28721 cards found
Watcher in the Mist

Watcher in the Mist {3}{U}{U}

Creature - Spirit
Flying
When Watcher in the Mist enters, surveil 2.
3/4
Watcher in the Web

Watcher in the Web {4}{G}

Creature - Spider
Reach
Watcher in the Web can block an additional seven creatures each combat.
"Lost in the woods" is an optimistic way to describe a villager's disappearance. "Found in the woods" is frequently more appropriate.
2/5
Watcher of Hours

Watcher of Hours {5}{U}

Creature - Sphinx
Flying, ward {3}
Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1.
Suspend 6—{1}{U}
6/6
  • Murders at Karlov Manor Commander 25 335
Watcher of the Roost

Watcher of the Roost {2}{W}

Creature - Bird Soldier
Flying
Morph—Reveal a white card in your hand.
When Watcher of the Roost is turned face up, you gain 2 life.
2/1
Watcher of the Spheres

Watcher of the Spheres {W}{U}

Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
Whenever another creature you control with flying enters, Watcher of the Spheres gets +1/+1 until end of turn.
2/2
  • Core Set 2021
Watchers of the Dead

Watchers of the Dead {2}

Artifact Creature - Cat
Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest.
They are tasked with protecting the entrance to the embalming chambers.
2/2
Watchful Automaton

Watchful Automaton {3}

Artifact Creature - Construct
{2}{U}: Scry 1.
"Before we can destroy our enemies, we must find them. We must peer into every wretched hovel and every teeming market."
—Baral, Chief of Compliance
2/2
  • Aether Revolt
Watchful Blisterzoa

Watchful Blisterzoa {4}{U}{U}

Creature - Phyrexian Jellyfish
Flying
Watchful Blisterzoa enters with an oil counter on it.
When Watchful Blisterzoa dies, draw cards equal to the number of oil counters on it.
After a series of ambushes, Uulbrek demanded a sentry with no blind spots.
4/4
  • Phyrexia: All Will Be One
Watchful Giant

Watchful Giant {5}{W}

Creature - Giant Soldier
When Watchful Giant enters, create a 1/1 white Human creature token.
Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.
3/6
  • Ravnica Allegiance
Watchful Naga

Watchful Naga {2}{G}

Creature - Snake Wizard
You may exert Watchful Naga as it attacks. When you do, draw a card.
The forked tongue of the naga is sensitive to drifting scent trails from the past, present, and sometimes even the future.
2/2
Watchful Radstag

Watchful Radstag {2}{G}

Creature - Elk Mutant
Evolve
Whenever Watchful Radstag evolves, create a token that's a copy of it.
Don't mistake timidness for defenselessness.
2/2
Watchwing Scarecrow

Watchwing Scarecrow {4}

Artifact Creature - Scarecrow
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
The wings are held in place by wicker rods. The rods are held in place by pure faith.
2/4
  • Shadowmoor
Watchwolf

Watchwolf {G}{W}

Creature - Wolf
Only in Ravnica do the wolves watch the flock.
3/3
Water Elemental

Water Elemental {3}{U}{U}

Creature - Elemental
Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.
5/4
Water Servant

Water Servant {2}{U}{U}

Creature - Elemental
{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.
"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides."
—Jestus Dreya, Of Elements and Eternity
3/4
Water Wings

Water Wings {1}{U}

Instant
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof.
Luckily for the plummeting Johann, the hydroloft spell was one he had actually mastered.
  • Wilds of Eldraine
Water Wurm

Water Wurm {U}

Creature - Wurm
Water Wurm gets +0/+1 as long as an opponent controls an Island.
1/1
  • The Dark
Watercourser

Watercourser {2}{U}

Creature - Elemental
{U}: Watercourser gets +1/-1 until end of turn.
"Beware an eddy where there should be none or a stretch that flows too fast or too slow."
—Old Fishbones, Martyne river guide
2/3
Waterfall Aerialist

Waterfall Aerialist {3}{U}

Creature - Djinn Wizard
Flying
Ward {2}
Form and function in perfect unity.
3/1
  • Strixhaven: School of Mages
Waterfront Bouncer

Waterfront Bouncer {1}{U}

Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
Closing time comes earlier to some than to others.
1/1
Waterfront District

Waterfront District

Land
Waterfront District enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.
The bottom of the dark canals is littered with countless corpses and treasures.
  • Streets of New Capenna 259 357
Waterkin Shaman

Waterkin Shaman {1}{U}

Creature - Elemental Shaman
Whenever a creature you control with flying enters, Waterkin Shaman gets +1/+1 until end of turn.
"They come to drink, to bathe, and—I believe—to play."
2/1
Waterknot

Waterknot {1}{U}{U}

Enchantment - Aura
Enchant creature
When Waterknot enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Waterlogged Grove

Waterlogged Grove

Land
{T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
Waterlogged Hulk
Watertight Gondola

Waterlogged Hulk {U}

Artifact
{T}: Mill a card.
Craft with Island {3}{U}
Card has other part: Watertight Gondola
  • The Lost Caverns of Ixalan