3779 cards found
Rune-Brand Juggler

Rune-Brand Juggler {B}{R}

Creature - Human Shaman
When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control.
{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
Notice: Guests of Hellbender may be exposed to occasional bursts of flame.
2/2
  • Murders at Karlov Manor
Runes of the Deus

Runes of the Deus {4}{R/G}

Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
  • Shadowmoor
Runo Stromkirk
Krothuss, Lord of the Deep

Runo Stromkirk {1}{U}{B}

Legendary Creature - Vampire Cleric
Flying
When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.
1/4
Card has other part: Krothuss, Lord of the Deep
Ruric Thar, the Unbowed

Ruric Thar, the Unbowed {4}{R}{G}

Legendary Creature - Ogre Warrior
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6
Rushblade Commander

Rushblade Commander {B}{R}

Creature - Azra Warrior
Warriors your team controls have haste.
"I like a quick victory. More time to celebrate."
2/2
  • Battlebond
Rushed Rebirth

Rushed Rebirth {B}{G}

Instant
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Witherbloom students learn to see death not as tragedy, but as opportunity.
Rusko, Clockmaker

Rusko, Clockmaker {2}{U}{B}

Legendary Creature - Human Artificer
When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
3/3
Related card: Midnight Clock
  • Alchemy: The Brothers' War
Ruthless Deathfang

Ruthless Deathfang {4}{U}{B}

Creature - Dragon
Flying
Whenever you sacrifice a creature, target opponent sacrifices a creature.
"Bring forth the dead, their skull-grins and rattle-bones. We will feast upon their wailing ghosts."
—Silumgar, translated from Draconic
4/4
Ruthless Lawbringer

Ruthless Lawbringer {1}{W}{B}

Creature - Vampire Assassin
When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
There's only one law that truly matters to the Sterling Company: never stand in the way of profit.
3/2
  • Outlaws of Thunder Junction 229 372
Sabertooth Nishoba

Sabertooth Nishoba {4}{G}{W}

Creature - Cat Beast Warrior
Trample, protection from blue and from red
They sneer at the terrestrial dangers found on peaks and shores, eager to prove themselves against new and even mightier foes.
5/5
  • Invasion
Sacred Fire

Sacred Fire {R}{W}

Instant
Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback {4}{R}{W}
"Do not confuse justice with mercy."
—Odric, Order of Saint Traft
Safehold Duo

Safehold Duo {3}{G/W}

Creature - Elf Warrior Shaman
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
2/4
  • Shadowmoor
Safehold Elite

Safehold Elite {1}{G/W}

Creature - Elf Scout
Persist
"I refuse to die—not at the hands of one such as you."
2/2
Safewright Quest

Safewright Quest {G/W}

Sorcery
Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.
  • Shadowmoor
Saffi Eriksdotter

Saffi Eriksdotter {G}{W}

Legendary Creature - Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
In the blink of an eye, she strode from deep snow to dusty waste. From the crease of light behind her, a voice rang hollow: "Saffi, wait for me . . . ."
2/2
Sage of the Inward Eye

Sage of the Inward Eye {2}{U}{R}{W}

Creature - Djinn Wizard
Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
"No one petal claims beauty for the lotus."
3/4
Sages of the Anima

Sages of the Anima {3}{G}{U}

Creature - Elf Wizard
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Godtrackers found new pantheons of beast-gods beyond Naya's borders.
3/4
  • Alara Reborn
Sagu Mauler

Sagu Mauler {4}{G}{U}

Creature - Beast
Trample, hexproof
Morph {3}{G}{U}
The Sagu Jungle's thick undergrowth conceals even the largest predators—if they wish to remain hidden.
6/6
Saheeli Rai

Saheeli Rai {1}{U}{R}

Legendary Planeswalker - Saheeli
[+1]: Scry 1. Saheeli Rai deals 1 damage to each opponent.
[–2]: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
[–7]: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
Loyalty:
3
Saheeli, Filigree Master

Saheeli, Filigree Master {2}{U}{R}

Legendary Planeswalker - Saheeli
[+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.
[–2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.
[–4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast."
Loyalty:
3
Related card: Saheeli, Filigree Master (Alchemy)
Saheeli, Filigree Master (Alchemy)

Saheeli, Filigree Master (Alchemy) {2}{U}{R}

Legendary Planeswalker - Saheeli
[+1]: Scry 2. If you control an artifact, draw a card.
[–2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.
[–4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast."
Loyalty:
3
Related card: Saheeli, Filigree Master
  • The Brothers' War
Saheeli, Sublime Artificer

Saheeli, Sublime Artificer {1}{U/R}{U/R}

Legendary Planeswalker - Saheeli
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
[–2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Loyalty:
5
Saheeli, the Gifted

Saheeli, the Gifted {2}{U}{R}

Legendary Planeswalker - Saheeli
[+1]: Create a 1/1 colorless Servo artifact creature token.
[+1]: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.
[–7]: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.
Saheeli, the Gifted can be your commander.
Loyalty:
4
Saheeli, the Sun's Brilliance

Saheeli, the Sun's Brilliance {U}{R}

Legendary Creature - Human Artificer
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
What began as a single gift for Huatli became a battalion of automatons unlike anything ever seen on Ixalan.
2/2
  • The Lost Caverns of Ixalan Promos 239p 239s
  • The Lost Caverns of Ixalan 239 308
Sail into the West

Sail into the West {2}{G}{U}

Instant
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
  • Tales of Middle-earth Commander 68 149 475