33454 cards found
Taste of Blood

Taste of Blood {B}

Sorcery
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
"How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams."
—Bram Stoker, Dracula
  • Magic 2012
True Believer

True Believer {W}{W}

Creature - Human Cleric
You have shroud.
So great is his certainty that mere facts cannot shake it.
2/2
Ever After

Ever After {4}{B}{B}

Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
Related card: Razor Demon
Sliver Hive

Sliver Hive

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Sliver spell.
{5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
Hazy Homunculus

Hazy Homunculus {1}{U}

Creature - Homunculus Illusion
This creature can't be blocked as long as defending player controls an untapped land.
They hide in dreams and whispers and faraway thoughts.
1/1
  • Prophecy
Sandstone Bridge

Sandstone Bridge

Land
This land enters tapped.
When this land enters, target creature gets +1/+1 and gains vigilance until end of turn.
{T}: Add {W}.
Abzan Devotee

Abzan Devotee {1}{B}

Creature - Dog Cleric
{1}: Add {W}, {B}, or {G}. Activate only once each turn.
{2}{B}: Return this card from your graveyard to your hand.
The Kin-Trees rediscovered after Dromoka's fall are tended by carefully chosen wardens.
2/1
  • Tarkir: Dragonstorm
Persuasive Interrogators

Persuasive Interrogators {4}{B}{B}

Creature - Gorgon Detective
When this creature enters, investigate.
Whenever you sacrifice a Clue, target opponent gets two poison counters.
5/6
  • Murders at Karlov Manor 98 345
Library Larcenist

Library Larcenist {2}{U}

Creature - Merfolk Rogue
Whenever this creature attacks, draw a card.
"I specialize in missing manuscripts, pilfered poetry, and lifted letters."
1/2
Caradora, Heart of Alacria

Caradora, Heart of Alacria {2}{G}{W}

Legendary Creature - Human Knight
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
4/2
Mana Bloom

Mana Bloom {X}{G}

Enchantment
This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
  • Return to Ravnica
Cavern Lampad

Cavern Lampad {3}{B}

Enchantment Creature - Nymph
Bestow {5}{B}
Intimidate
Enchanted creature gets +2/+2 and has intimidate.
2/2
Resistance Skywarden

Resistance Skywarden {3}{R}{R}

Creature - Ogre Rebel
Menace
Reach
When the Vulshok taught him the word for "home," he knew it was what he had been fighting for.
5/5
Runeflare Trap

Runeflare Trap {4}{R}{R}

Instant - Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
  • Zendikar
Dusk Legion Dreadnought

Dusk Legion Dreadnought {5}

Artifact - Vehicle
Vigilance
Crew 2
It loomed up over the horizon, silent and dark as a grave.
4/6
  • Ixalan
Hot Fix

Hot Fix {4}{W}{U}

Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
It's not a carpet moth, it's a feature.
Elvish Healer

Elvish Healer {2}{W}

Creature - Elf Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
"The Kjeldorans keep the Orcs at bay and we train their healers. Most human bargains aren't as fair."
—Laina of the Elvish Council
1/2
  • Ice Age
Leonin Skyhunter

Leonin Skyhunter {W}{W}

Creature - Cat Knight
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
2/2
Emet-Selch of the Third Seat

Emet-Selch of the Third Seat {2}{U}{B}

Legendary Creature - Elder Wizard
Spells you cast from your graveyard cost {2} less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
3/4
  • Final Fantasy Commander 81 170
Dread Slaver

Dread Slaver {3}{B}{B}

Creature - Zombie Horror
Whenever a creature dealt damage by this creature this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Half a brain rules the mindless.
3/5
Crash Through

Crash Through {R}

Sorcery
Creatures you control gain trample until end of turn.
Draw a card.
"We have to get out of the city, Djeru. All of us! Gather as many as you can."
—Samut, former Tah-crop initiate
Stinging Lionfish

Stinging Lionfish {1}{U}

Enchantment Creature - Fish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Starfish are its favorite prey.
2/1
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Orazca Raptor

Orazca Raptor {2}{R}{R}

Creature - Dinosaur
"If you come across a raptor in the city, stay perfectly still. At least then you'll be well rested when you die."
—Captain Brandis Thorn
3/4
  • Rivals of Ixalan
Dwarven Lieutenant

Dwarven Lieutenant {R}{R}

Creature - Dwarf Soldier
{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
"Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale."
—Sarpadian Empires, vol. IV
1/2
  • Fallen Empires
Eternal Scourge

Eternal Scourge {3}

Creature - Eldrazi Horror
You may cast this card from exile.
When this creature becomes the target of a spell or ability an opponent controls, exile this creature.
"It has latched onto this place like an infestation. All efforts at eradication have proved futile."
—Yeter, Trostad villager
3/3