28887 cards found
Vizkopa Vampire

Vizkopa Vampire {2}{W/B}

Creature - Vampire
Lifelink
Orzhov vampires look for allies in unlikely places in case their new guildmaster turns on them. The fate of the Obzedat is proof of Kaya's power and her hatred of the living dead.
3/1
Vizzerdrix

Vizzerdrix {6}{U}

Creature - Rabbit Beast
A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.
6/6
Voda Sea Scavenger

Voda Sea Scavenger {2}{U}

Creature - Merfolk Rogue
Domain — When Voda Sea Scavenger enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
3/2
  • Dominaria United
Vodalian Arcanist

Vodalian Arcanist {1}{U}

Creature - Merfolk Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
The Vodalian Empire tends to be insular. The scholarly Volshe caste are the exception, using education as an antidote to xenophobia.
1/3
Vodalian Hexcatcher

Vodalian Hexcatcher {1}{U}

Creature - Merfolk Wizard
Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
"You're just one more pollutant to be removed from the sea."
1/1
Vodalian Hypnotist

Vodalian Hypnotist {1}{U}

Creature - Merfolk Wizard
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
"Deceit is the heart of war."
1/1
Vodalian Illusionist

Vodalian Illusionist {2}{U}

Creature - Merfolk Wizard
{U}{U}, {T}: Target creature phases out.
"Torahn gore these shifty fishtails! You can't even get close to one."
—Tahngarth of the Weatherlight
2/2
Vodalian Knights

Vodalian Knights {1}{U}{U}

Creature - Merfolk Knight
First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
{U}: Vodalian Knights gains flying until end of turn.
Fear the Knight leaping from the water into the air, weapon ready.
2/2
Vodalian Mage

Vodalian Mage {2}{U}

Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
"Vodalian Mages are remarkable. Their merchants bring them arcane lore and devices from across the seas."
—Lydia Wynforth, Mayor of Trokair
1/1
Vodalian Merchant

Vodalian Merchant {1}{U}

Creature - Merfolk
When Vodalian Merchant enters, draw a card, then discard a card.
Not choosing sides in a war can be dangerous—but lucrative.
1/2
Vodalian Mindsinger

Vodalian Mindsinger {1}{U}{U}

Creature - Merfolk Wizard
Kicker {1}{R} and/or {1}{G}
Vodalian Mindsinger enters with two +1/+1 counters on it for each time it was kicked.
When Vodalian Mindsinger enters, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
2/2
Vodalian Mystic

Vodalian Mystic {1}{U}

Creature - Merfolk Wizard
{T}: Target instant or sorcery spell becomes the color of your choice.
"Sometimes when I look at the ocean, I could swear it changes colors."
—Sisay
1/1
  • Apocalypse
Vodalian Serpent

Vodalian Serpent {3}{U}

Creature - Serpent
Kicker {2}
Vodalian Serpent can't attack unless defending player controls an Island.
If Vodalian Serpent was kicked, it enters with four +1/+1 counters on it.
2/2
  • Invasion
Vodalian Soldiers

Vodalian Soldiers {1}{U}

Creature - Merfolk Soldier
"Vodalian rank is displayed by the colors and patterns of their skin. Beware the color red; that is the badge of the empress's favor."
—Corbio, pearl diver
1/2
Vodalian War Machine

Vodalian War Machine {1}{U}{U}

Creature - Wall
Defender
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
0/4
  • Fallen Empires
Vodalian Wave-Knight

Vodalian Wave-Knight {2}{W}{U}

Creature - Merfolk Knight
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
As Phyrexian portals roared open, she whispered a prayer to Svyelun for the strength to cleanse the sky.
3/3
  • March of the Machine Commander 43 130
Vodalian Zombie

Vodalian Zombie {U}{B}

Creature - Merfolk Zombie
Protection from green
"Every last one of you will become my servant. It's a shame you won't live to see the irony."
—Tsabo Tavoc, Phyrexian general
2/2
  • Invasion
Vogar, Necropolis Tyrant

Vogar, Necropolis Tyrant {3}{B}{B}

Legendary Creature - Zombie Giant
Menace
Whenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant.
When Vogar dies, draw a card for each +1/+1 counter on it.
A despot in life. A monster in death.
4/4
  • Game Night: Free-for-All
Vohar, Vodalian Desecrator

Vohar, Vodalian Desecrator {U}{B}

Legendary Creature - Phyrexian Merfolk Wizard
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
1/2
Voice of All

Voice of All {2}{W}{W}

Creature - Angel
Flying
As Voice of All enters, choose a color.
Voice of All has protection from the chosen color.
2/2
Voice of Duty

Voice of Duty {3}{W}

Creature - Angel
Flying, protection from green
"Next to Law is Duty, and Duty must be obeyed. If the frame of Duty is broken, none shall weave life's fabric."
—Song of All, canto 167
2/2
  • Urza's Destiny
Voice of Grace

Voice of Grace {3}{W}

Creature - Angel
Flying, protection from black
"Opposite Law is Grace, and Grace must be preserved. If the strands of Grace are unraveled, its design will be lost, and the people with it."
—Song of All, canto 167
2/2
  • Urza's Saga
Voice of Law

Voice of Law {3}{W}

Creature - Angel
Flying, protection from red
"Life's balance is as a star: on one point is Law, and Law must be upheld. If the knots of order are loosened, chaos will spill through."
—Song of All, canto 167
2/2
  • Urza's Saga
Voice of Many

Voice of Many {2}{G}{G}

Creature - Elf Druid
When Voice of Many enters, draw a card for each opponent who controls fewer creatures than you.
His words echo every roar, screech, and howl of the wilds.
3/3
Voice of Reason

Voice of Reason {3}{W}

Creature - Angel
Flying, protection from blue
"Next to Grace is Reason, and Reason must be retained. If the web of Reason comes unwoven, madness will escape."
—Song of All, canto 167
2/2
  • Urza's Destiny