3929 cards found
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
"The king ordered those lost in sleep be placed in glass gaskets, protected and watched in case they might one day wake."
—The Wicked Slumber
Restless Anchorage

Restless Anchorage

Land
Restless Anchorage enters the battlefield tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.
  • The Lost Caverns of Ixalan Promos 280p 280s
  • The Lost Caverns of Ixalan 280 347
Restless Bivouac

Restless Bivouac

Land
Restless Bivouac enters the battlefield tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
  • Wilds of Eldraine 257 303
  • Wilds of Eldraine Promos 257p 257s
Restless Cottage

Restless Cottage

Land
Restless Cottage enters the battlefield tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
  • Wilds of Eldraine 258 304
  • Wilds of Eldraine Promos 258p 258s
Restless Fortress

Restless Fortress

Land
Restless Fortress enters the battlefield tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
  • Wilds of Eldraine 259 305
  • Wilds of Eldraine Promos 259p 259s
Restless Prairie

Restless Prairie

Land
Restless Prairie enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
  • The Lost Caverns of Ixalan Promos 281p 281s
  • The Lost Caverns of Ixalan 281 348
Restless Reef

Restless Reef

Land
Restless Reef enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
  • The Lost Caverns of Ixalan Promos 282p 282s
  • The Lost Caverns of Ixalan 282 349
Restless Ridgeline

Restless Ridgeline

Land
Restless Ridgeline enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
  • The Lost Caverns of Ixalan Promos 283p 283s
  • The Lost Caverns of Ixalan 283 350
Restless Spire

Restless Spire

Land
Restless Spire enters the battlefield tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
Whenever Restless Spire attacks, scry 1.
  • Wilds of Eldraine 260 306
  • Wilds of Eldraine Promos 260p 260s
Restless Vents

Restless Vents

Land
Restless Vents enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
  • The Lost Caverns of Ixalan Promos 284p 284s
  • The Lost Caverns of Ixalan 284 351
Restless Vinestalk

Restless Vinestalk

Land
Restless Vinestalk enters the battlefield tapped.
{T}: Add {G} or {U}.
{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
  • Wilds of Eldraine 261 307
  • Wilds of Eldraine Promos 261p 261s
Restoration Angel

Restoration Angel {3}{W}

Creature - Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
"That which holds the image of an Angel becomes itself an Angel."
—The Eleventh Doctor
3/4
Resurrection

Resurrection {2}{W}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
Retreat to Coralhelm

Retreat to Coralhelm {2}{U}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• You may tap or untap target creature.
• Scry 1.
Their Enclave overrun, the merfolk took refuge within beauty.
Return to Battle

Return to Battle {B}

Sorcery
Return target creature card from your graveyard to your hand.
"Swallowing his eye, the valiant Xiahou Dun fought on; / But Cao Cao's vanguard, its commander wounded, could not hold out for long."
  • Portal Three Kingdoms
Return to Dust

Return to Dust {2}{W}{W}

Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
"What's the big deal? All things will eventually cease to be, this one's just getting a head start."
—Edorin, the Timesmith
Revelation

Revelation {G}

World Enchantment
Players play with their hands revealed.
"Many are in high place, and of renown: but mysteries are revealed unto the meek."
—Ecclesiasticus 3:19
Revenant

Revenant {4}{B}

Creature - Spirit
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
It eats death and drinks pain.
*/*
Reverse Damage

Reverse Damage {1}{W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"My enemy's hatred is his weakness. My enemy's anger is my strength."
—Remin, venerable monk
Reverse Polarity

Reverse Polarity {W}{W}

Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
Related card: Golgothian Sylex
Revitalize

Revitalize {1}{W}

Instant
You gain 3 life.
Draw a card.
"Knight Kathryn closed her eyes, bracing herself for the end. When she opened them again, she stood triumphant over her foe."
—Thadus the Healer, Memoirs
Revive

Revive {1}{G}

Sorcery
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
Rewind

Rewind {2}{U}{U}

Instant
Counter target spell. Untap up to four lands.
"Let's go over this one more time. . . ."
Rhino-

Rhino-

Creature - Rhino
(Color indicator: Rhino- is white)
Whenever this creature blocks,
Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1/+4
  • Unstable
Rhonas the Indomitable

Rhonas the Indomitable {2}{G}

Legendary Creature - God
Deathtouch, indestructible
Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
5/5