22523 cards found
Against All Odds

Against All Odds {3}{W}

Sorcery
Choose one or both —
• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.
• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
Agate Assault

Agate Assault {2}{R}

Sorcery
Choose one —
• Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
"Only an amateur crushes their enemies with a cold rock."
  • Bloomburrow
Agate Instigator

Agate Instigator {1}{R}

Creature - Lizard Rogue
Offspring {1}{R}
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
1/3
  • Bloomburrow Commander 21 56
Agate-Blade Assassin

Agate-Blade Assassin {1}{B}

Creature - Lizard Assassin
Whenever Agate-Blade Assassin attacks, defending player loses 1 life and you gain 1 life.
Some lizardfolk wield the precious agate and yearn for fire. Others wield it and thirst for blood.
1/3
  • Bloomburrow
Agatha of the Vile Cauldron

Agatha of the Vile Cauldron {R}{G}

Legendary Creature - Human Warlock
Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
1/1
  • Wilds of Eldraine 199 360
  • Wilds of Eldraine Promos 199p 199s
Agatha's Champion

Agatha's Champion {4}{G}

Creature - Human Knight
Bargain
Trample
When Agatha's Champion enters, if it was bargained, it fights up to one target creature you don't control.
4/4
  • Wilds of Eldraine
Agatha's Soul Cauldron

Agatha's Soul Cauldron {2}

Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
  • Wilds of Eldraine 242 366
  • Wilds of Eldraine Promos 242p 242s
Age-Graced Chapel
Glasswing Grace

Age-Graced Chapel

Land
Age-Graced Chapel enters tapped.
{T}: Add {W} or {B}.
"Empires fall, cities crumble, righteousness remains."
—Chapel inscription
Card has other part: Glasswing Grace
  • Modern Horizons 3
Ageless Entity

Ageless Entity {3}{G}{G}

Creature - Elemental
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself.
4/4
Ageless Guardian

Ageless Guardian {1}{W}

Creature - Spirit Soldier
Ancient ruins dot the world of Arcavios, most older than Strixhaven itself and many still guarded by soldiers from the Blood Age, centuries after their deaths.
1/4
  • Strixhaven: School of Mages
Agency Coroner

Agency Coroner {4}{B}

Creature - Ogre Cleric
{2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.
"Well, cause of death seems pretty straightforward, but what else can you tell me, friend?"
3/6
  • Murders at Karlov Manor
Agency Outfitter

Agency Outfitter {4}{U}{U}

Creature - Sphinx Detective
Flying
When Agency Outfitter enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
4/3
Related cards: Magnifying Glass Thinking Cap
  • Murders at Karlov Manor
Agent Frank Horrigan

Agent Frank Horrigan {5}{B}{G}

Legendary Creature - Mutant Warrior
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters or attacks, proliferate twice.
8/6
Agent of Masks

Agent of Masks {3}{W}{B}

Creature - Human Advisor
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
"Two-faced" is an understatement.
2/3
Agent of Raffine

Agent of Raffine {U}

Creature - Human Rogue
{2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
1/2
  • Alchemy: New Capenna
Agent of Treachery

Agent of Treachery {5}{U}{U}

Creature - Human Rogue
When Agent of Treachery enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
"The more secrets you have, the more easily you become my pawn."
2/3
  • Core Set 2020 Promos 43p 43s
  • Core Set 2020
Agent of the Iron Throne

Agent of the Iron Throne {2}{B}

Legendary Enchantment - Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
You give your clients what they want at a fair price. What happens after that is none of your concern.
  • Commander Legends: Battle for Baldur's Gate 107 492
Agent of the Shadow Thieves

Agent of the Shadow Thieves {1}{B}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Your skill, dexterity, and moral flexibility make you a valuable asset to your guild.
  • Commander Legends: Battle for Baldur's Gate 108 493
Agent's Toolkit

Agent's Toolkit {1}{G}{U}

Artifact - Clue
Agent's Toolkit enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it.
Whenever a creature you control enters, you may move a counter from Agent's Toolkit onto that creature.
{2}, Sacrifice Agent's Toolkit: Draw a card.
Aggravated Assault

Aggravated Assault {2}{R}

Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
"The knights of Embereth fought with the fire of the Irencrag in their hearts. Though many fell, not a single one retreated."
—Last Stand of the Realm
Aggressive Biomancy

Aggressive Biomancy {X}{X}{G}{U}

Sorcery
Create X tokens that are copies of target creature you control, except they have "When this creature enters, it fights up to one target creature you don't control."
"I am an esteemed scientist. Base violence is beneath me. Luckily, it's not beneath my subjects."
—Gulistan, Simic biomancer
  • Modern Horizons 3 Commander 69 121
Aggressive Crag

Aggressive Crag

Land
At the beginning of your combat step, tap Aggressive Crag.
{T}: Add {R} or {W}.
Aggressive Detective

Aggressive Detective {3}{R}

Creature - Minotaur Detective
Whenever Aggressive Detective attacks, if all your commanders have been revealed, Aggressive Detective deals 2 damage to each opponent.
4/4
  • Unknown Event
Aggressive Instinct

Aggressive Instinct {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
"Mowu was wary that day, as though he sensed the danger ahead."
—Jiang Yanggu's travelogue
Aggressive Mammoth

Aggressive Mammoth {3}{G}{G}{G}

Creature - Elephant
Trample
Other creatures you control have trample.
"Approach from behind. That way, if it does charge, at least you aren't in front of it."
—Vivien Reid
8/8