27144 cards found
Zombie Infestation

Zombie Infestation {1}{B}

Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial.
Zombie Master

Zombie Master {1}{B}{B}

Creature - Zombie
Other Zombie creatures have swampwalk.
Other Zombies have "{B}: Regenerate this permanent."
Not even the cold embrace of death could keep him from his Prerelease events.
2/3
Zombie Musher

Zombie Musher {3}{B}

Snow Creature - Zombie
Snow landwalk
{S}: Regenerate Zombie Musher.
The World Spell thawed their icy graves, promising rest in soft, quiet earth at last. But Heidar called them to duty for a twisted cause.
2/3
  • Coldsnap
Zombie Ogre

Zombie Ogre {3}{B}{B}

Creature - Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon.
"On the plus side, Throg no longer thinks he's clever."
—Xanathar
3/5
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Zombie Outlander

Zombie Outlander {U}{B}

Creature - Zombie Scout
Protection from green
The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund.
2/2
  • Conflux
Zombified

Zombified

Creature - Zombie
(Color indicator: Zombified is black)
{4}{B}: Combine Zombified from your graveyard with target host.
{2}{B}, Exile a creature card from your graveyard:
Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2/+2
  • Unstable
Zombify

Zombify {3}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
"The first birth celebrates life. The second birth mocks it."
—Mystic elder
Zone of Flame

Zone of Flame {4}{R}{R}{R}

Enchantment - Aura
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.)
Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
  • Mystery Booster 2
Zoological Study

Zoological Study {2}{G}

Sorcery - Adventure
Mill five cards, then return a creature card milled this way to your hand.
Monster Manual, 3rd Edition (2000)
Card has other part: Monster Manual
Zopandrel, Hunger Dominus

Zopandrel, Hunger Dominus {5}{G}{G}

Legendary Creature - Phyrexian Horror
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
{G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus.
4/6
Zoraline, Cosmos Caller

Zoraline, Cosmos Caller {1}{W}{B}

Legendary Creature - Bat Cleric
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
3/3
Zoyowa Lava-Tongue

Zoyowa Lava-Tongue {B}{R}

Legendary Creature - Goblin Warlock
Deathtouch
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't.
2/2
  • The Lost Caverns of Ixalan 245 312
Zoyowa's Justice

Zoyowa's Justice {1}{R}

Instant
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value.
  • The Lost Caverns of Ixalan
Zulaport Chainmage

Zulaport Chainmage {3}{B}

Creature - Human Shaman Ally
Cohort{T}, Tap an untapped Ally you control: Target opponent loses 2 life.
The chains obey her. Everything else would do best to get out of her way.
4/2
Zulaport Cutthroat

Zulaport Cutthroat {1}{B}

Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous."
1/1
Zulaport Duelist

Zulaport Duelist {U}

Creature - Human Rogue
Flash
When Zulaport Duelist enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards.
1/1
  • Zendikar Rising
Zulaport Enforcer

Zulaport Enforcer {B}

Creature - Human Warrior
Level up {4}
LEVEL 1-2
3/3
LEVEL 3+
5/5
Zulaport Enforcer can't be blocked except by black creatures.
1/1
Zuo Ci, the Mocking Sage

Zuo Ci, the Mocking Sage {1}{G}{G}

Legendary Creature - Human Advisor
Hexproof
Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
1/2
Zur the Enchanter

Zur the Enchanter {1}{W}{U}{B}

Legendary Creature - Human Wizard
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Zur remained aloof from Terisiare's suffering, intent only on his own perfection.
1/4
Zur's Weirding

Zur's Weirding {3}{U}

Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Zur, Eternal Schemer

Zur, Eternal Schemer {W}{U}{B}

Legendary Creature - Human Wizard
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
1/4
Zuran Orb

Zuran Orb {0}

Artifact
Sacrifice a land: You gain 2 life.
"Obsession is Zur's one flaw as a magic user. His total preoccupation with immortality has become an affliction for his otherwise brilliant mind."
—Jodah, Archmage Eternal
Zuran Spellcaster

Zuran Spellcaster {2}{U}

Creature - Human Wizard
{T}: Zuran Spellcaster deals 1 damage to any target.
"A mage must be precise as well as potent, cautious as well as clever."
—Zur the Enchanter
1/1
Zurgo Bellstriker

Zurgo Bellstriker {R}

Legendary Creature - Orc Warrior
Zurgo Bellstriker can't block creatures with power 2 or greater.
Dash {1}{R}
2/2
Zurgo Helmsmasher

Zurgo Helmsmasher {2}{R}{W}{B}

Legendary Creature - Orc Warrior
Haste
Zurgo Helmsmasher attacks each combat if able.
During your turn, Zurgo Helmsmasher has indestructible.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
7/2