2837 cards found
Vashta Nerada

Vashta Nerada {2}{B}

Creature - Alien Horror
Indestructible
Shadow
Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.
"Hey, who turned out the lights?"
1/1
Vault 101: Birthday Party

Vault 101: Birthday Party {3}{W}

Enchantment - Saga
I — Create a 1/1 white Human Soldier creature token and a Food token.
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
  • Fallout 28 556
Vault 112: Sadistic Simulation

Vault 112: Sadistic Simulation {2}{U}{R}

Enchantment - Saga
I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E}.
III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
  • Fallout 123 651
Vault 11: Voter's Dilemma

Vault 11: Voter's Dilemma {2}{W}{B}

Enchantment - Saga
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
  • Fallout 121 649
Vault 12: The Necropolis

Vault 12: The Necropolis {4}{B}{B}

Enchantment - Saga
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
  • Fallout 51 579
Vault 13: Dweller's Journey

Vault 13: Dweller's Journey {3}{W}

Enchantment - Saga
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
  • Fallout 26 554
Vault 21: House Gambit

Vault 21: House Gambit {1}{R}

Enchantment - Saga
I, II — Discard a card, then draw a card.
III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
  • Fallout 69 597
Vault 75: Middle School

Vault 75: Middle School {2}{W}{W}

Enchantment - Saga
I — Exile all creatures with power 4 or greater.
II, III — Put a +1/+1 counter on each creature you control.
  • Fallout 27 555
Vault 87: Forced Evolution

Vault 87: Forced Evolution {3}{G}{U}

Enchantment - Saga
I — Gain control of target non-Mutant creature for as long as you control Vault 87.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.
  • Fallout 122 650
Vedalken Certarch

Vedalken Certarch {U}

Creature - Vedalken Wizard
Metalcraft{T}: Tap target artifact, creature, or land. Activate only if you control three or more artifacts.
"An appropriately detailed model is indistinguishable from reality, and much easier to control."
1/1
Vedalken Humiliator

Vedalken Humiliator {3}{U}

Creature - Vedalken Wizard
Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
"And who will stop me? You?"
3/4
Vedalken Infiltrator

Vedalken Infiltrator {1}{U}

Creature - Vedalken Rogue
Vedalken Infiltrator can't be blocked.
Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts.
"An expert always keeps their tools close at hand."
1/3
  • Modern Horizons 2
Veil of Secrecy

Veil of Secrecy {1}{U}

Instant - Arcane
Target creature gains shroud until end of turn and can't be blocked this turn.
Splice onto Arcane—Return a blue creature you control to its owner's hand.
  • Betrayers of Kamigawa
Veiling Oddity

Veiling Oddity {3}{U}

Creature - Illusion
Suspend 4—{1}{U}
When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.
2/3
Vein Ripper

Vein Ripper {3}{B}{B}{B}

Creature - Vampire Assassin
Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
"I'm afraid your investigation has reached a dead end."
6/5
Vengeful Devil

Vengeful Devil {1}{R}

Creature - Devil
Haste
Morbid{T}: Vengeful Devil deals 1 damage to any target. Activate only if a creature died this turn.
Devils love adding injury to injury.
1/1
  • Modern Horizons
Vengeful Rebel

Vengeful Rebel {2}{B}

Creature - Aetherborn Warrior
Revolt — When Vengeful Rebel enters, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
Some aetherborn joined the rebellion for profit, others for the sake of their freedom, still others for revenge.
3/2
Venomcrawler

Venomcrawler {3}{B}

Artifact Creature - Demon
Lifelink
Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on Venomcrawler.
2/2
  • Warhammer 40,000 Commander 68 68★
Venser, Corpse Puppet

Venser, Corpse Puppet {U}{B}

Legendary Creature - Phyrexian Zombie Wizard
Lifelink, toxic 1
Whenever you proliferate, choose one —
• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.
• Target artifact creature you control gains flying and lifelink until end of turn.
1/3
  • Phyrexia: All Will Be One Promos 219p 219s
  • Phyrexia: All Will Be One 219 324 477
Venture Forth

Venture Forth {3}{G}

Sorcery
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.
Suspend 3—{1}{G}
  • Commander Legends: Battle for Baldur's Gate 639 683
Verdant Command

Verdant Command {1}{G}

Instant
Choose two —
• Target player creates two tapped 1/1 green Squirrel creature tokens.
• Counter target loyalty ability of a planeswalker.
• Exile target card from a graveyard.
• Target player gains 3 life.
Very Cryptic Command (a)

Very Cryptic Command (a) {1}{U}{U}{U}

Instant
Choose two —
• Switch target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.
  • Unstable
Very Cryptic Command (b)

Very Cryptic Command (b) {1}{U}{U}{U}

Instant
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.
  • Unstable
Very Cryptic Command (c)

Very Cryptic Command (c) {1}{U}{U}{U}

Instant
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.
  • Unstable
Very Cryptic Command (d)

Very Cryptic Command (d) {1}{U}{U}{U}

Instant
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.
  • Unstable