366 cards found
Emerald Dragon

Emerald Dragon {4}{G}{G}

Creature - Dragon
Flying, trample
Emerald dragons hate prying eyes, and they have a host of ways to deter them.
4/4
Card has other part: Dissonant Wave
Related card: Emerald Dragon (Alchemy)
Details
Legalities
Rulings
  • 2022-06-10 Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can't be targeted. Abilities that apply "as [this creature] enters the battlefield" are also replacement effects and can't be targeted.
  • 2022-06-10 Activated abilities are written in the form "Cost: Effect." Some keyword abilities, such as equip, are activated abilities and will have colons in their reminder texts.
  • 2022-06-10 Activated and triggered abilities from noncreature sources include abilities of noncreature cards that can be activated or triggered from other zones, such as cycling abilities.
  • 2022-06-10 An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
  • 2022-06-10 An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • 2022-06-10 Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • 2022-06-10 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
  • 2022-06-10 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
  • 2022-06-10 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.
  • 2022-06-10 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • 2022-06-10 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
  • 2022-06-10 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.
  • 2022-06-10 If you counter a delayed triggered ability that triggers at the beginning of the "next" occurrence of a specified step or phase, that ability won't trigger again the following time that phase or step occurs.
  • 2022-06-10 Mana abilities can't be targeted. An activated mana ability is one that could produce mana as it resolves, doesn't require a target, and isn't a loyalty ability. A triggered mana ability is one that could produce mana as it resolves, triggers on the resolution of an activated mana ability or on mana being added, and doesn't require a target.
  • 2022-06-10 Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities, such as prowess and myriad, are triggered abilities and will have "when," "whenever," or "at" in their reminder texts.
  • 2022-06-10 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • 2022-06-10 You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
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Printings

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Foreign names
Emerald Dragon (Alchemy)

Emerald Dragon (Alchemy) {4}{G}{G}

Creature - Dragon
Flying, ward {2}
4/4
Card has other part: Dissonant Wave (Alchemy)
Related card: Emerald Dragon
Details
Legalities
Printings
  • Alchemy Horizons: Baldur's Gate (uncommon)

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Foreign names
Enduring Scalelord

Enduring Scalelord {4}{G}{W}

Creature - Dragon
Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
Only the sun that beats down upon Arashin's walls could shine more brightly.
4/4
Details
Legalities
Rulings
  • 2015-02-25 A creature entering the battlefield with one or more +1/+1 counters on it will cause Enduring Scalelord's ability to trigger.
  • 2015-02-25 If +1/+1 counters are put on multiple creatures you control (other than Enduring Scalelord) at the same time, Enduring Scalelord's ability will trigger once for each of those creatures.
  • 2015-02-25 If you control two Enduring Scalelords, putting a +1/+1 counter on one of them will cause the ability of the other one to trigger. When this ability resolves, you'll put a +1/+1 counter on the other Scalelord. This will cause the ability of the first one to trigger. This loop will repeat until you choose not to put a +1/+1 counter on one of the Enduring Scalelords.
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Printings

Card is in preconstructed decks:

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Foreign names
  • 不朽王鳞
  • 不朽王鱗
  • Ausdauernde Schuppenfürstin
  • Seigneur squameux perpétuel
  • Signore della Scaglia Perpetua
  • 忍耐の鱗王
  • 인내하는 비늘군주
  • Senhor Escamado Resistente
  • Несгибаемый Чешуйчатый Владыка
  • Señora de escamas resistente
Eternal Dragon

Eternal Dragon {5}{W}{W}

Creature - Dragon Spirit
Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.
Plainscycling {2}
5/5
Details
Legalities
Rulings
  • 2009-02-01 Plainscycling is a form of cycling. Any ability that triggers on a card being cycled also triggers on Plainscycling this card. Any ability that stops a cycling ability from being activated also stops Plainscycling from being activated.
  • 2009-02-01 Plainscycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with Plainscycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
  • 2009-02-01 Unlike the normal cycling ability, Plainscycling doesn't allow you to draw a card. Instead, it lets you search your library for a Plains card. After you find a Plains card in your library, you reveal it, put it into your hand, then shuffle your library.
  • 2009-02-01 You can choose to find any card with the Plains land type, including nonbasic lands. You can also choose not to find a card, even if there is a Plains card in your library.
Links
Printings

