5005 cards found
Avenging Druid

Avenging Druid {2}{G}

Creature - Human Druid
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
1/3
Avian Oddity

Avian Oddity {3}{U}

Creature - Bird
Flying
Cycling {2}{U}
When you cycle Avian Oddity, put a flying counter on target creature you control.
2/4
  • Ikoria: Lair of Behemoths
Aviary Mechanic

Aviary Mechanic {1}{W}

Creature - Dwarf Artificer
When Aviary Mechanic enters, you may return another permanent you control to its owner's hand.
Pilots take crippled skyships to the Aviaries, trusting Ghirapur's most talented mechanics to get them back into the air.
2/2
Awakened Skyclave
Invasion of Zendikar

Awakened Skyclave

Creature - Elemental
(Color indicator: Awakened Skyclave is green)
Vigilance, haste
As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.
{T}: Add one mana of any color.
Nahiri tried to bend Zendikar to Phyrexia's will. In response, the world rose against her.
4/4
Card has other part: Invasion of Zendikar
  • March of the Machine
Awestruck Cygnet

Awestruck Cygnet {W}

Creature - Bird Scout
Starting intensity 0
Whenever a creature you control with flying enters, if this creature is named Awestruck Cygnet, cards you own named Awestruck Cygnet intensify by 1.
As long as this card's intensity is 3 or more, it has base power and toughness 5/4, has flying and vigilance, and is named Radiant Swan.
2/1
  • Alchemy: Bloomburrow
Axebane Beast

Axebane Beast {3}{G}

Creature - Beast
"Imagine a gigantic pine cone that's extremely territorial and always in a foul mood."
—Zhosmir, urban huntmaster
3/4
  • Ravnica Allegiance
Axebane Ferox

Axebane Ferox {2}{G}{G}

Creature - Beast
Deathtouch, haste
Ward—Collect evidence 4.
4/4
Axebane Guardian

Axebane Guardian {2}{G}

Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Only a worthy few are permitted within the sentient forest known as Axebane.
0/3
Axebane Stag

Axebane Stag {6}{G}

Creature - Elk
"When the spires have burned and the cobblestones are dust, he will take his rightful place as king of the wilds."
—Kirce, Axebane guardian
6/7
  • Return to Ravnica
Axgard Cavalry

Axgard Cavalry {1}{R}

Creature - Dwarf Berserker
{T}: Target creature gains haste until end of turn.
Riding the goat
—Dwarven expression meaning
"a foolhardy act of bravery"
2/2
Ayara's Oathsworn

Ayara's Oathsworn {1}{B}

Creature - Human Knight
Menace
Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
2/2
Ayara, First of Locthwain

Ayara, First of Locthwain {B}{B}{B}

Legendary Creature - Elf Noble
Whenever Ayara, First of Locthwain or another black creature you control enters, each opponent loses 1 life and you gain 1 life.
{T}, Sacrifice another black creature: Draw a card.
Mourning shifts seamlessly to celebration as she chooses her next suitor.
2/3
Ayara, Widow of the Realm
Ayara, Furnace Queen

Ayara, Widow of the Realm {1}{B}{B}

Legendary Creature - Elf Noble
{T}, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.
{5}{R/P}: Transform Ayara. Activate only as a sorcery.
3/3
Card has other part: Ayara, Furnace Queen
Ayula, Queen Among Bears

Ayula, Queen Among Bears {1}{G}

Legendary Creature - Bear
Whenever another Bear you control enters, choose one —
• Put two +1/+1 counters on target Bear.
• Target Bear you control fights target creature you don't control.
Born from the oldest red cedar, nursed on the sap of the tallest spruce, coronated under the mightiest pine.
2/2
Azimaet Drake

Azimaet Drake {2}{U}

Creature - Drake
Flying
{U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.
"A vizier's dish, best served drenched in honey and almonds."
—Suq'Ata royal recipe
1/3
  • Mirage
Azor's Elocutors

Azor's Elocutors {3}{W/U}{W/U}

Creature - Human Advisor
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
3/5
  • Return to Ravnica
Azor, the Lawbringer

Azor, the Lawbringer {2}{W}{W}{U}{U}

Legendary Creature - Sphinx
Flying
When Azor, the Lawbringer enters, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
6/6
Azorius First-Wing

Azorius First-Wing {W}{U}

Creature - Griffin
Flying, protection from enchantments
With a steady diet of lawbreakers, Azorius griffins inevitably develop a resistance to the contraband magic that taints much of their prey.
2/2
  • Dissension
Azorius Guildmage

Azorius Guildmage {W/U}{W/U}

Creature - Vedalken Wizard
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability.
2/2
Azorius Knight-Arbiter

Azorius Knight-Arbiter {3}{W}{U}

Creature - Human Knight
Vigilance
Azorius Knight-Arbiter can't be blocked.
Thanks to the magic in his Writ of Passage, alms beasts lumbered aside, anarchs bowed their heads, and even Rakdos acrobats rolled their spikewheels out of his way.
2/5
  • Ravnica Allegiance
Azorius Traffic Enforcement

Azorius Traffic Enforcement {2}{W}

Creature - Human Soldier
Creatures opponents control entering the battlefield don't cause backup abilities to trigger.
At the beginning of your combat step, detain target creature with backup or vehicle an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2/3
  • Unknown Event
Azra Matchthrower

Azra Matchthrower {3}{R}

Creature - Azra Warrior
Battlebond (You may pair this creature with an unpaired battle you control when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Azra Matchthrower is paired with a battle, each of those permanents has "Whenever this permanent is dealt combat damage, this permanent deals 1 damage to any target."
4/4
  • Unknown Event
Azra Oddsmaker

Azra Oddsmaker {1}{B}{R}

Creature - Azra Warrior
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
"I never give odds on my own fights. Unless, of course, you want to bet against me . . ."
3/3
Azure Drake

Azure Drake {3}{U}

Creature - Drake
Flying
More so than "storm" or "pirate,"
"drake" is the word a sailor least wants to hear.
2/4
Baba Lysaga, Night Witch

Baba Lysaga, Night Witch {1}{B}{G}

Legendary Creature - Human Warlock
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
Better the cold night than her warm hospitality.
3/3