3447 cards found
Stargaze

Stargaze {X}{B}{B}

Sorcery
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
"Some batfolk dedicate their lives to seeing the world beyond them."
—Warion, scholar of the Cosmos
  • Bloomburrow
Starlight Snare

Starlight Snare {2}{U}

Enchantment - Aura
Enchant creature
When Starlight Snare enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Starlit Soothsayer

Starlit Soothsayer {2}{B}

Creature - Bat Cleric
Flying
At the beginning of your end step, if you gained or lost life this turn, surveil 1.
"The Lunar Paean is upon us. Let us turn to our ancestors for guidance, and look to our children for hope."
2/2
  • Bloomburrow
Starscape Cleric

Starscape Cleric {1}{B}

Creature - Bat Cleric
Offspring {2}{B}
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
2/1
  • Bloomburrow
Starseer Mentor

Starseer Mentor {3}{W}{B}

Creature - Bat Warlock
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
"Each star is given a name befitting its grandeur. This one is called Aurax, the Night-Eater. That one is called Blinky."
3/5
  • Bloomburrow
Starving Revenant

Starving Revenant {2}{B}{B}

Creature - Spirit Horror
When Starving Revenant enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
4/4
Related card: Glimmer Hoarder
  • The Lost Caverns of Ixalan Promos 123p 123s
  • The Lost Caverns of Ixalan 123 338
Stasis Field

Stasis Field {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
Old glitches in mage-ring function became critical tools in Vryn's defense.
  • March of the Machine
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Static Net

Static Net {3}{W}

Enchantment
When Static Net enters, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.
When Static Net enters, you gain 2 life and create a tapped Powerstone token.
  • The Brothers' War
Staunch Crewmate

Staunch Crewmate {1}{U}

Creature - Human Pirate
When Staunch Crewmate enters, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Leave you? Not a chance. You still owe me money."
2/1
Related card: Brazen Boarding
  • The Lost Caverns of Ixalan
Stay Hidden, Stay Silent

Stay Hidden, Stay Silent {1}{U}

Enchantment - Aura
Enchant creature
When Stay Hidden, Stay Silent enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
  • Duskmourn: House of Horror 74 291
Steam Clean

Steam Clean {1}{U}

Sorcery - Adventure
Return target nonland permanent to its owner's hand.
Card has other part: Scalding Viper
Steamcore Scholar

Steamcore Scholar {2}{U}

Creature - Weird Detective
Flying, vigilance
When Steamcore Scholar enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
"Hm. That's weird."
2/2
  • Murders at Karlov Manor Promos 71p 71s
  • Murders at Karlov Manor 71 397
Steaming Sauna

Steaming Sauna {3}{U}{U}

Enchantment - Room
You have no maximum hand size.
At the beginning of your end step, draw a card.
Card has other part: Roaring Furnace
  • Duskmourn: House of Horror Promos 230pb 230sb
  • Duskmourn: House of Horror 230b 343b
Steampath Charger

Steampath Charger {1}{R}

Creature - Lizard Warlock
Offspring {2}
When this creature dies, it deals 1 damage to target player.
Hot-footed and cold-blooded.
2/1
  • Bloomburrow
Steel Exemplar

Steel Exemplar {5}

Artifact Creature - Wizard
Trample
Steel Exemplar enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
Reports differed on whether the figure was an automaton or a mage, mostly because few who saw it survived.
4/4
  • The Brothers' War
Steel Hellkite

Steel Hellkite {6}

Artifact Creature - Dragon
Flying
{2}: This creature gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
5/5
Steel Seraph

Steel Seraph {6}

Artifact Creature - Angel
Prototype {1}{W}{W} — 3/3
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
5/4
Steer Clear

Steer Clear {W}

Instant
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
"Just because you can saddle a critter, doesn't mean it'll let you ride."
—Annie Flash
  • Outlaws of Thunder Junction
Stenn, Paranoid Partisan

Stenn, Paranoid Partisan {W}{U}

Legendary Creature - Human Wizard
As Stenn, Paranoid Partisan enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost {1} less to cast.
{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
Step Between Worlds

Step Between Worlds {3}{U}{U}

Sorcery
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U}
  • Outlaws of Thunder Junction Promos 70p 70s
  • Outlaws of Thunder Junction 70 321
Sterling Hound

Sterling Hound {3}

Artifact Creature - Dog
When Sterling Hound enters, surveil 2.
"Beware of Cog"
—Prosperity courthouse sign
3/2
  • Outlaws of Thunder Junction
Sterling Keykeeper

Sterling Keykeeper {1}{W}

Creature - Human Mercenary
{2}, {T}: Tap target non-Mount creature.
"If you don't want to tell me where the stash is, you'd best start getting comfy in there. You just let me know when you've changed your mind."
2/2
  • Outlaws of Thunder Junction
Sterling Supplier

Sterling Supplier {4}{W}

Creature - Bird Soldier
Flying
When Sterling Supplier enters, put a +1/+1 counter on another target creature you control.
The Sterling Company can always rely on him to bring the thunder.
3/4
  • Outlaws of Thunder Junction
Stern Lesson

Stern Lesson {2}{U}

Instant
Draw two cards, then discard a card. Create a tapped Powerstone token.
"The brothers are brilliant, but their quarreling will be the death of me."
—Tocasia, journal entry
  • The Brothers' War