30988 cards found
Aeronaut Admiral

Aeronaut Admiral {3}{W}

Creature - Human Pilot
Flying
Vehicles you control have flying.
The Consulate recruits its best pilots from the League of Aeronauts. Many go on to command entire fleets.
3/1
Aeronaut Cavalry

Aeronaut Cavalry {4}{W}

Creature - Human Soldier
Flying
When Aeronaut Cavalry enters, put a +1/+1 counter on another target Soldier you control.
"The ground is where wars are waged, but the air is where they are won."
—Harbin, vanguard aviator
3/4
  • The Brothers' War
Aeronaut Tinkerer

Aeronaut Tinkerer {2}{U}

Creature - Human Artificer
Aeronaut Tinkerer has flying as long as you control an artifact.
"All tinkerers have their heads in the clouds. I don't intend to stop there."
2/3
Aeronaut's Wings

Aeronaut's Wings {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
Volunteers rarely questioned why the airborne battalion always seemed to be recruiting.
  • The Brothers' War
Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait {4}{G}{U}

Legendary Creature - Serpent
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
"To sail through those waters is to offer oneself as tribute."
—Captain Hoyrik
5/5
Aesthetic Consultation

Aesthetic Consultation {B}

Instant
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
Aesthir Glider

Aesthir Glider {3}

Artifact Creature - Bird Construct
Flying
Aesthir Glider can't block.
An ancient device recovered from a thawing glacier high in the Karplusan mountains.
2/1
Aether Adept

Aether Adept {1}{U}{U}

Creature - Human Wizard
When Aether Adept enters, return target creature to its owner's hand.
"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."
2/2
Aether Barrier

Aether Barrier {2}{U}

Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay {1}.
"Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable."
—Belbe
  • Nemesis
Aether Burst

Aether Burst {1}{U}

Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
As fleeting as a cephalid's promise.
  • Odyssey
Aether Channeler

Aether Channeler {2}{U}

Creature - Human Wizard
When Aether Channeler enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
2/1
Aether Charge

Aether Charge {4}{R}

Enchantment
Whenever a Beast you control enters, you may have it deal 4 damage to target opponent or planeswalker.
"Is it just me, or does that meteor have teeth?"
  • Onslaught
Aether Chaser

Aether Chaser {1}{R}

Creature - Human Artificer
First strike
When Aether Chaser enters, you get {E}{E}.
Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2/1
Aether Figment

Aether Figment {1}{U}

Creature - Illusion
Kicker {3}
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters with two +1/+1 counters on it.
1/1
Aether Flash

Aether Flash {2}{R}{R}

Enchantment
Whenever a creature enters, Aether Flash deals 2 damage to it.
As the foul beast appeared, arcane lightning crackled around it.
Aether Gale

Aether Gale {3}{U}{U}

Sorcery
Return six target nonland permanents to their owners' hands.
The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.
Aether Gust

Aether Gust {1}{U}

Instant
Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.
The chill wind extinguishes flame, and frosts the leaf on the branch.
Aether Helix

Aether Helix {3}{G}{U}

Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Some Quandrix mages prefer to study at twilight, watching their experimental equations trace glowing trails against the encroaching darkness.
  • Strixhaven: School of Mages
Aether Herder

Aether Herder {3}{G}

Creature - Elf Artificer Druid
When Aether Herder enters, you get {E}{E}.
Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
3/3
  • Aether Revolt
Aether Hub

Aether Hub

Land
When Aether Hub enters, you get {E}.
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
It powers the dreams of Ghirapur.
Aether Inspector

Aether Inspector {3}{W}

Creature - Dwarf Artificer
Vigilance
When Aether Inspector enters, you get {E}{E}.
Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2/3
Aether Meltdown

Aether Meltdown {1}{U}

Enchantment - Aura
Flash
Enchant creature or Vehicle
When Aether Meltdown enters, you get {E}{E}.
Enchanted creature gets -4/-0.
Aether Membrane

Aether Membrane {1}{R}{R}

Creature - Wall
Defender; reach
Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.
0/5
Aether Mutation

Aether Mutation {3}{G}{U}

Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Aether Poisoner

Aether Poisoner {1}{B}

Creature - Human Artificer
Deathtouch
When Aether Poisoner enters, you get {E}{E}.
Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
1/1