27607 cards found
Wibbly-wobbly, Timey-wimey

Wibbly-wobbly, Timey-wimey {1}{U}

Sorcery
Time travel.
Draw a card.
"People assume time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey stuff."
  • Doctor Who 62 667
Wicked Akuba

Wicked Akuba {B}{B}

Creature - Spirit
{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.
The sound of children weeping is a song that fills its heart with joy.
2/2
  • Champions of Kamigawa
Wicked Guardian

Wicked Guardian {3}{B}

Creature - Human Noble
When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
"Some are born to greatness. You were born to scrub greatness's floors."
4/2
Wicked Pact

Wicked Pact {1}{B}{B}

Sorcery
Destroy two target nonblack creatures. You lose 5 life.
Wicked Reward

Wicked Reward {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets +4/+2 until end of turn.
"The blood on my hands is merely proof of my ambition."
—Kaervek
Wicked Slumber

Wicked Slumber {3}{U}

Instant
Convoke
Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them.
  • March of the Machine
Wicked Visitor

Wicked Visitor {1}{B}

Creature - Nightmare
Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Amalgamations of many childhood nightmares stalked the realm of dreams, feeding on the collective terror of all those trapped in the Wicked Slumber.
2/2
  • Wilds of Eldraine
Wicked Wolf

Wicked Wolf {2}{G}{G}

Creature - Wolf
When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.
Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.
3/3
Wicker Picker

Wicker Picker {3}

Artifact Creature - Scarecrow Guest
Creature spells you cast have sticker kicker {1}.
"Unless you're quicker, I wouldn't snicker."
2/3
  • Unfinity 196 482
Wicker Warcrawler

Wicker Warcrawler {5}

Artifact Creature - Scarecrow
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
It's the twisted creation of a kithkin diviner who dreamed of very large crows.
6/6
  • Shadowmoor
Wicker Witch

Wicker Witch {3}

Artifact Creature - Scarecrow
When there were no more crows to scare, it focused its efforts elsewhere.
3/1
  • Shadows over Innistrad
Wickerbough Elder

Wickerbough Elder {3}{G}

Creature - Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."
4/4
Widespread Brutality

Widespread Brutality {1}{B}{R}{R}

Sorcery
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature.
  • War of the Spark
  • War of the Spark Promos 226p 226s
Widespread Thieving

Widespread Thieving {2}{R}

Enchantment
Hideaway 5
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.
Widget Contraption

Widget Contraption

Artifact - Contraption
Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
  • Unstable
Wielding the Green Dragon

Wielding the Green Dragon {1}{G}

Sorcery
Target creature gets +4/+4 until end of turn.
Named for the eastern part of the sky, the source of energy and renewal, Guan Yu's crescent-moon blade weighed over 100 pounds.
  • Portal Three Kingdoms
Wight

Wight {1}{B}

Creature - Zombie Soldier
Wight enters the battlefield tapped.
Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Wights want the world to resound with echoes of their own cruel hatred.
3/2
  • Adventures in the Forgotten Realms Promos 127a 127p 127s
  • Adventures in the Forgotten Realms 127 316
Wight of Precinct Six

Wight of Precinct Six {1}{B}

Creature - Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.
1/1
Wight of the Reliquary

Wight of the Reliquary {B}{G}

Creature - Zombie Knight
Vigilance
Wight of the Reliquary gets +1/+1 for each creature card in your graveyard.
{T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Her new demonic overlords prized her knowledge of Bant's landscape.
2/2
Wiitigo

Wiitigo {3}{G}{G}{G}

Creature - Yeti
Wiitigo enters the battlefield with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
0/0
Wild Aesthir

Wild Aesthir {2}{W}

Creature - Bird
Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
"High in the Karplusans, death is swift and razor-clawed."
—Arna Kennerüd, Skycaptain
1/1
Wild Beastmaster

Wild Beastmaster {2}{G}

Creature - Human Shaman
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
"When they covered the world in city, all they did was give themselves nowhere to run."
1/1
Wild Cantor

Wild Cantor {R/G}

Creature - Human Druid
Sacrifice Wild Cantor: Add one mana of any color.
They are the voice of the wild, crying out with nature's fury and bringing forth its primeval might.
1/1
Wild Celebrants

Wild Celebrants {3}{R}{R}

Creature - Satyr
When Wild Celebrants enters the battlefield, you may destroy target artifact.
"You can tell something's really valuable by the sound it makes when you slam your staff into it."
5/3
Wild Ceratok

Wild Ceratok {3}{G}

Creature - Rhino
Once part of a wealthy merchant's private zoo, the herd roams feral throughout the Tenth, where it will remain until the guilds can agree to relocate, cull, or befriend it.
4/3
  • Guilds of Ravnica