4956 cards found
Mistform Dreamer

Mistform Dreamer {2}{U}

Creature - Illusion
Flying
{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
Devotion, the second myth of reality: The faithful are most hurt by the objects of their faith.
2/1
  • Onslaught
Mistform Mask

Mistform Mask {1}{U}

Enchantment - Aura
Enchant creature
{1}: Enchanted creature becomes the creature type of your choice until end of turn.
Trust, the fifth myth of reality: Every truth holds the seed of betrayal.
  • Onslaught
Mistform Mutant

Mistform Mutant {4}{U}{U}

Creature - Illusion Mutant
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Familiarity, the first myth of reality: What you know the best, you observe the least.
3/4
  • Onslaught
Mistform Seaswift

Mistform Seaswift {3}{U}

Creature - Illusion
Flying
{1}: Mistform Seaswift becomes the creature type of your choice until end of turn.
Morph {1}{U}
3/1
  • Legions
Mistform Skyreaver

Mistform Skyreaver {5}{U}{U}

Creature - Illusion
Flying
{1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.
Conviction, the third myth of reality: Only those who seek the truth can be deceived.
6/6
  • Onslaught
Mistform Sliver

Mistform Sliver {1}{U}

Creature - Illusion Sliver
All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
Taking the form of a junior researcher, the first sliver slipped out of Riptide.
1/1
  • Legions
Mistform Stalker

Mistform Stalker {1}{U}

Creature - Illusion
{1}: Mistform Stalker becomes the creature type of your choice until end of turn.
{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
1/1
  • Onslaught
Mistform Ultimus

Mistform Ultimus {3}{U}

Legendary Creature - Illusion
Mistform Ultimus is every creature type.
It may wear your face, but its mind is its own.
3/3
Mistform Wakecaster

Mistform Wakecaster {4}{U}

Creature - Illusion
Flying
{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.
{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.
2/3
  • Legions
Mistform Wall

Mistform Wall {2}{U}

Creature - Illusion Wall
Mistform Wall has defender as long as it's a Wall.
{1}: Mistform Wall becomes the creature type of your choice until end of turn.
Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties.
1/4
  • Onslaught
Mistform Warchief

Mistform Warchief {2}{U}

Creature - Illusion
Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.
{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
1/3
  • Scourge
Mizzium Transreliquat

Mizzium Transreliquat {3}

Artifact
{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact, except it has this ability.
"What is it? Um . . . what do you want it to be?"
—Juzba, Izzet tinker
  • Guildpact
Mnemonic Nexus

Mnemonic Nexus {3}{U}

Instant
Each player shuffles their graveyard into their library.
True enlightenment comes not with a new thought, but with understanding of all the old ones.
  • Ravnica: City of Guilds
Moaning Spirit

Moaning Spirit {2}{B}

Creature - Spirit
Flying
The dead sing their own lullabies.
2/1
  • Portal Second Age
Mob Justice

Mob Justice {1}{R}

Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
A single stone can start an avalanche.
  • Stronghold
Mob Mentality

Mob Mentality {R}

Enchantment - Aura
Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
"Why is loud stupidity so infectious?"
—Rana, Suq'Ata market fool
  • Visions
Mobile Fort

Mobile Fort {4}

Artifact Creature - Wall
Defender
{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0/6
  • Urza's Saga
Mogg Alarm

Mogg Alarm {1}{R}{R}

Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.
They make mountains into mogg holes.
  • Nemesis
Mogg Bombers

Mogg Bombers {3}{R}

Creature - Goblin
When another creature enters, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker.
Behind every great mogg bomber is another mogg with a shovel and a basket.
3/4
  • Stronghold
Mogg Cannon

Mogg Cannon {2}

Artifact
{T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Moggs never volunteer for anything twice.
  • Tempest
Mogg Jailer

Mogg Jailer {1}{R}

Creature - Goblin
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
Hey, wake up!
—Mogg secret password
2/2
  • Planeshift
Mogg Sentry

Mogg Sentry {R}

Creature - Goblin Warrior
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
Nothing makes a mogg madder than having to wake up.
1/1
Mogg Squad

Mogg Squad {1}{R}

Creature - Goblin
Mogg Squad gets -1/-1 for each other creature on the battlefield.
As they crept into the Weatherlight's hold, the squad leader held up his hand and whispered, "Stop, goblins—what's that sound?"
3/3
  • Tempest
Mogg Toady

Mogg Toady {1}{R}

Creature - Goblin
Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.
2/2
  • Nemesis
Mold Demon

Mold Demon {5}{B}{B}

Creature - Fungus Demon
When Mold Demon enters, sacrifice it unless you sacrifice two Swamps.
6/6
  • Legends