Card is in preconstructed decks:

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Foreign names
  • 不朽巨龙
  • 不朽巨龍
  • Ewiger Drache
  • Dragon éternel
  • Drago Eterno
  • 永遠のドラゴン
  • Dragão Perpétuo
  • Вечный Дракон
  • Dragón eterno
Exalted Dragon

Exalted Dragon {4}{W}{W}

Creature - Dragon
Flying
Exalted Dragon can't attack unless you sacrifice a land.
If dragons excel at anything more than vanity, it is greed.
5/5
Details
  • Artist: Matthew D. Wilson
  • Collector Number: 6
  • Available only as nonfoil
  • Rarity: rare
  • Exalted Dragon is on the Reserved List.
  • Released: 1998-06-15
  • Set: Exodus
Legalities
Rulings
  • 2004-10-04 You have to sacrifice a land at the time you declare this creature as an attacker if you want it to attack. This is additive with any other attack costs.
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Printings

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Foreign names
  • Ehrwürdiger Drache
  • Dragon exalté
  • Drago Eminente
  • 高みのドラゴン
  • Dragão Exaltado
  • Dragón eminente
Faerie Dragon

Faerie Dragon {2}{G}{G}

Summon Dragon
Flying
{1}{G}{G}: Play a random effect.
1/3
Details
Legalities
  • Faerie Dragon is not legal in any format.
Printings
  • Astral Cards (common)

Card is in preconstructed decks:

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Foreign names
Fallaji Dragon Engine

Fallaji Dragon Engine {8}

Artifact Creature - Dragon
Prototype {2}{R} — 1/3
Flying
{2}: Fallaji Dragon Engine gets +1/+0 until end of turn.
5/5
Details
Legalities
Rulings
  • 2022-10-14 A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.
  • 2022-10-14 Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell.
  • 2022-10-14 If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.
  • 2022-10-14 Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.
  • 2022-10-14 The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard.
  • 2022-10-14 When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.
  • 2022-10-14 When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for {2}{R} (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.
Links
Printings
  • The Brothers' War (uncommon)

Card is in preconstructed decks:

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Foreign names
  • 法拉吉龙形引擎
  • Fallaji-Drachenmaschine
  • Dragon-machine fallaji
  • Drago Meccanico di Fallaji
  • ファラジのドラゴン・エンジン
  • Dragão Mecânico Fallaji
  • Dragón mecánico fallaji
Fang Dragon

Fang Dragon {5}{R}{R}

Creature - Dragon
Flying
"Watch out for its teeth, tail, claws, wings, back, and front."
—Olga, cavalier
6/3
Card has other part: Forktail Sweep
Details
Legalities
Rulings
  • 2022-06-10 An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
  • 2022-06-10 An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • 2022-06-10 Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • 2022-06-10 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
  • 2022-06-10 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
  • 2022-06-10 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.
  • 2022-06-10 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • 2022-06-10 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
  • 2022-06-10 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.
  • 2022-06-10 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • 2022-06-10 You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
Links
Printings
  • Commander Legends: Battle for Baldur's Gate (common)

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Foreign names
Fearsome Whelp

Fearsome Whelp {1}{R}

Creature - Dragon
Flying
At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast."
1/1
Details
  • Artist: Ilse Gort
  • Collector Number: 40
  • Available only as nonfoil
  • Promo: alchemy
  • Rarity: uncommon
  • Released: 2021-12-09
  • Set: Alchemy: Innistrad
  • Stamp: arena
Legalities
Links
Printings
  • Alchemy: Innistrad (uncommon)

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Foreign names
Fire Dragon

Fire Dragon {6}{R}{R}{R}

Creature - Dragon
Flying
When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.
6/6
Details
  • Artist: William Simpson
  • Collector Number: 125
  • Available only as nonfoil
  • Rarity: rare
  • Released: 1997-05-01
  • Set: Portal
Legalities
Rulings
  • 2008-10-01 If there are no other creatures on the battlefield, Fire Dragon will have to target itself. The ability is mandatory.
Links
Printings

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Foreign names
  • Feuerdrache
  • Dragon de feu
  • 炎のドラゴン
  • Dragón de fuego