28721 cards found
Weapons Trainer

Weapons Trainer {R}{W}

Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
"When I'm done training you, anything will be a deadly weapon."
3/2
Wear

Wear {1}{R}

Instant
Destroy target artifact.
Fuse
Card has other part: Tear
Wear Away

Wear Away {G}{G}

Instant - Arcane
Destroy target artifact or enchantment.
Splice onto Arcane {3}{G}
  • Champions of Kamigawa
Wear Down

Wear Down {1}{G}

Sorcery
Gift a card
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
The birdfolk guards flitted angrily. "Seriously, Timbles? Again?!"
  • Bloomburrow 203 384
Weary Prisoner
Wrathful Jailbreaker

Weary Prisoner {3}{R}

Creature - Human Werewolf
Defender
Daybound
"Your guard attacked me. He got what was coming to him."
2/6
Card has other part: Wrathful Jailbreaker
Weaselback Redcap

Weaselback Redcap {R}

Creature - Goblin Knight
{1}{R}: Weaselback Redcap gets +2/+0 until end of turn.
"I would rather cast myself into the abyss than let my blood stain the cap of those monsters."
—Syr Alin, the Lion's Claw
1/1
Weather the Storm

Weather the Storm {1}{G}

Instant
You gain 3 life.
Storm
"Quell your ego and anywhere can be as calm as a hurricane's eye."
Weathered Bodyguards

Weathered Bodyguards {5}{W}

Creature - Human Soldier
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph {3}{W}
2/5
  • Time Spiral
Weathered Runestone

Weathered Runestone {2}

Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
  • Kaldheim
Weathered Sentinels

Weathered Sentinels {3}

Artifact Creature - Wall
Defender, vigilance, reach, trample
Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender.
Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.
2/5
Weathered Wayfarer

Weathered Wayfarer {W}

Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1/1
Weatherlight

Weatherlight {4}

Legendary Artifact - Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Crew 3
4/5
Weatherlight Compleated

Weatherlight Compleated {2}

Legendary Artifact - Vehicle
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
5/5
  • Dominaria United Promos 242p 242s
  • Dominaria United
Weatherseed Elf

Weatherseed Elf {G}

Creature - Elf
{T}: Target creature gains forestwalk until end of turn.
"My grandmother once told me the future of our world was inside the Weatherseed. When I touched it, I knew she was right."
1/1
  • Urza's Legacy
Weatherseed Faeries

Weatherseed Faeries {2}{U}

Creature - Faerie
Flying, protection from red
Two days after the forge was completed, the faeries were immune to its flames.
2/1
Weatherseed Totem

Weatherseed Totem {3}

Artifact
{T}: Add {G}.
{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
  • Time Spiral
Weatherseed Treefolk

Weatherseed Treefolk {2}{G}{G}{G}

Creature - Treefolk
Trample
When Weatherseed Treefolk dies, return it to its owner's hand.
5/3
Weave Fate

Weave Fate {3}{U}

Instant
Draw two cards.
Destiny is a flickering path among tangled possibilities.
Weaver of Blossoms
Blossom-Clad Werewolf

Weaver of Blossoms {2}{G}

Creature - Human Werewolf
{T}: Add one mana of any color.
Daybound
Living in harmony with nature . . .
2/3
Card has other part: Blossom-Clad Werewolf
Weaver of Currents

Weaver of Currents {1}{G}{U}

Creature - Snake Druid
{T}: Add {C}{C}.
"Your waters sustain the living and carry the dead. Mighty Luxa, let your power flow through me!"
2/2
  • Amonkhet
Weaver of Harmony

Weaver of Harmony {1}{G}

Enchantment Creature - Snake Druid
Other enchantment creatures you control get +1/+1.
{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy.
2/2
Weaver of Lies

Weaver of Lies {5}{U}{U}

Creature - Beast
Morph {4}{U}
When Weaver of Lies is turned face up, turn any number of target creatures with morph abilities other than Weaver of Lies face down.
4/4
  • Legions
Weaver of Lightning

Weaver of Lightning {2}{R}

Creature - Human Shaman
Reach
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
"Lightning in a bottle? That's not where I need it."
1/4
Web

Web {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and has reach.
Web Shot

Web Shot {2}{G}

Instant - Adventure
Destroy target creature with flying.
"Filthy, sticky, vile, noxious—and I haven't even started describing the webs."
—Erinis, gloom stalker
Card has other part: Ettercap