664 cards found
Grove of the Guardian

Grove of the Guardian

Land
{T}: Add {C}.
{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.
Growing Ranks

Growing Ranks {2}{G/W}{G/W}

Enchantment
At the beginning of your upkeep, populate.
"We will grow an army large enough to withstand the Izzet's madness."
—Trostani
Gruul Charm

Gruul Charm {R}{G}

Instant
Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
"Not Gruul? Then die!"
—Borborygmos
Gruul Cluestone

Gruul Cluestone {3}

Artifact
{T}: Add {R} or {G}.
{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.
  • Dragon's Maze
Gruul Guildgate

Gruul Guildgate

Land - Gate
This land enters tapped.
{T}: Add {R} or {G}.
The scarred rubble around the gate is testament to past meetings of the Clans, summits that inevitably devolved into brawls.
Gruul Keyrune

Gruul Keyrune {3}

Artifact
{T}: Add {R} or {G}.
{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
As perilous and unpredictable as the wilds themselves.
  • Gatecrash
Gruul Ragebeast

Gruul Ragebeast {5}{R}{G}

Creature - Beast
Whenever Gruul Ragebeast or another creature you control enters, that creature fights target creature an opponent controls.
"If the other guilds want a war, they should know we've been ready the whole time."
—Ruric Thar, Ghor-Clan chieftain
6/6
  • Gatecrash
Gruul War Chant

Gruul War Chant {2}{R}{G}

Enchantment
Attacking creatures you control get +1/+0 and have menace.
"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
—Kroshkar, Gruul shaman
Guardian of the Gateless

Guardian of the Gateless {4}{W}

Creature - Angel
Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
3/3
Guild Feud

Guild Feud {5}{R}

Enchantment
At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
  • Return to Ravnica
Guildscorn Ward

Guildscorn Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from multicolored.
"The Gateless have risen. The Ten shall fall."
—Ninth District graffiti
  • Gatecrash
Gutter Skulk

Gutter Skulk {1}{B}

Creature - Zombie Rat
Upon finding his warehouse infested, Gaven didn't know whether to get an exterminator or an exorcist.
2/2
  • Gatecrash
Guttersnipe

Guttersnipe {2}{R}

Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
He wants to watch Ravnica burn, one soul at a time.
2/2
Related card: Kayla's Kindling
Gyre Sage

Gyre Sage {1}{G}

Creature - Elf Druid
Evolve
{T}: Add {G} for each +1/+1 counter on Gyre Sage.
1/2
Haazda Snare Squad

Haazda Snare Squad {2}{W}

Creature - Human Soldier
Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
They've been probation officers, army grunts, bounty hunters—anything to make their district safer.
1/4
  • Dragon's Maze
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.
A place to relax, if you have the proper permit.
Hands of Binding

Hands of Binding {1}{U}

Sorcery
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher
  • Gatecrash
Haunter of Nightveil

Haunter of Nightveil {3}{U}{B}

Creature - Spirit
Creatures your opponents control get -1/-0.
The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims.
3/4
  • Dragon's Maze
Havoc Festival

Havoc Festival {4}{B}{R}

Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up.
"We can't control enemies who have no regard for their own survival."
—Arrester Lavinia, Tenth Precinct
  • Return to Ravnica
Hellhole Flailer

Hellhole Flailer {1}{B}{R}

Creature - Ogre Warrior
Unleash
{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.
3/2
  • Return to Ravnica
Hellkite Tyrant

Hellkite Tyrant {4}{R}{R}

Creature - Dragon
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
6/5
Hellraiser Goblin

Hellraiser Goblin {2}{R}

Creature - Goblin Berserker
Creatures you control have haste and attack each combat if able.
Don't let him lead the soldiers, but by all means let him lead the way.
2/2
Heroes' Reunion

Heroes' Reunion {G}{W}

Instant
Target player gains 7 life.
They share no bloodline, but a bond greater than family unites them. Such are the gifts of the Worldsoul.
Hidden Strings

Hidden Strings {1}{U}

Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher
High Priest of Penance

High Priest of Penance {W}{B}

Creature - Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
"All I require is faith, loyalty, obedience, trust, and complete and utter devotion."
1/1