6951 cards found
Aria of Flame

Aria of Flame {2}{R}

Enchantment
When Aria of Flame enters the battlefield, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
  • Modern Horizons
Ark of Blight

Ark of Blight {2}

Artifact
{3}, {T}, Sacrifice Ark of Blight: Destroy target land.
When opened, it erases entire landscapes from minds and maps.
  • Scourge
Arm-Mounted Anchor

Arm-Mounted Anchor {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
  • The Lost Caverns of Ixalan Commander 67 99
Armageddon Clock

Armageddon Clock {6}

Artifact
At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.
{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
Related card: Golgothian Sylex
Armed

Armed {1}{R}

Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse
Card has other part: Dangerous
  • Dragon's Maze
Armillary Sphere

Armillary Sphere {2}

Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
The mysterious purpose of two of the rings had eluded Esper mages—until now.
Armored Transport

Armored Transport {3}

Artifact Creature - Construct
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
"If only our jails were as secure."
—Arrester Lavinia, Tenth Precinct
2/1
  • Gatecrash
Armorer Guildmage

Armorer Guildmage {R}

Creature - Human Wizard
{B}, {T}: Target creature gets +1/+0 until end of turn.
{G}, {T}: Target creature gets +0/+1 until end of turn.
Zhalfir's destiny rings in tempered steel.
—Armorer Guild maxim
1/1
  • Mirage
Armory Automaton

Armory Automaton {3}

Artifact Creature - Construct
Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it.
With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.
2/2
Armory Veteran

Armory Veteran {1}{R}

Creature - Orc Warrior
As long as Armory Veteran is equipped, it has menace.
"This one is for goblins, this one is for owlbears, this one is for toast, this one is for . . ."
2/2
Related card: Armory Veteran (Alchemy)
  • Adventures in the Forgotten Realms
Armory Veteran (Alchemy)

Armory Veteran (Alchemy) {1}{R}

Creature - Orc Warrior
Ward—Pay 2 life.
As long as Armory Veteran is equipped, it has menace.
2/2
Related card: Armory Veteran
  • Adventures in the Forgotten Realms
Armory of Iroas

Armory of Iroas {2}

Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip {2}
From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle.
Arms Dealer

Arms Dealer {2}{R}

Creature - Goblin Rogue
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded."
—Grezkrick's Emporium motto
1/1
Arms Race

Arms Race {3}{R}

Enchantment
{3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.
"You want it good, fast, or cheap? You can't have all three."
  • The Brothers' War
Arms Scavenger

Arms Scavenger {1}{R}

Creature - Human Warrior
At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.
Equip abilities you activate cost {1} less to activate.
2/2
Related cards: Boots of Speed Ceremonial Knife Cliffhaven Kitesail Colossus Hammer Dueling Rapier Goldvein Pick Jousting Lance Mask of Immolation Mirror Shield Relic Axe Rogue's Gloves Scavenged Blade Shield of the Realm Spare Dagger Tormentor's Helm
  • Alchemy: Innistrad
Arni Brokenbrow

Arni Brokenbrow {2}{R}

Legendary Creature - Human Berserker
Haste
Boast — {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn.
"I headbutted a troll. And won."
3/3
Arni Metalbrow

Arni Metalbrow {2}{R}

Legendary Creature - Human Berserker
Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
3/3
Arrow Storm

Arrow Storm {3}{R}{R}

Sorcery
Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
First the thunder, then the rain.
Arrows of Justice

Arrows of Justice {2}{R/W}

Instant
Arrows of Justice deals 4 damage to target attacking or blocking creature.
Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away.
  • Gatecrash
Art Appreciation

Art Appreciation {1}{R}

Sorcery
Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.
There's no defending against public opinion.
  • Unfinity 99 385
Arterial Alchemy

Arterial Alchemy {2}{R}

Enchantment
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Artifact Blast

Artifact Blast {R}

Instant
Counter target artifact spell.
The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created.
Related card: Golgothian Sylex
Artificer's Dragon

Artificer's Dragon {6}

Artifact Creature - Dragon
Flying
{R}: Artifact creatures you control get +1/+0 until end of turn.
Unearth {3}{R}{R}
4/4
Artillerize

Artillerize {3}{R}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Artillerize deals 5 damage to any target.
Phyrexian or Mirran, most goblins stick to the job they know best.
Artillery Enthusiast

Artillery Enthusiast {R}

Creature - Goblin Artificer
Modified creatures you control have menace.
When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value.
1/2
  • Alchemy: Kamigawa