28414 cards found
Withering Wisps

Withering Wisps {1}{B}{B}

Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
{B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Witherscale Wurm

Witherscale Wurm {4}{G}{G}

Creature - Wurm
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn.
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
9/9
  • Shadowmoor
Without Weakness

Without Weakness {1}{B}

Instant
Target creature you control gains indestructible until end of turn.
Cycling {2}
  • Hour of Devastation
Withstand

Withstand {2}{W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.
"Defense is as much a part of war as offense, the shield as important a tool as the sword."
—Alovnek, Boros guildmage
  • Guildpact
Withstand Death

Withstand Death {G}

Instant
Target creature gains indestructible until end of turn.
On Mirrodin, every conflict ends in either death or darksteel.
  • Scars of Mirrodin
Witness Protection

Witness Protection {U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson.
  • Streets of New Capenna
Witness of Tomorrows

Witness of Tomorrows {4}{U}

Enchantment Creature - Sphinx
Flying
{3}{U}: Scry 1.
"As the future slips its way into the present, it ceases to be my concern."
3/4
  • Theros Beyond Death
Witness of the Ages

Witness of the Ages {6}

Artifact Creature - Golem
Morph {5}
It strode through the clash of dragons, the fall of Ugin, and the rise of the khans.
4/4
  • Khans of Tarkir
Witness the End

Witness the End {3}{B}

Sorcery
Devoid
Target opponent exiles two cards from their hand and loses 2 life.
"Ulamog stood before us at Sea Gate, ready to succumb . . . and then Kozilek arose. Whatever hope I had for our world died."
—Vandri, Kalastria emissary
  • Oath of the Gatewatch
Witness the Future

Witness the Future {2}{U}

Sorcery
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
Witty Demon

Witty Demon {1}{B}{B}

Creature - Demon
Flying
When Witty Demon enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you.
4/3
Witty Roastmaster

Witty Roastmaster {2}{R}

Creature - Devil Citizen
Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.
If you're lucky, you'll walk out with just your ego singed.
3/2
  • Streets of New Capenna
Wizard Class (Alchemy)

Wizard Class (Alchemy) {U}

Enchantment - Class
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{2}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Related card: Wizard Class
  • Adventures in the Forgotten Realms
Wizard Mentor

Wizard Mentor {2}{U}

Creature - Human Wizard
{T}: Return Wizard Mentor and target creature you control to their owner's hand.
"I hope you took notes before it exploded."
2/2
Wizard Replica

Wizard Replica {3}

Artifact Creature - Wizard
Flying
{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
It responds with unnatural precision.
1/3
Wizard from Beyond

Wizard from Beyond {W}{U}{B}{R}{G}

Legendary Enchantment - Background
Create a Character (Any nonlegendary creature can choose this as its Background. It becomes legendary and can be your commander.)
Commander creatures you own are Clerics, Rogues, Warriors, and Wizards in addition to their other types.
As long as you have a full party, if an ability of a creature you control triggers, that ability triggers an additional time.
  • 2022 Heroes of the Realm
Wizard's Lightning

Wizard's Lightning {2}{R}

Instant
This spell costs {2} less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
"The study of magic began when the first mage taught herself to throw lightning."
—Naban, dean of iteration
  • Dominaria
Wizard's Retort

Wizard's Retort {1}{U}{U}

Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
"The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress."
—Naban, dean of iteration
Wizard's Rockets

Wizard's Rockets {1}

Artifact
Wizard's Rockets enters the battlefield tapped.
{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors.
When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.
Wizard's Spellbook

Wizard's Spellbook {5}{U}{U}

Artifact
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1—9 | Copy that card. You may cast the copy.
10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost.
20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.
Wizards of Thay

Wizards of Thay {3}{U}

Creature - Human Wizard
Myriad
Instant and sorcery spells you cast cost {1} less to cast.
You may cast sorcery spells as though they had flash.
3/3
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 105 568
Wizards of the _____

Wizards of the _____ {2}{U}{U}

Creature - Human Wizard Performer
When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Magic is the name of the game.
3/1
  • Unfinity 64 350
Wizards' School

Wizards' School

Land
{T}: Add {C}.
{1}, {T}: Add {U}.
{2}, {T}: Add {W} or {B}.
The legacy of Feroz lives on.
Related card: Apocalypse Chime
Wizened Arbiter

Wizened Arbiter {W}{W}

Creature - Human Soldier Wizard
When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
2/1
Wizened Cenn

Wizened Cenn {W}{W}

Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."
2/2