: You may put a Faerie permanent card from your hand onto the battlefield.
{2}{G}: Target green creature gains protection from black until end of turn.
"Those of faith are those of strength."
—Autumn Willow
2/2
Related card: Apocalypse Chime
Willow Satyr

Willow Satyr {2}{G}{G}

Creature - Satyr
You may choose not to untap Willow Satyr during your untap step.
{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
1/1
Willow-Wind

Willow-Wind {4}{U}

Creature - Elemental
Flying
When Willow-Wind enters, scry 2.
The branches of the willow began to sway violently. Frodo called for help, but he could hardly hear his own voice: it was blown away from him by the willow-wind and drowned in a clamor of leaves.
3/4
  • The Lord of the Rings: Tales of Middle-earth 76 527
Willowdusk, Essence Seer

Willowdusk, Essence Seer {1}{B}{G}

Legendary Creature - Dryad Druid
{1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.
3/3
Wilson, Refined Grizzly

Wilson, Refined Grizzly {1}{G}

Legendary Creature - Bear Warrior
This spell can't be countered.
Vigilance, reach, trample
Ward {2}
Choose a Background
2/2
  • Commander Legends: Battle for Baldur's Gate 261 411 522
Wilt

Wilt {1}{G}

Instant
Destroy target artifact or enchantment.
Cycling {2}
Nothing returns from the nightmare nests of Indatha unscathed.
Wilt-Leaf Cavaliers

Wilt-Leaf Cavaliers {G/W}{G/W}{G/W}

Creature - Elf Knight
Vigilance
Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.
3/4
Wilt-Leaf Liege

Wilt-Leaf Liege {1}{G/W}{G/W}{G/W}

Creature - Elf Knight
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
4/4
Wily Bandar

Wily Bandar {G}

Creature - Cat Monkey
{2}{G}: Wily Bandar gains indestructible until end of turn.
Part feline, part primate, all trouble.
1/1