4942 cards found
Mirror Strike

Mirror Strike {3}{W}

Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
"Enemies can be your weapons or your shields. Simply show them which they are."
—The Teachings of Zho
  • Prophecy
Mirror Universe

Mirror Universe {6}

Artifact
{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
Mirror Wall

Mirror Wall {3}{U}

Creature - Wall
Defender
{W}: Mirror Wall can attack this turn as though it didn't have defender.
"Breaking it would be about four hundred years bad luck."
—Nomad sentry
3/4
  • Judgment
Mirrorwood Treefolk

Mirrorwood Treefolk {3}{G}

Creature - Treefolk
{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead.
It doesn't need a bite. The bark works just fine.
2/4
  • Planeshift
Mise

Mise {U}

Instant
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
mise 'mīz v [alter. of might as well] (1997) 1: to win when you don't deserve to 2: to top-deck the "tings" you need 3: to be rewarded by an opponent's bad luck 4: to coin a phrase that spreads through the tournament scene like wildfire 5: to fling a monkey 6: to split firewood using a sharp instrument 7: To burn
Misers' Cage

Misers' Cage {3}

Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player.
"Let him be imprisoned while his possessions wander free."
—Suq'Ata legal decree
  • Mirage
Misery Charm

Misery Charm {B}

Instant
Choose one —
• Destroy target Cleric.
• Return target Cleric card from your graveyard to your hand.
• Target player loses 2 life.
  • Onslaught
Misfortune

Misfortune {1}{B}{R}{G}

Sorcery
An opponent chooses one —
• You put a +1/+1 counter on each creature you control and gain 4 life.
• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
  • Alliances
Misguided Rage

Misguided Rage {2}{R}

Sorcery
Target player sacrifices a permanent.
Only when the anger passed did Varv realize he had burned down his home, destroyed his weapons, and killed his friend Furt.
  • Scourge
Mishra

Mishra

Vanguard
If a creature you control would deal damage, it deals double that damage instead.
Both complement and antithesis to his older brother Urza, Mishra also mastered the intricacies of artifice. It was Mishra's strength that first gave rise to the massive Phyrexian war engines on Dominaria, and it was his weakness that pushed him, Urza, and Dominaria itself to the point of annihilation.
Hand size bonus: +0
Life bonus: -3
  • Vanguard Series
Mishra's War Machine

Mishra's War Machine {7}

Artifact Creature - Juggernaut
Banding
At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.
5/5
Related card: Golgothian Sylex
Miss Demeanor

Miss Demeanor {3}{W}

Creature - Lady of Proper Etiquette
Flying, first strike
At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice Miss Demeanor.
Even war can be civil.
3/1
  • Unglued
Misshapen Fiend

Misshapen Fiend {1}{B}

Creature - Horror Mercenary
Flying
You'd scarcely believe they could fly until they drop out of the sky onto you.
1/1
  • Mercadian Masques
Misstep

Misstep {1}{U}

Sorcery
Creatures target player controls don't untap during that player's next untap step.
The feet have no eyes.
—Saprazzan saying
  • Mercadian Masques
Mist Dragon

Mist Dragon {4}{U}{U}

Creature - Dragon
{0}: Mist Dragon gains flying.
{0}: Mist Dragon loses flying.
{3}{U}{U}: Mist Dragon phases out.
"Across the plains, farmers who braved the mists began to vanish. Most blamed the goblins; none guessed the truth."
—Hakim, Loreweaver
4/4
  • Mirage
Mist of Stagnation

Mist of Stagnation {3}{U}{U}

Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
  • Judgment
Mistfolk

Mistfolk {U}{U}

Creature - Illusion
{U}: Counter target spell that targets Mistfolk.
"Although my official log will state there is no evidence pointing to the existence of the mistfolk, my certainty is lessened by the cursed consistency of the expedition's eyewitness accounts."
—Disa the Restless, journal entry
1/2
Mistform Dreamer

Mistform Dreamer {2}{U}

Creature - Illusion
Flying
{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
Devotion, the second myth of reality: The faithful are most hurt by the objects of their faith.
2/1
  • Onslaught
Mistform Mask

Mistform Mask {1}{U}

Enchantment - Aura
Enchant creature
{1}: Enchanted creature becomes the creature type of your choice until end of turn.
Trust, the fifth myth of reality: Every truth holds the seed of betrayal.
  • Onslaught
Mistform Mutant

Mistform Mutant {4}{U}{U}

Creature - Illusion Mutant
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Familiarity, the first myth of reality: What you know the best, you observe the least.
3/4
  • Onslaught
Mistform Seaswift

Mistform Seaswift {3}{U}

Creature - Illusion
Flying
{1}: Mistform Seaswift becomes the creature type of your choice until end of turn.
Morph {1}{U}
3/1
  • Legions
Mistform Skyreaver

Mistform Skyreaver {5}{U}{U}

Creature - Illusion
Flying
{1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.
Conviction, the third myth of reality: Only those who seek the truth can be deceived.
6/6
  • Onslaught
Mistform Sliver

Mistform Sliver {1}{U}

Creature - Illusion Sliver
All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
Taking the form of a junior researcher, the first sliver slipped out of Riptide.
1/1
  • Legions
Mistform Stalker

Mistform Stalker {1}{U}

Creature - Illusion
{1}: Mistform Stalker becomes the creature type of your choice until end of turn.
{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
1/1
  • Onslaught
Mistform Ultimus

Mistform Ultimus {3}{U}

Legendary Creature - Illusion
Mistform Ultimus is every creature type.
It may wear your face, but its mind is its own.
3/3