28721 cards found
Villagers of Estwald
Howlpack of Estwald

Villagers of Estwald {2}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
You can spot a werewolf-infested town by its lack of butcher shops.
2/3
Card has other part: Howlpack of Estwald
  • Innistrad
Villainous Ogre

Villainous Ogre {2}{B}

Creature - Ogre Warrior
Villainous Ogre can't block.
As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
"The war saw the ogres emerge from their caves, reeking of blood, with the power of oni in their veins."
—Observations of the Kami War
3/2
  • Champions of Kamigawa
Villainous Wealth

Villainous Wealth {X}{B}{G}{U}

Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Vindicate

Vindicate {1}{W}{B}

Sorcery
Destroy target permanent.
Vindictive Flamestoker

Vindictive Flamestoker {R}

Creature - Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on Vindictive Flamestoker.
{6}{R}, Sacrifice Vindictive Flamestoker: Discard your hand, then draw four cards. This ability costs {1} less to activate for each oil counter on Vindictive Flamestoker.
Her faith burns hot enough to sear away the flesh of the heretic.
1/2
  • Phyrexia: All Will Be One Promos 154p 154s
  • Phyrexia: All Will Be One 154 388
Vindictive Lich

Vindictive Lich {3}{B}

Creature - Zombie Wizard
When Vindictive Lich dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature.
• Target opponent discards two cards.
• Target opponent loses 5 life.
Heart, mind, soul—weapons all.
4/1
Vindictive Mob

Vindictive Mob {4}{B}{B}

Creature - Human Berserker
When Vindictive Mob enters, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.
Many minds, a single madness.
5/5
  • Ravnica: City of Guilds
Vindictive Vampire

Vindictive Vampire {3}{B}

Creature - Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.
2/3
Vine Dryad

Vine Dryad {3}{G}

Creature - Dryad
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk
1/3
  • Mercadian Masques
Vine Gecko

Vine Gecko {1}{G}

Creature - Elemental Lizard
The first kicked spell you cast each turn costs {1} less to cast.
Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.
"It's cute now, but those things tend to get a lot bigger when you're not looking."
—Fahar, expedition wizard
2/2
  • Zendikar Rising
Vine Kami

Vine Kami {6}{G}

Creature - Spirit
Menace
Soulshift 6
4/4
  • Champions of Kamigawa
Vine Mare

Vine Mare {2}{G}{G}

Creature - Elemental Horse
Hexproof
Vine Mare can't be blocked by black creatures.
When it passes, the dead are displaced by flourishing life.
5/3
Vine Snare

Vine Snare {2}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Nissa found that the vines of the marsh could ensnare just as well as forest vines could—maybe even better.
  • Magic Origins
Vine Trellis

Vine Trellis {1}{G}

Creature - Plant Wall
Defender
{T}: Add {G}.
Nature twists knots stronger than any rope.
0/4
Vineglimmer Snarl

Vineglimmer Snarl

Land
As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped.
{T}: Add {G} or {U}.
A verdant paradox of primal logic.
Vinelasher Kudzu

Vinelasher Kudzu {1}{G}

Creature - Plant
Landfall — Whenever a land you control enters, put a +1/+1 counter on Vinelasher Kudzu.
It grows to hate you.
1/1
Vinereap Mentor

Vinereap Mentor {B}{G}

Creature - Squirrel Druid
When Vinereap Mentor enters or dies, create a Food token.
"In youth, we reap. In death, we sow."
3/2
  • Bloomburrow
Vines of Vastwood

Vines of Vastwood {G}

Instant
Kicker {G}
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Vines of the Recluse

Vines of the Recluse {G}

Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it.
"The most elegant solutions are found in nature. You just have to know where to look."
Vineshaper Mystic

Vineshaper Mystic {2}{G}

Creature - Merfolk Shaman
When Vineshaper Mystic enters, put a +1/+1 counter on each of up to two target Merfolk you control.
She has never touched a loom, yet the tapestries she weaves are vast and beautiful.
1/3
  • Ixalan
Vineshaper Prodigy

Vineshaper Prodigy {1}{G}

Creature - Elf Druid
Kicker {1}{U}
When Vineshaper Prodigy enters, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
2/2
  • Dominaria United
Vineweft

Vineweft {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{4}{G}: Return Vineweft from your graveyard to your hand.
Fortified by the wilds.
  • Magic 2015
Vintara Elephant

Vintara Elephant {4}{G}

Creature - Elephant
Trample
{3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
Trained with the aid of rhystic magic, they become uneasy in its absence.
4/3
  • Prophecy
Vintara Snapper

Vintara Snapper {G}{G}

Creature - Turtle
Vintara Snapper has shroud as long as you control no untapped lands.
"The snapper is still when all else moves
And strikes when all are dozing."
—Tales of the Vintara Forest
2/2
Violent Eruption

Violent Eruption {1}{R}{R}{R}

Instant
Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness {1}{R}{R}