3827 cards found
Sea Sprite

Sea Sprite {1}{U}

Creature - Faerie
Flying, protection from red
"No one can catch what won't be caught."
—Kakra, sea troll
1/1
Related card: Apocalypse Chime
Seacoast Drake

Seacoast Drake {1}{U}

Creature - Drake
Flying
Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.
1/3
  • Magic 2014
Searchlight Companion

Searchlight Companion {3}

Artifact Creature - Drone
Flying
When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.
The merging of the spirit and material realms has resulted in some unusual friendships.
1/1
  • Kamigawa: Neon Dynasty
Searchlight Geist

Searchlight Geist {2}{B}

Creature - Spirit
Flying
{3}{B}: Searchlight Geist gains deathtouch until end of turn.
It rises with the fall of darkness, seeking souls to extinguish.
2/1
  • Avacyn Restored
Seascape Aerialist

Seascape Aerialist {4}{U}

Creature - Merfolk Wizard Ally
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
"The sky is like another sea. It teems with currents, life, and endless possibility."
2/3
  • Zendikar
Second Little Pig

Second Little Pig {1}{W/B}

Creature - Boar
{2}{W/B}{W/B}: Second Little Pig perpetually becomes a Boar Spirit with base power and toughness 4/4 and gains flying. Activate only if Second Little Pig isn't a Spirit.
2/3
Related cards: Drover of the Swine Lend a Ham Porcine Portent Swine Rebellion
  • Alchemy: Wilds of Eldraine
Secretkeeper

Secretkeeper {3}{U}

Creature - Spirit
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
It is all the things that humanity was not meant to know.
2/2
  • Saviors of Kamigawa
Sedraxis Specter

Sedraxis Specter {U}{B}{R}

Creature - Specter
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B}
3/2
Segovian Angel

Segovian Angel {W}

Creature - Angel
Flying, vigilance
When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive.
1/1
Related card: Celestial Vault
Seismic Elemental

Seismic Elemental {3}{R}{R}

Creature - Elemental
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
"Trying to stop it would be foolish. If you feel it coming—run!"
—Sergeant Ryda
4/4
Seismic Rupture

Seismic Rupture {2}{R}

Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure.
  • Dragons of Tarkir
Seismic Shudder

Seismic Shudder {1}{R}

Instant
Seismic Shudder deals 1 damage to each creature without flying.
"The land here seems to go out of its way to kill you."
—Chandra Nalaar
  • Zendikar
Seismic Stomp

Seismic Stomp {1}{R}

Sorcery
Creatures without flying can't block this turn.
"It is not in me to tread lightly."
—Ryda, geomancer
Seize the Soul

Seize the Soul {2}{B}{B}

Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
  • Guildpact
Selective Adaptation

Selective Adaptation {4}{G}{G}

Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
  • Commander 2020
Selenia, Dark Angel

Selenia, Dark Angel {3}{W}{B}

Legendary Creature - Phyrexian Angel
Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
"I am light. I am dark. I must give my life to serve; not even death can release me."
—Selenia, dark angel
3/3
Selfless Spirit

Selfless Spirit {1}{W}

Creature - Spirit Cleric
Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
"There is always more to give."
2/1
Seller of Songbirds

Seller of Songbirds {2}{W}

Creature - Human
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
"Lady Wren is the one merchant in Keyhole Downs who isn't running a scam."
—Mirela, Azorius hussar
1/2
Senate Courier

Senate Courier {2}{U}

Creature - Bird
Flying
{1}{W}: Senate Courier gains vigilance until end of turn.
"This Dovin Baan came from nowhere. Watch him. Read his letters. He is more than he appears."
—Lazav
1/4
  • Ravnica Allegiance
Senate Griffin

Senate Griffin {2}{W/U}{W/U}

Creature - Griffin
Flying
When Senate Griffin enters the battlefield, scry 1.
"The Senate griffins overhead used to make people think of order and safety. Not anymore."
—Lavinia
3/2
  • Ravnica Allegiance
Sengir Bats

Sengir Bats {1}{B}{B}

Creature - Bat
Flying
Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
"They are the eyes of the Baron, and they know your fears."
—Ihsan's Shade
1/2
Related card: Apocalypse Chime
  • Homelands 57a 57b
Sengir Connoisseur

Sengir Connoisseur {3}{B}{B}

Creature - Vampire
Flying
Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.
"We cannot afford to let the Phyrexians win. They taste terrible."
3/3
  • Dominaria United
Sengir Nosferatu

Sengir Nosferatu {3}{B}{B}

Creature - Vampire
Flying
{1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
4/4
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
Sengir, the Dark Baron

Sengir, the Dark Baron {4}{B}{B}

Legendary Creature - Vampire Noble
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner
4/4