28721 cards found
Wakening Sun's Avatar

Wakening Sun's Avatar {5}{W}{W}{W}

Creature - Dinosaur Avatar
When Wakening Sun's Avatar enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."
—Chitlati, Lightning Rider
7/7
Waker of Waves

Waker of Waves {5}{U}{U}

Creature - Whale
Creatures your opponents control get -1/-0.
{1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
On the open sea, there is nowhere to hide.
7/7
Waker of the Wilds

Waker of the Wilds {2}{G}{G}

Creature - Merfolk Shaman
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
"Our foes are many and mighty, but not as many as the trees or as mighty as the sea."
3/3
Wakeroot Elemental

Wakeroot Elemental {4}{G}{G}

Creature - Elemental
{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land.
"When the forest walks, it's too late to run."
—Horent, Khalni druid
5/5
  • Core Set 2020 Promos 202p 202s
  • Core Set 2020
Wakestone Gargoyle

Wakestone Gargoyle {3}{W}

Creature - Gargoyle
Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Its pulsating cry shatters bonds of iron, granite, and servitude.
3/4
Waking Nightmare

Waking Nightmare {2}{B}

Sorcery - Arcane
Target player discards two cards.
"Once each year, the oni and other evil spirits paraded through villages to disturb mortals' sleep. During the war, this parade became a nightly event."
—Observations of the Kami War
Waking the Trolls

Waking the Trolls {4}{R}{G}

Enchantment - Saga
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Walk the Aeons

Walk the Aeons {4}{U}{U}

Sorcery
Buyback—Sacrifice three Islands.
Target player takes an extra turn after this one.
Walk the Plank

Walk the Plank {B}{B}

Sorcery
Destroy target non-Merfolk creature.
When Captain Thorn adds a new ship to his fleet, he gives the crew a simple choice: follow me, or fall in the sea.
Walk with the Ancestors

Walk with the Ancestors {4}{G}

Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4.
  • The Lost Caverns of Ixalan
Walk-In Closet

Walk-In Closet {2}{G}

Enchantment - Room
You may play lands from your graveyard.
Card has other part: Forgotten Cellar
  • Duskmourn: House of Horror Promos 205pa 205sa
  • Duskmourn: House of Horror 205a 341a
Walker of Secret Ways

Walker of Secret Ways {2}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn.
1/2
Walker of the Grove

Walker of the Grove {6}{G}{G}

Creature - Elemental
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke {4}{G}
7/7
Walker of the Wastes

Walker of the Wastes {4}{C}

Creature - Eldrazi
Trample
Walker of the Wastes gets +1/+1 for each land you control named Wastes.
In the absence of life, something yet grows.
4/4
Related card: Wastes
  • Oath of the Gatewatch
Walking Archive

Walking Archive {3}

Artifact Creature - Golem
Defender
Walking Archive enters with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
1/1
Walking Atlas

Walking Atlas {2}

Artifact Creature - Construct
{T}: You may put a land card from your hand onto the battlefield.
Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain.
1/1
  • Worldwake
Walking Ballista

Walking Ballista {X}{X}

Artifact Creature - Construct
Walking Ballista enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0/0
Walking Bulwark

Walking Bulwark {1}

Artifact Creature - Golem
Defender
{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
0/3
  • Dominaria United
Walking Corpse

Walking Corpse {1}{B}

Creature - Zombie
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
2/2
Walking Dead

Walking Dead {1}{B}

Creature - Zombie
{B}: Regenerate Walking Dead.
The Walking Dead are the remains of freakish experiments by the Necromantic Lords.
1/1
  • Legends
Walking Desecration

Walking Desecration {2}{B}

Creature - Zombie
{B}, {T}: Creatures of the creature type of your choice attack this turn if able.
Such sacrilege turns blinding grief into blinding rage.
1/1
  • Onslaught
Walking Dream

Walking Dream {3}{U}

Creature - Illusion
Walking Dream can't be blocked.
Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
Dreams, by definition, live shorter lives than those who dream them.
3/3
  • Stronghold
Walking Skyscraper

Walking Skyscraper {8}

Artifact Creature - Construct
This spell costs {1} less to cast for each modified creature you control.
Trample
Walking Skyscraper has hexproof as long as it's untapped.
8/8
  • Kamigawa: Neon Dynasty
Walking Sponge

Walking Sponge {1}{U}

Creature - Sponge
{T}: Target creature loses your choice of flying, first strike, or trample until end of turn.
Not only does it catch fish, it cleans them too.
1/1
  • Urza's Legacy
Walking Wall

Walking Wall {4}

Artifact Creature - Wall
Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
"The fortress is not what it seems."
—Arcum Dagsson, Soldevi Machinist
0/6