4584 cards found
Obosh, the Preypiercer

Obosh, the Preypiercer {3}{B/R}{B/R}

Legendary Creature - Hellion Horror
Companion — Your starting deck contains only cards with odd mana values and land cards.
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
3/5
Obsessive Astronomer

Obsessive Astronomer {1}{R}

Creature - Human Wizard
If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.
Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
"Sleep? I can sleep when I'm dead!"
2/2
Obsessive Collector

Obsessive Collector {3}{U}

Creature - Spirit
Flying
Ward {2}
Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.
4/4
  • Alchemy: Innistrad
Obsessive Stitcher

Obsessive Stitcher {1}{U}{B}

Creature - Human Wizard
{T}: Draw a card, then discard a card.
{2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.
No one is as dedicated to perfection as a stitcher working on their latest masterpiece.
0/3
Related card: Bind to Secrecy
Obsianus Golem

Obsianus Golem {6}

Artifact Creature - Golem
"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . . ."
—"Song of the Artificer"
4/6
Obsidian Fireheart

Obsidian Fireheart {1}{R}{R}{R}

Creature - Elemental
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you."
4/4
Obstinate Baloth

Obstinate Baloth {2}{G}{G}

Creature - Beast
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
4/4
Obstinate Familiar

Obstinate Familiar {R}

Creature - Lizard
If you would draw a card, you may skip that draw instead.
"Lizards make excellent familiars. They never know when they've lost."
—Matoc, lavamancer
1/1
  • Odyssey
Obyra, Dreaming Duelist

Obyra, Dreaming Duelist {U}{B}

Legendary Creature - Faerie Warrior
Flash
Flying
Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life.
Obyra sleepwalks through the wilds, hunting for worthy opponents.
2/2
  • Wilds of Eldraine
Obzedat, Ghost Council

Obzedat, Ghost Council {1}{W}{W}{B}{B}

Legendary Creature - Spirit Advisor
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
5/5
Odious Trow

Odious Trow {B/G}

Creature - Troll
{1}{B/G}: Regenerate Odious Trow.
Trows are the vile trolls that lurk in the bogs of Shadowmoor. They reappear each night to frighten the living and gnaw the dead.
1/1
  • Eventide
Odric's Outrider

Odric's Outrider {3}{W}

Creature - Human Knight
Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
Terms like "safe route" and "cleared district" are a source of dark humor to the cathars who patrol the ruins of Thraben.
2/4
Odric, Blood-Cursed

Odric, Blood-Cursed {1}{R}{W}

Legendary Creature - Vampire Soldier
When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control.
3/3
Odric, Master Tactician

Odric, Master Tactician {2}{W}{W}

Legendary Creature - Human Soldier
First strike
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
"Fear holds no place in faith's battle plan."
3/4
Ogre Battlecaster

Ogre Battlecaster {2}{R}

Creature - Ogre Shaman
First strike
Whenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying {R}{R} in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value.
3/3
  • Jumpstart 2022
Ogre Errant

Ogre Errant {3}{R}

Creature - Ogre Knight
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn.
Knights kept returning from Ogre's Pass wearing nothing but bruises, so they decided to just pretend it was on their side.
3/4
  • Throne of Eldraine
Ogre Jailbreaker

Ogre Jailbreaker {3}{B}

Creature - Ogre Rogue
Defender
Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.
It took three years for it to occur to him to use the chain as a weapon, but once it did, he made up for lost time.
4/4
Ogre Menial

Ogre Menial {3}{R}

Creature - Phyrexian Ogre
Infect
{R}: Ogre Menial gets +1/+0 until end of turn.
0/4
  • New Phyrexia
Ogre Recluse

Ogre Recluse {3}{R}

Creature - Ogre Warrior
Whenever a player casts a spell, tap Ogre Recluse.
"Those ogres who did not embrace oni worship were cast out, cursed, and forced into hermitage, waiting for the day the oni would come for them."
—The History of Kamigawa
5/4
  • Betrayers of Kamigawa
Ogre-Head Helm

Ogre-Head Helm {1}{R}

Artifact Creature - Equipment Ogre
Equipped creature gets +2/+2.
Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure {3}
2/2
Ohabi Caleria

Ohabi Caleria {1}{G}{W}

Legendary Creature - Elf Archer
Reach
Untap all Archers you control during each other player's untap step.
Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.
1/3
  • Dominaria United Commander 36 58
Ohran Viper

Ohran Viper {1}{G}{G}

Snow Creature - Snake
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
The ohran viper is not cold-blooded. Its veins course with the same antigelid venom used to kill its prey.
1/3
Ojer Axonil, Deepest Might
Temple of Power

Ojer Axonil, Deepest Might {2}{R}{R}

Legendary Creature - God
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
Card has other part: Temple of Power
Ojer Kaslem, Deepest Growth
Temple of Cultivation

Ojer Kaslem, Deepest Growth {3}{G}{G}

Legendary Creature - God
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
6/5
Card has other part: Temple of Cultivation
Ojer Taq, Deepest Foundation
Temple of Civilization

Ojer Taq, Deepest Foundation {4}{W}{W}

Legendary Creature - God
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
6/6
Card has other part: Temple of Civilization